/*============================================================================= EventTouchHere.js ---------------------------------------------------------------------------- (C)2024 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.0 2024/04/15 初版 ---------------------------------------------------------------------------- [Blog] : https://triacontane.blogspot.jp/ [Twitter]: https://twitter.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/EventTouchHere.js @plugindesc Instant touch event plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- EventTouchHere.js Events triggered by "contact from player" or "contact from event" and with a priority of "below normal characters" can now be triggered by pressing the Confirm button. Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. */ /*:ja @plugindesc 接触イベントのその場起動プラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/EventTouchHere.js @author トリアコンタン @help EventTouchHere.js トリガーが『プレイヤーからの接触』『イベントから接触』かつ プライオリティが『通常キャラの下』のイベントが決定ボタンで 起動するようになります。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (() => { 'use strict'; const _Game_Player_checkEventTriggerHere = Game_Player.prototype.checkEventTriggerHere; Game_Player.prototype.checkEventTriggerHere = function(triggers) { if (triggers.length === 1 && triggers[0] === 0) { triggers.push(1, 2); } _Game_Player_checkEventTriggerHere.apply(this, arguments); }; })();