Generated with the built-in image_gen tool. Existing idle and eating frames were identity/style references. Selected source sheets are under source-sheets/v1.5.0. Sprite slicing preserves alpha, removes disconnected neighboring-cell fragments, and uses one scale per state with a stable torso baseline. === eating-v2 === Use case: stylized-concept. Asset type: RGBA transparent sequential sprite sheet for the EXISTING DeepSeek Girl Harness Desktop mascot. Input image 1 is the exact existing idle identity/style reference. Input image 2 is the existing rice-eating pose and exact metal basin/spoon reference. Keep the SAME character, face proportions, head size, costume and rendering. This is animation refinement, not a redesign. Create ONE sprite sheet with EXACTLY TWELVE chronological frames in a strict FOUR columns by THREE rows grid, read left-to-right then top-to-bottom. Prefer landscape 2048x1536 or another exact 4:3 canvas. All 12 cells equal. Each cell contains the complete waist-up girl, fixed camera, fixed scale, aligned head center and torso baseline, generous fully transparent space between cells. No artwork crossing cell borders. NO text, labels, grid lines, backdrop or cast shadow. Character invariants: indigo-purple hair with cyan tips, curved ahoge, white scalloped maid headdress, blue bow with small gold heart on VIEWER RIGHT, sapphire/cyan eyes, rosy cheeks, dark navy maid dress with white ruffles and sapphire/gold neck brooch. Fine navy anime outlines and clean soft cel shading exactly like the inputs. Keep the original eye and head proportions. Action: happily eating plain WHITE RICE from ONE shallow silver-gray IRON WASHBASIN with a rolled rim, not a ceramic bowl. Left hand on VIEWER RIGHT steadily supports the basin at lower chest. Right hand on VIEWER LEFT uses one small silver spoon. Basin is the SAME size and same position in all cells, clearly full of plain rice, no toppings. Frames, small smoothly connected changes: 1 spoon low in basin, sweet open eyes; 2 scooping a little white rice; 3 spoon rising just above rim; 4 spoon halfway up toward face; 5 spoon close to lips, smile opens; 6 spoon at lips, eyes softly half-close; 7 empty spoon withdrawing a little, lips closed and cheeks gently puff; 8 spoon lowers to midway, delighted closed crescent eyes chewing; 9 spoon near basin, softly chewing with slightly rounded cheeks; 10 chewing settles, satisfied smiling eyes; 11 little contented smile and blush, spoon resting above rim; 12 relaxed satisfied smile while still holding basin and spoon low. All frames same girl and realistic consistent hand positions, subtle mouth/eyelid changes instead of major head movement. No human hand reaching into the sheet, no extra arms/spoons/bowls. True alpha transparency outside each character; no white fill and no painted checkerboard. Keep the full ahoge, side hair and basin inside every cell with 10% padding. === petting === Use case: stylized-concept. Asset type: true RGBA sprite sheet for an EXISTING desktop character, new state PETTED / ENJOYING A HEAD PAT. Input image is the exact established character identity and style. Preserve this same girl: chibi large round head, indigo purple hair with cyan tips and curved ahoge, white scalloped maid headdress, blue bow with gold heart on VIEWER RIGHT, sapphire brooch, navy maid outfit with white ruffles. Same fine navy outlines, cel shading, proportions and colors. Create SIX sequential frames in a strict THREE columns by TWO rows grid on a landscape 1536x1024 canvas. Every square cell contains a fully visible waist-up character at the SAME fixed scale, head center and torso baseline. The character must fit in the central 80% of EACH cell: leave real transparent margins above the ahoge, at both sides of the hair and below the hands; never cross a cell boundary. She is reacting to an invisible cursor gently petting her head. NO external human hand, no cursor, no extra character, no heart symbols; decorations will be added separately by the plugin. Her OWN two little hands remain softly clasped at waist throughout, not over her head. No basin, spoon or hat. Six small connected poses: 1 eyes gently half-closed, shy pleased smile and soft blush, head almost upright; 2 eyes close into relaxed happy crescents, very slight head tilt to VIEWER LEFT as if nuzzling; 3 head continues a tiny bit left with contented smile and rosy cheeks; 4 tiny return toward upright, peaceful closed eyes; 5 small affectionate head tilt to VIEWER RIGHT, a slightly bashful smile and stronger blush; 6 back near upright, soft half-open happy eyes, pleased relaxed expression. Do not enlarge the head or change hairstyle between frames. Gentle small head and hair movement only. TRUE transparent background, no text, no panel borders, no grid, no labels, no glow or cast shadow, no white fill, no painted checkerboard. Keep the full ahoge and all side hair inside every frame with generous padding. === petting-alpha === Use case: background-extraction. Edit target: the attached SIX-frame chibi sprite sheet. Remove ONLY the entire blue/gray blurry backdrop and all background halos. Output genuine RGBA transparent alpha everywhere outside the six characters, including every space between curls, ahoge and cell margins. Do NOT replace it with black, white, a gradient, fake checkerboard, a glow or any opaque color. Preserve EXACTLY the existing 3-column 2-row layout, all six poses, character identities, facial expressions, clothing, outlines, scale and cell positions. No redesign, no added props, no text. Keep navy hair outlines and delicate cyan hair tips intact. All six whole waist-up characters must remain distinct and uncropped; no added shadows or partial neighboring fragments. This image will be sliced directly into six transparent plugin animation frames. === pouting === Use case: stylized-concept. Asset type: RGBA transparent six-frame animation sprite sheet, state PLAYFUL POUT after repeated gentle taps. The input image is the identity/style reference for an existing plugin mascot. Keep this EXACT same girl, same head/body proportions, indigo purple hair with cyan tips, curved ahoge, white scalloped maid headdress, blue bow with small gold heart on VIEWER RIGHT, large sapphire/cyan eyes, dark navy maid dress, white ruffles, oval sapphire neck brooch, navy anime outlines and soft cel shading. ONE landscape 1536x1024 sheet with a strict THREE columns by TWO rows of six equal square cells. Read left-to-right, then top-to-bottom. Every cell complete waist-up character at fixed scale, stable head center and torso baseline, generous 10% transparent padding above ahoge, beside hair and below hands; nothing crossing a cell boundary. She is cutely pretending to be grumpy because someone tapped her too many times. Slightly puffed rounded cheeks, small pout mouth, brows gently angled, warm blush, adorable rather than angry or distressed. Her own hands are held close to waist/chest in a tiny folded-arms pose, not reaching outside. NO props, no bowl, no spoon, no iron hat, no human hand, no cursor, no floating symbols, no tears, no text. Six connected frames: 1 cheeks gently puffed, open eyes looking straight at viewer, small pouting lips; 2 eyes look a little to VIEWER LEFT, cheeks stay puffed; 3 head tilts just a few degrees left with mock-grumpy eyes; 4 a brief closed-eye pout; 5 head back upright, eyes half opening, cheeks begin to relax; 6 eyes open, puff mostly settles into a tiny bashful smile. Stable clothing and hands throughout, small continuous changes. True alpha transparency everywhere outside the characters, including between hair curls; no opaque backdrop, no blurry gradient, no cast shadow, no glow, no checkerboard, no panels or grid lines.