/*============================================================================= TpCostZeroInMap.js ---------------------------------------------------------------------------- (C)2023 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.0 2023/03/08 初版 ---------------------------------------------------------------------------- [Blog] : https://triacontane.blogspot.jp/ [Twitter]: https://twitter.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TpCostZeroInMap.js @plugindesc A plugin that reduces the TP cost of skills outside of battle to 0 @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- TpCostZeroInMap.js This changes the specifications so that TP cost is 0 when using skills outside of combat. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. */ /*:ja @plugindesc 戦闘中以外でのスキルのTPコストを0にするプラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TpCostZeroInMap.js @base PluginCommonBase @orderAfter PluginCommonBase @author トリアコンタン @help TpCostZeroInMap.js 戦闘中以外でスキルを使用するとき、TPのコストが0になるよう 仕様変更します。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (() => { 'use strict'; const _Game_BattlerBase_skillTpCost = Game_BattlerBase.prototype.skillTpCost; Game_BattlerBase.prototype.skillTpCost = function(skill) { if ($gameParty.inBattle()) { return _Game_BattlerBase_skillTpCost.apply(this, arguments); } else { return 0; } }; })();