--- name: go-declarations description: "Use when declaring or initializing Go variables, constants, structs, or maps. Covers var vs :=, grouped declaration blocks, iota enums starting at 1, struct/map/slice composite literals, raw string literals, `any` over `interface{}`, and avoiding shadowed builtins. Apply proactively to any new struct, const block, or top-level var, even if the user did not ask about declaration style. Does not cover identifier naming (see go-naming)." license: MIT compatibility: "Designed for Claude Code or similar AI coding agents. `any` requires Go 1.18+." metadata: author: muratmirgun version: "0.1.0" allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) --- # Go Declarations and Initialization Pick the simplest declaration form that expresses your intent: scope variables tightly, group related declarations, and let the zero value do its job. ## Core Rules 1. **`:=` for locals with values; `var` for intentional zero values or top-level declarations.** 2. **Group related declarations in parenthesized blocks.** Separate unrelated ones into distinct blocks. 3. **Start enums at `iota + 1`** so the zero value is "invalid/unset" — unless zero is genuinely meaningful. 4. **Initialize structs with field names.** Omit zero-value fields; let defaults speak. 5. **Use `any`, not `interface{}`,** in all new code. 6. **Never shadow builtins** (`len`, `cap`, `error`, `new`, `make`, `copy`, `any`, `nil`, ...). ## Decision: var vs := | Context | Use | Example | |---|---|---| | Package-level | `var` (always) | `var startTime = time.Now()` | | Local with computed value | `:=` | `s := "foo"` | | Local zero-value, intentional | `var` | `var filtered []int` | | Declared type differs from RHS | `var T = expr` | `var e error = f()` | > Read [references/scope-and-shadowing.md](references/scope-and-shadowing.md) when fighting subtle bugs caused by `:=` redeclaring an outer variable. ## Group Related Declarations ```go // Bad const a = 1 const b = 2 // Good const ( a = 1 b = 2 ) ``` Inside functions, group adjacent vars even if loosely related: ```go var ( caller = c.name format = "json" timeout = 5 * time.Second ) ``` ## Constants and iota Zero is the default; reserve it for "uninitialized" by starting enums at `iota + 1`: ```go type Operation int const ( Add Operation = iota + 1 // 1 Subtract // 2 Multiply // 3 ) ``` Use plain `iota` only when the zero value is the sensible default (e.g., `LogToStdout = iota`). > Read [references/iota-and-literals.md](references/iota-and-literals.md) for bitmask enums, `String()` methods, raw strings, and composite-literal formatting. ## Initializing Structs - **Always use field names.** Positional struct literals break on field reordering and are caught by `go vet`. - **Omit zero-value fields** — clarity beats explicit zeros. - **`var u User`** for a zero-value struct (not `u := User{}`). - **`&T{...}` over `new(T)`** when you want a pointer. ```go u := User{Name: "Ada", Email: "ada@example.com"} sptr := &Config{Timeout: 5 * time.Second} var empty Buffer // zero value, ready to use ``` Test tables with ≤3 fields may use positional literals when the meaning is obvious. ## Initializing Maps | Scenario | Use | Example | |---|---|---| | Empty, will be populated | `make(map[K]V)` | `m := make(map[string]int)` | | Nil, lazily allocated | `var` | `var m map[string]int` | | Known entries up front | Literal | `m := map[string]int{"a": 1}` | `make` signals "initialized but empty" — different from a nil map (which panics on write). Provide a size hint when the count is known: `make(map[K]V, n)`. ## Raw String Literals Use backticks to avoid escape gymnastics: ```go // Bad re := "^\\s*name:\\s*\"(.*)\"" // Good re := `^\s*name:\s*"(.*)"` ``` Ideal for regex, SQL, JSON, and multi-line text. ## `any`, not `interface{}` ```go // Old func Print(v interface{}) { ... } // New func Print(v any) { ... } ``` `any` is an alias for `interface{}` since Go 1.18 — same type, less noise. ## Don't Shadow Builtins The predeclared identifiers (`error`, `string`, `len`, `cap`, `append`, `copy`, `new`, `make`, `close`, `delete`, `panic`, `recover`, `any`, `true`, `false`, `nil`, `iota`) are not reserved words — Go lets you shadow them. Don't. ```go // Bad — shadows the builtin error type var error string // Good var errorMessage string ``` `go vet` catches the most common cases. > Read [references/structs-and-tags.md](references/structs-and-tags.md) when designing struct fields that cross a serialization boundary (JSON, YAML, protobuf), embedding types, or formatting many-field literals. ## Anti-Patterns | Anti-pattern | Why it hurts | Do this instead | |---|---|---| | `u := User{}` for a zero value | Misleads readers into expecting non-defaults | `var u User` | | `new(T)` then assign fields | Two-step where one works | `&T{Field: v}` | | Positional struct literals (>3 fields) | Silent breakage on field reordering | Use field names | | `iota` starting at 0 for an enum | Zero value collides with a real case | `iota + 1` | | `var m map[string]int` then `m[k] = v` | Panic on nil map write | `m := make(map[string]int)` | | Hand-escaped JSON or regex strings | Hard to read, easy to mistype | Raw string literal | | `interface{}` in new code | Verbose, outdated | `any` | ## Verification Checklist - [ ] Top-level declarations use `var`/`const`; locals use `:=` unless zero-value is intended - [ ] Related `const`/`var`/`type` are in grouped blocks - [ ] Enums start at `iota + 1` (or the zero value is explicitly meaningful) - [ ] Struct literals use field names; zero-value fields are omitted - [ ] Maps that will be written to are constructed with `make` - [ ] No builtins shadowed (`error`, `len`, `cap`, ...) - [ ] `any` used instead of `interface{}` ## References - [references/scope-and-shadowing.md](references/scope-and-shadowing.md) — variable scope, `:=` redeclaration rules, shadowing traps - [references/iota-and-literals.md](references/iota-and-literals.md) — iota patterns, bitmasks, raw strings, composite literals - [references/structs-and-tags.md](references/structs-and-tags.md) — struct initialization, field tags, embedding