//============================================================================= // TimeStopInMenu.js // ---------------------------------------------------------------------------- // Copyright (c) 2015-2017 Triacontane // This software is released under the MIT License. // http://opensource.org/licenses/mit-license.php // ---------------------------------------------------------------------------- // Version // 1.0.0 2017/02/11 初版 // ---------------------------------------------------------------------------- // [Blog] : http://triacontane.blogspot.jp/ // [Twitter]: https://twitter.com/triacontane/ // [GitHub] : https://github.com/triacontane/ //============================================================================= /*: @url https://triacontane.blogspot.com/ @plugindesc Menu time stop plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- Play time will stop accruing when not on the map screen or battle screen. This plugin does not have any plugin commands. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. */ /*:ja @plugindesc メニュー中時間停止プラグイン @author トリアコンタン @help マップ画面もしくはバトル画面以外では プレー時間の加算を停止します。 このプラグインにはプラグインコマンドはありません。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (function () { 'use strict'; var _SceneManager_renderScene = SceneManager.renderScene; SceneManager.renderScene = function () { var frame = Graphics.frameCount; _SceneManager_renderScene.apply(this, arguments); if (this.disableFrameCountAdd()) { Graphics.frameCount = frame; } }; SceneManager.disableFrameCountAdd = function () { return !(this._scene instanceof Scene_Map || this._scene instanceof Scene_Battle); }; })();