//============================================================================= // パーティー内のパラメータに関するスクリプトを実装するプラグイン // FTKR_SearchPartyParam.js // プラグインNo : 15 // 作成者 : フトコロ // 作成日 : 2017/04/09 // 最終更新日 : 2017/04/14 // バージョン : v1.0.1 //============================================================================= var Imported = Imported || {}; Imported.FTKR_SPP = true; var FTKR = FTKR || {}; FTKR.SPP = FTKR.SPP || {}; //============================================================================= /*: @plugindesc v1.0.1 Plugin that implements scripts related to party parameters @author Futokoro @url https://github.com/munokura/futokoro-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/futokoro-MV-plugins ). Original plugin by Futokoro. Please check the URL below for the latest version of the plugin. URL https://github.com/futokoro/RPGMaker ----- ----------------------------------------------------------------------------- Overview ----------------------------------------------------------------------------- Implementing this plugin implements scripts related to party parameters and status. ----------------------------------------------------------------------------- Setup ----------------------------------------------------------------------------- 1. Add this plugin to the "Plugin Manager". ----------------------------------------------------------------------------- What the script can be used for ----------------------------------------------------------------------------- Change the capitalized script strings to the following depending on what you want to query. Replace with the following: 1. Party $gameParty 2. Troops (*1) $gameTroop 3. Party and Troops (*2) $gameMember (*1) Only available during Battle (*2) Only available to party members outside of Battle Note that member IDs overlap between party and Troops, so when using this function, be sure to also perform a process to determine whether the member is an actor. Replace with the following: 1. All members in the GROUP (*3) members() 2. Alive members in the GROUP aliveMembers() 3. Dead members in the GROUP deadMembers() (*3) During battle, only members participating in battle are returned. [Input Example] Alive members in the party $gameParty.aliveMembers() Dead members in the Troops $gameTroop.deadMembers() All members in battle, both friendly and enemy $gameMember.members() ----------------------------------------------------------------------------- Script Command -----------------------------------------------------------------------------