# Common Patterns One feature of promises that makes them particularly useful is that they are composable. This fact enables complex, yet safe asynchronous patterns that would otherwise be quite intimidating when implemented with traditional methods. ## Chaining The most common pattern is chaining: ```swift firstly { fetch() }.then { map($0) }.then { set($0) return animate() }.ensure { // something that should happen whatever the outcome }.catch { handle(error: $0) } ``` If you return a promise in a `then`, the next `then` *waits* on that promise before continuing. This is the essence of promises. Promises are easy to compose, so they encourage you to develop highly asynchronous apps without fear of the spaghetti code (and associated refactoring pains) of asynchronous systems that use completion handlers. ## APIs That Use Promises Promises are composable, so return them instead of accepting completion blocks: ```swift class MyRestAPI { func user() -> Promise { return firstly { URLSession.shared.dataTask(.promise, with: url) }.compactMap { try JSONSerialization.jsonObject(with: $0.data) as? [String: Any] }.map { dict in User(dict: dict) } } func avatar() -> Promise { return user().then { user in URLSession.shared.dataTask(.promise, with: user.imageUrl) }.compactMap { UIImage(data: $0.data) } } } ``` This way, asynchronous chains can cleanly and seamlessly incorporate code from all over your app without violating architectural boundaries. > *Note*: We provide [promises for Alamofire](https://github.com/PromiseKit/Alamofire-) too! ## Background Work ```swift class MyRestAPI { func avatar() -> Promise { let bgq = DispatchQueue.global(qos: .userInitiated) return firstly { user() }.then(on: bgq) { user in URLSession.shared.dataTask(.promise, with: user.imageUrl) }.compactMap(on: bgq) { UIImage(data: $0) } } } ``` All PromiseKit handlers take an `on` parameter that lets you designate the dispatch queue on which to run the handler. The default is always the main queue. PromiseKit is *entirely* thread safe. > *Tip*: With caution, you can have all `then`, `map`, `compactMap`, etc., run on a background queue. See `PromiseKit.conf`. Note that we suggest only changing the queue for the `map` suite of functions, so `done` and `catch` will continue to run on the main queue, which is *usually* what you want. ## Failing Chains If an error occurs mid-chain, simply throw an error: ```swift firstly { foo() }.then { baz in bar(baz) }.then { result in guard !result.isBad else { throw MyError.myIssue } //… return doOtherThing() } ``` The error will surface at the next `catch` handler. Since promises handle thrown errors, you don't have to wrap calls to throwing functions in a `do` block unless you really want to handle the errors locally: ```swift foo().then { baz in bar(baz) }.then { result in try doOtherThing() }.catch { error in // if doOtherThing() throws, we end up here } ``` > *Tip*: Swift lets you define an inline `enum Error` inside the function you are working on. This isn’t *great* coding practice, but it's better than avoiding throwing an error because you couldn't be bothered to define a good global `Error` `enum`. ## Abstracting Away Asynchronicity ```swift var fetch = API.fetch() override func viewDidAppear() { fetch.then { items in //… } } func buttonPressed() { fetch.then { items in //… } } func refresh() -> Promise { // ensure only one fetch operation happens at a time if fetch.isResolved { startSpinner() fetch = API.fetch().ensure { stopSpinner() } } return fetch } ``` With promises, you don’t need to worry about *when* your asynchronous operation finishes. Just act like it already has. Above, we see that you can call `then` as many times on a promise as you like. All the blocks will be executed in the order they were added. ## Chaining Sequences When you have a series of tasks to perform on an array of data: ```swift // fade all visible table cells one by one in a “cascading” effect var fade = Guarantee() for cell in tableView.visibleCells { fade = fade.then { UIView.animate(.promise, duration: 0.1) { cell.alpha = 0 } } } fade.done { // finish } ``` Or if you have an array of closures that return promises: ```swift var foo = Promise() for nextPromise in arrayOfClosuresThatReturnPromises { foo = foo.then(nextPromise) // ^^ you rarely would want an array of promises instead, since then // they have all already started, you may as well use `when()` } foo.done { // finish } ``` > *Note*: You *usually* want `when()`, since `when` executes all of its component promises in parallel and so completes much faster. Use the pattern shown above in situations where tasks *must* be run sequentially; animation is a good example. > We also provide `when(concurrently:)`, which lets you schedule more than one promise at a time if you need to. ## Timeout ```swift let fetches: [Promise] = makeFetches() let timeout = after(seconds: 4) race(when(fulfilled: fetches).asVoid(), timeout).then { //… } ``` `race` continues as soon as one of the promises it is watching finishes. Make sure the promises you pass to `race` are all of the same type. The easiest way to ensure this is to use `asVoid()`. Note that if any component promise rejects, the `race` will reject, too. # Minimum Duration Sometimes you need a task to take *at least* a certain amount of time. (For example, you want to show a progress spinner, but if it shows for less than 0.3 seconds, the UI appears broken to the user.) ```swift let waitAtLeast = after(seconds: 0.3) firstly { foo() }.then { waitAtLeast }.done { //… } ``` The code above works because we create the delay *before* we do work in `foo()`. By the time we get to waiting on that promise, either it will have already timed out or we will wait for whatever remains of the 0.3 seconds before continuing the chain. ## Cancellation Promises don’t have a `cancel` function, but they do support cancellation through a special error type that conforms to the `CancellableError` protocol. ```swift func foo() -> (Promise, cancel: () -> Void) { let task = Task(…) var cancelme = false let promise = Promise { seal in task.completion = { value in guard !cancelme else { return reject(PMKError.cancelled) } seal.fulfill(value) } task.start() } let cancel = { cancelme = true task.cancel() } return (promise, cancel) } ``` Promises don’t have a `cancel` function because you don’t want code outside of your control to be able to cancel your operations--*unless*, of course, you explicitly want to enable that behavior. In cases where you do want cancellation, the exact way that it should work will vary depending on how the underlying task supports cancellation. PromiseKit provides cancellation primitives but no concrete API. **Important**: Errors which conform to the `CancellableError` protocol do *not* normally trigger the `.catch` block. Cancelation is neither success nor failure, so cancelled chains do not call `catch` handlers by default. However you can intercept cancellation if you like: ```swift foo.then { //… }.catch(policy: .allErrors) { // cancelled errors are handled *as well* } ``` **Important**: Canceling a promise chain is *not* the same as canceling the underlying asynchronous task. Promises are wrappers around asynchronicity, but they have no control over the underlying tasks. If you need to cancel an underlying task, you need to cancel the underlying task! > The library [CancellablePromiseKit](https://github.com/johannesd/CancellablePromiseKit) extends the concept of Promises to fully cover cancellable tasks. ## Retry / Polling ```swift func attempt(maximumRetryCount: Int = 3, delayBeforeRetry: DispatchTimeInterval = .seconds(2), _ body: @escaping () -> Promise) -> Promise { var attempts = 0 func attempt() -> Promise { attempts += 1 return body().recover { error -> Promise in guard attempts < maximumRetryCount else { throw error } return after(delayBeforeRetry).then(attempt) } } return attempt() } attempt(maximumRetryCount: 3) { flakeyTask(parameters: foo) }.then { //… }.catch { _ in // we attempted three times but still failed } ``` In most cases, you should probably supplement the code above so that it re-attempts only for specific error conditions. ## Wrapping Delegate Systems Be careful with Promises and delegate systems, as they are not always compatible. Promises complete *once*, whereas most delegate systems may notify their delegate many times. This is why, for example, there is no PromiseKit extension for a `UIButton`. A good example of an appropriate time to wrap delegation is when you need a single `CLLocation` lookup: ```swift extension CLLocationManager { static func promise() -> Promise { return PMKCLLocationManagerProxy().promise } } class PMKCLLocationManagerProxy: NSObject, CLLocationManagerDelegate { private let (promise, seal) = Promise<[CLLocation]>.pending() private var retainCycle: PMKCLLocationManagerProxy? private let manager = CLLocationManager() init() { super.init() retainCycle = self manager.delegate = self // does not retain hence the `retainCycle` property promise.ensure { // ensure we break the retain cycle self.retainCycle = nil } } @objc fileprivate func locationManager(_: CLLocationManager, didUpdateLocations locations: [CLLocation]) { seal.fulfill(locations) } @objc func locationManager(_: CLLocationManager, didFailWithError error: Error) { seal.reject(error) } } // use: CLLocationManager.promise().then { locations in //… }.catch { error in //… } ``` > Please note: we provide this promise with our CoreLocation extensions at > https://github.com/PromiseKit/CoreLocation ## Recovery Sometimes you don’t want an error to cascade. Instead, you want to supply a default result: ```swift CLLocationManager.requestLocation().recover { error -> Promise in guard error == MyError.airplaneMode else { throw error } return .value(CLLocation.savannah) }.done { location in //… } ``` Be careful not to ignore all errors, though! Recover only those errors that make sense to recover. ## Promises for Modal View Controllers ```swift class ViewController: UIViewController { private let (promise, seal) = Guarantee<…>.pending() // use Promise if your flow can fail func show(in: UIViewController) -> Promise<…> { in.show(self, sender: in) return promise } func done() { dismiss(animated: true) seal.fulfill(…) } } // use: ViewController().show(in: self).done { //… }.catch { error in //… } ``` This is the best approach we have found, which is a pity as it requires the presentee to control the presentation and requires the presentee to dismiss itself explicitly. Nothing seems to beat storyboard segues for decoupling an app's controllers. ## Saving Previous Results Let’s say you have: ```swift login().then { username in fetch(avatar: username) }.done { image in //… } ``` What if you want access to both `username` and `image` in your `done`? The most obvious way is to use nesting: ```swift login().then { username in fetch(avatar: username).done { image in // we have access to both `image` and `username` } }.done { // the chain still continues as you'd expect } ``` However, such nesting reduces the clarity of the chain. Instead, we could use Swift tuples: ```swift login().then { username in fetch(avatar: username).map { ($0, username) } }.then { image, username in //… } ``` The code above simply maps `Promise` into `Promise<(UIImage, String)>`. ## Waiting on Multiple Promises, Whatever Their Result Use `when(resolved:)`: ```swift when(resolved: a, b).done { (results: [Result]) in // `Result` is an enum of `.fulfilled` or `.rejected` } // ^^ cannot call `catch` as `when(resolved:)` returns a `Guarantee` ``` Generally, you don't want this! People ask for it a lot, but usually because they are trying to ignore errors. What they really need is to use `recover` on one of the promises. Errors happen, so they should be handled; you usually don't want to ignore them.