# Usage with C# To use the Sound Manager with C# you just need to add a `using NathanHoad;` statement to the file and then call PascalCase versions of the methods outlined in [Sound effects](./Sounds.md) and [Music](./Music.md). For example, to play a sound in GDScript you would call `SoundManager.play_sound(some_sound)` but in C# it would look more like: ```csharp using NathanHoad; ``` And then... ```csharp SoundManager.PlaySound(someSound); ```