# Rumbling ```gdscript # Shake the controller a little bit for 0.1s InputHelper.rumble_small() # Shake it a bit more aggressively for 0.1s InputHelper.rumble_medium(device: int = 0) # Do a full shake for 0.1s InputHelper.rumble_large(device: int = 0) # Start shaking a little bit InputHelper.start_rumble_small(device: int = 0) # Start shaking a bit more aggressively InputHelper.start_rumble_medium(device: int = 0) # Start shaking to the max InputHelper.start_rumble_large(device: int = 0) # Stop any shaking InputHelper.stop_rumble(device: int = 0) ```