/*============================================================================= FixMultiActionCancel.js ---------------------------------------------------------------------------- (C)2023 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.0 2023/11/04 初版 ---------------------------------------------------------------------------- [Blog] : https://triacontane.blogspot.jp/ [Twitter]: https://twitter.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/FixMultiActionCancel.js @plugindesc Instant cancellation plugin for number of actions @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- FixMultiActionCancel.js If the number of actions is reduced due to canceling a state, this will immediately reflect the reduction in the current turn. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. */ /*:ja @plugindesc 行動回数の即時キャンセルプラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/FixMultiActionCancel.js @author トリアコンタン @help FixMultiActionCancel.js ステート解除によって行動回数が減少した場合、 それを現在のターンで即時反映させます。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (() => { 'use strict'; const _Game_Battler_removeState = Game_Battler.prototype.removeState; Game_Battler.prototype.removeState = function(stateId) { _Game_Battler_removeState.apply(this, arguments); this.cancelMultiAction(); }; Game_Battler.prototype.cancelMultiAction = function() { const actionCount = this.actionPlusSet().length + 1; while (this._actions && actionCount < this._actions.length) { this._actions.pop(); } }; })();