/*============================================================================= HiddenItemNumberShow.js ---------------------------------------------------------------------------- (C)2022 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.0 2022/07/24 初版 ---------------------------------------------------------------------------- [Blog] : https://triacontane.blogspot.jp/ [Twitter]: https://twitter.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/HiddenItemNumberShow.js @plugindesc Hidden item count display plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- HiddenItemNumberShow.js Modifies the "Item Selection" event command to display the number of hidden items. Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. */ /*:ja @plugindesc 隠しアイテムの個数表示プラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/HiddenItemNumberShow.js @author トリアコンタン @help HiddenItemNumberShow.js イベントコマンド『アイテム選択の処理』で 隠しアイテムの個数を表示するよう仕様変更します。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (() => { 'use strict'; const _Window_EventItem_needsNumber = Window_EventItem.prototype.needsNumber; Window_EventItem.prototype.needsNumber = function() { const result = _Window_EventItem_needsNumber.apply(this, arguments); const itypeId = $gameMessage.itemChoiceItypeId(); if (itypeId >= 3) { return true; } else { return result; } }; })();