/*============================================================================= SaveImageAllMember.js ---------------------------------------------------------------------------- (C)2021 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.1 2021/11/27 フェイスグラフィックの全員表示に対応(フェイスグラフィックへの変更機能は実装していません) 1.0.0 2021/11/17 初版 ---------------------------------------------------------------------------- [Blog] : https://triacontane.blogspot.jp/ [Twitter]: https://twitter.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/SaveImageAllMember.js @plugindesc Save image all member display plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- SaveImageAllMember.js Changes the character image in your save file to that of all members. (By default, only battle members are included.) Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. */ /*:ja @plugindesc セーブ画像の全メンバー表示プラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/SaveImageAllMember.js @author トリアコンタン @help SaveImageAllMember.js セーブファイルのキャラクター画像を全メンバーに変更します。 (デフォルト仕様ではバトルメンバーのみ) 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (()=> { 'use strict'; Game_Party.prototype.charactersForSavefile = function() { return this.allMembers().map(function(actor) { return [actor.characterName(), actor.characterIndex()]; }); }; Game_Party.prototype.facesForSavefile = function() { return this.allMembers().map(function(actor) { return [actor.faceName(), actor.faceIndex()]; }); }; })();