/*============================================================================= ShopInvalidateSeal.js ---------------------------------------------------------------------------- (C)2024 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.0 2024/03/24 初版 ---------------------------------------------------------------------------- [Blog] : https://triacontane.blogspot.jp/ [Twitter]: https://twitter.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ShopInvalidateSeal.js @plugindesc Plugin to disable equipment seals on the shop screen @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- ShopInvalidateSeal.js Invalidates an actor's equipment seal on the shop screen. You can now view stat differences for sealed equipment. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. */ /*:ja @plugindesc ショップ画面での装備封印無効化プラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ShopInvalidateSeal.js @author トリアコンタン @help ShopInvalidateSeal.js ショップ画面においてアクターの装備封印を無効化します。 封印された装備でもステータス差分を確認できるようになります。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (() => { 'use strict'; const _Game_BattlerBase_isEquipTypeSealed = Game_BattlerBase.prototype.isEquipTypeSealed; Game_BattlerBase.prototype.isEquipTypeSealed = function(etypeId) { const result = _Game_BattlerBase_isEquipTypeSealed.apply(this, arguments); if (SceneManager._scene instanceof Scene_Shop) { return false; } else { return result; } }; })();