/*============================================================================= PlayCursorMouseHover.js ---------------------------------------------------------------------------- (C)2022 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.0 2022/07/07 初版 ---------------------------------------------------------------------------- [Blog] : https://triacontane.blogspot.jp/ [Twitter]: https://twitter.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/PlayCursorMouseHover.js @plugindesc Mouse over sound effect plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- PlayCursorMouseHover.js Plays a cursor sound effect when an item is selected in a window with the mouse. Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, R18+, etc.). This plugin is now yours. */ /*:ja @plugindesc マウスオーバーで効果音演奏プラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/PlayCursorMouseHover.js @author トリアコンタン @help PlayCursorMouseHover.js マウスを使ってウィンドウ上で項目選択したときに カーソル効果音を演奏します。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (() => { 'use strict'; const _Window_Selectable_onTouchSelect = Window_Selectable.prototype.onTouchSelect; Window_Selectable.prototype.onTouchSelect = function(trigger) { const lastIndex = this.index(); _Window_Selectable_onTouchSelect.apply(this, arguments); if (this.isCursorMovable() && !trigger && this.index() !== lastIndex) { this.playCursorSound(); } }; })();