/*============================================================================= TitleReturnNoFade.js ---------------------------------------------------------------------------- (C)2025 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.0 2025/07/20 初版 ---------------------------------------------------------------------------- [X] : https://x.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TitleReturnNoFade.js @plugindesc Plugin that does not fade during title transition @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- TitleReturnNoFade.js When returning to the title screen from the options screen or loading screen, this plugin immediately displays the title screen without a black screen fade-in. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. */ /*:ja @plugindesc タイトル遷移時にフェードしないプラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TitleReturnNoFade.js @author トリアコンタン @help TitleReturnNoFade.js オプション画面やロード画面からタイトル画面に戻ったときに 暗転してからのフェードインをせずに速やかにタイトル画面を表示します。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (() => { 'use strict'; const _Scene_Title_start = Scene_Title.prototype.start; Scene_Title.prototype.start = function() { _Scene_Title_start.apply(this, arguments); if (SceneManager.isPreviousScene(Scene_Options) || SceneManager.isPreviousScene(Scene_Load)) { this.clearFade(); } }; Scene_Title.prototype.clearFade = function() { this._fadeSign = 0; this._fadeDuration = 0; this._fadeWhite = 0; this._fadeOpacity = 0; this.updateColorFilter(); }; })();