//============================================================================= // TroopUnlimited.js // ---------------------------------------------------------------------------- // (C)2017 Triacontane // This software is released under the MIT License. // http://opensource.org/licenses/mit-license.php // ---------------------------------------------------------------------------- // Version // 1.0.1 2020/09/21 MZ用にヘルプとコメントを微修正 // 1.0.0 2017/02/16 初版 // ---------------------------------------------------------------------------- // [Blog] : https://triacontane.blogspot.jp/ // [Twitter]: https://twitter.com/triacontane/ // [GitHub] : https://github.com/triacontane/ //============================================================================= /*: @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TroopUnlimited.js @plugindesc Enemy Group Limit Break Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- This allows you to have more than the editor's maximum of eight enemy characters appear at once. Enemy characters are added in groups. Include the following in the enemy group's "name." \add[3] # The specified enemy character will be added to the "enemy group" with ID[3] in addition to the original enemy characters. If you want to add more, write the same number of \add[n] characters. Only enemy characters will be added. Battle events and other events will not be affected. This plugin does not have plugin commands. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, R18+, etc.). This plugin is now yours. */ /*:ja @plugindesc 敵グループ限界突破プラグイン @target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TroopUnlimited.js @author トリアコンタン @help エディタ上の最大値である8体を超える数の敵キャラを 一度に出現させることができるようになります。 追加はグループ単位で行います。 敵グループの「名前」に以下の内容を含めてください。 \add[3] # 本来の敵キャラに追加してID[3]の「敵グループ」に 指定された敵キャラが初期配置で追加されます。 さらに追加したい場合はその分だけ\add[n]を記述してください。 追加されるのは敵キャラのみです。バトルイベント等には 影響を与えません。 このプラグインにはプラグインコマンドはありません。 利用規約: 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) についても制限はありません。 このプラグインはもうあなたのものです。 */ (function() { 'use strict'; //============================================================================= // Game_Troop // グループ外の敵キャラを読み込みます。 //============================================================================= var _Game_Troop_setup = Game_Troop.prototype.setup; Game_Troop.prototype.setup = function(troopId) { this.makeAdditionalEnemies(troopId); _Game_Troop_setup.apply(this, arguments); if (this.isExistAdditionalEnemies()) { this.concatAdditionalEnemies(); } }; Game_Troop.prototype.makeAdditionalEnemies = function(troopId) { this._troopId = troopId; var troopName = this.troop().name; this._additionalEnemies = []; troopName.replace(/\\ADD\[(\d+)\]/gi, function() { _Game_Troop_setup.call(this, parseInt(arguments[1])); this._additionalEnemies = this._additionalEnemies.concat(this._enemies); }.bind(this)); }; Game_Troop.prototype.concatAdditionalEnemies = function() { this._enemies = this._enemies.concat(this._additionalEnemies); this.remakeUniqueNames(); }; Game_Troop.prototype.remakeUniqueNames = function() { this.members().forEach(function(enemy) { var name = enemy.originalName(); delete this._namesCount[name]; enemy.setLetter(''); }, this); this.makeUniqueNames(); }; Game_Troop.prototype.isExistAdditionalEnemies = function() { return this._additionalEnemies.length > 0; }; })();