setFunction({ name: 'brush', type: 'src', inputs: [ { type: 'float', name: 'frequency', default: 0, }, { type: 'float', name: 'sync', default: .1, }, ], glsl: ` vec2 st = _st; return vec4( tan(st.x*3.14159*frequency), sin(st.x*3.14159*frequency),tan(st.x*3.14159*frequency), 1.0);` })