# mcp-ps-store MCP server for the PlayStation Network (PSN): it exposes your own gaming history — playtime, trophies, purchased library — so an AI assistant can recommend games from real data instead of guesswork. Русская версия: [README.ru.md](README.ru.md). ## About PSN has no public API. This server talks to the same internal API the PlayStation mobile app uses, authenticating with an NPSSO cookie taken from a browser session. Every request is a read; nothing is ever written back to the account. The layout follows a layered architecture: an API layer (MCP tools), a core layer (services, repositories, DTOs), a DI container and an infrastructure layer. ### Core technologies * **Language:** Python 3.11+ * **Protocol:** Model Context Protocol (`mcp`) * **HTTP client:** httpx (async) * **DI container:** `dependency-injector` * **Settings:** `pydantic-settings` * **Dependency management:** Poetry * **Testing:** Pytest, `pytest-asyncio` ## What it exposes | Tool | What it is for | | --- | --- | | `psn_taste_profile` | The main one: a single digest — top games by hours, favourite franchises, playstyle habits (average session, share of deep dives, platinum rate), games close to 100%, games abandoned after an hour, and purchases never launched. Start here for any recommendation question. | | `psn_library` | Filterable game list: search by title, sort by hours / last played / trophy progress, filter by platform, hours, dates and progress. | | `psn_game_trophies` | Every trophy of one game: earned or not, date, rarity, share of players who have it. | | `psn_owned_games` | What is already bought or claimed through PS Plus, with hours where known — so nothing already owned gets recommended. | | `psn_recently_played` | What was launched most recently. | | `psn_profile` | Online ID, PS Plus, trophy level, lifetime trophy counts. | | `psn_refresh` | Drops the response cache (PSN answers are cached for 10 minutes). | Plus a `recommend_games` prompt — a ready-made "build my profile and recommend games" scenario that takes an optional steer such as "something short" or "co-op for two". ## Quick start Python 3.11+ is required. ### 1. Install With Poetry: ```bash poetry install ``` Or with a plain virtualenv: ```bash python3.11 -m venv .venv && .venv/bin/pip install -e . ``` ### 2. Sign in to PSN 1. Sign in at https://www.playstation.com in a browser. 2. Open https://ca.account.sony.com/api/v1/ssocookie — it returns `{"npsso":"..."}`. 3. Copy the 64-character `npsso` value and run: ```bash poetry run psn-login PASTE_NPSSO_HERE ``` Tokens go to `~/.mcp-ps-store/tokens.json` with `0600` permissions. **About session lifetime.** The access token lives an hour and the refresh token only ten days, but the NPSSO itself lives about two months. The NPSSO is therefore stored next to the tokens, and the server re-authenticates on its own when the refresh token dies. In practice one `psn-login` lasts about 60 days. ### 3. Check it works ```bash poetry run psn-doctor ``` It prints the account name, how many games are visible and the top five by hours. ## Connecting a client ### Claude Code ```bash claude mcp add ps-store -- /path/to/mcp-ps-store/.venv/bin/python -m app.main ``` ### Claude Desktop In `claude_desktop_config.json`: ```json { "mcpServers": { "ps-store": { "command": "/path/to/mcp-ps-store/.venv/bin/python", "args": ["-m", "app.main"], "cwd": "/path/to/mcp-ps-store" } } } ``` ### Codex CLI Codex speaks stdio to local MCP servers, so it works the same way. Either run `codex mcp add`, or add this to `~/.codex/config.toml`: ```toml [mcp_servers.ps-store] command = "/path/to/mcp-ps-store/.venv/bin/python" args = ["-m", "app.main"] cwd = "/path/to/mcp-ps-store" ``` Check it with `/mcp` inside a Codex session. ### ChatGPT ChatGPT cannot launch a local process. Custom connectors are added in Developer mode (Settings → Apps → Advanced) and must be a **public HTTPS endpoint** speaking SSE or Streamable HTTP. So the server has to be switched to HTTP transport and published: ```bash PSN_MCP_TRANSPORT=streamable-http PSN_MCP_PORT=8000 poetry run mcp-ps-store ``` Then expose `http://127.0.0.1:8000/mcp` over HTTPS — with OpenAI's Secure MCP Tunnel, or a tunnel such as `cloudflared` / `ngrok` — and add the resulting URL as a custom connector. **This publishes your PSN history to whoever finds the URL.** The server has no authentication of its own, so put the tunnel behind auth, keep it running only while you need it, and prefer Codex CLI if a local client will do. ## Configuration All settings are read from the environment or a `.env` file (see `.env.example`). | Variable | Default | Meaning | | --- | --- | --- | | `PSN_NPSSO` | — | NPSSO cookie. An alternative to `psn-login`: if set, the server signs in by itself. | | `PSN_TOKENS_PATH` | `~/.mcp-ps-store/tokens.json` | Where tokens are cached. | | `PSN_CACHE_TTL` | `600` | How long PSN responses are reused, in seconds. | | `PSN_STORE_LOCALE` | `en-us` | Locale used in store.playstation.com links. | | `PSN_REQUEST_TIMEOUT` | `30` | HTTP timeout for PSN requests, in seconds. | | `PSN_MCP_TRANSPORT` | `stdio` | `stdio`, `streamable-http` or `sse`. | | `PSN_MCP_HOST` | `127.0.0.1` | Bind address for the HTTP transports. | | `PSN_MCP_PORT` | `8000` | Port for the HTTP transports. | ## Limitations * **Playtime exists only for PS4 / PS5 / PC versions.** PSN reports PS3 and Vita games with trophies only, so they appear with `hours: null`. * **There is no PS Store catalogue here.** The store is entirely client-side, and its GraphQL API only accepts persisted queries whose hashes Sony rotates on every deploy — keeping that working is not realistic. Recommendation candidates come from the model's own knowledge of games, while `psn_owned_games` stops it suggesting something already bought. * **The purchased library** goes through PSN's private GraphQL API. If Sony changes the query, that one tool stops working; everything else keeps running and the digest gains a `backlog_unavailable` note. * Playtime and trophies are joined by title, so a re-release can merge with the original when they share a trophy set. Editions, platform suffixes and roman numerals are normalised away on purpose — `Alan Wake II` and `Alan Wake 2` are one game. * The API is unofficial: Sony can change it at any time. ## Project structure ``` . ├── app/ │ ├── api/ # MCP layer: tools, prompts, serialisers, tool errors │ │ ├── games/ │ │ ├── profile/ │ │ └── taste/ │ ├── core/ # Business logic: services, repositories, DTOs │ │ ├── auth/ # NPSSO -> tokens, refresh, re-login │ │ ├── games/ # Library, playtime/trophy merge, name normalisation │ │ ├── profile/ # Account profile and trophy summary │ │ └── taste/ # Taste digest aggregation │ ├── di/ # DI containers and providers │ ├── infra/adapters/ # HTTP client, token storage, TTL cache │ ├── cli.py # psn-login, psn-doctor │ └── main.py # MCP server entry point ├── settings/ # pydantic-settings configuration ├── tests/ │ ├── core/ # Merge and aggregation tests │ └── factories/ # Builders for test data └── pyproject.toml ``` ## Development ```bash poetry run pytest # unit tests; no network and no account needed poetry run psn-doctor # live check against the signed-in account ``` ## License MIT — see [LICENSE](LICENSE).