**** v1.10 (Mar 2020) - Updated with the rest of the qualifying releases from 2018. Among "Latest episodes", added: the DLC patch for DM4 Jam, Halloween Jam, and Xmas Jam. Among "Other highly-rated maps", added The Grim Outpost. Will probably add 2019 releases soon-ish but I want to make sure scores have had time to settle. **** v1.9 (Jul 2019) - Replaced broken soundtrack links. **** v1.8.2 (Jul 2018) - Launch Mark V in windowed mode for downloads. This has some extra importance currently because fullscreen Mark V has slow startup on latest version of Windows. Will still be a nice thing though even once that is fixed. - Fixed a typo in autoexec.cfg.example that could cause a console warning message. **** v1.8.1 (May 2018) - Included a refresh release for Mark V 1.99 with various fixes. - Minor tweaks to readme files. Mentioned that the winquake Mark V variant can't handle alpha-masked textures. **** v1.8 (May 2018) - Added mod uninstall support in the installer utility. - Cosmetic improvements to the installer menus. - Included version 1.99 of Mark V. This new version has expanded limits to allow playing ad_sepulcher, XInput gamepad support (with the -joystick argument), touchscreen support, co-op savegames, and other goodies. Updated docs where necessary. - Note that mark_v.exe is now the DirectX variant; the OpenGL variant is gone. This means you will need the DirectX 9 Runtime (see "readmes\basic\1_setup.txt"). And if you have an older version of dx9_mark_v.exe laying around you can delete it. - The installer utility has been rewritten to take advantage of improvements in Mark V's "install" feature. One side effect of this change is that you do not need .Net Framework 4.5 for the installer functionality now. (It is still required if you use Simple Quake Launcher 2.) This does however also mean that the new installer WILL NOT work with the older versions of Mark V. **** v1.7 (Apr 2018) - Included Simple Quake Launcher 2 instead of the original Simple Quake Launcher 1.x, and changed the readme-files discussion to be appropriate for SQL2. Note that this new version now requires the .Net Framework 4.5 instead of 3.5. - Changed the installer to do Arcane Dimensions 1.7 rather than 1.5. Note that 1.7 will go into a different folder than 1.5, so if you want to clean up an existing 1.5 install you will have to handle that manually. - Fixed the installation of the Arcanum mod to also include the required Drake mod in the same folder. - Added 30 or so additional things to install, as a result of re-interpreting "highly rated" and also picking up newer releases. - Added the ability to launch into Quake directly from the installer. - Documented r_viewmodel_quake in autoexec.cfg.example. Works for both Mark V and Quakespasm. **** v1.6 (Sep 2017) - Updated some minor comments here and there. - Rewrote the discussion of "quake.rc" a bit, to reflect the new behavior of Quakespasm 0.93.0. - Included a newer version of Simple Quake Launcher. **** v1.5 (Aug 2017) - Moved a lot of autoexec.cfg commentary into a separate file autoexec-cfg-example-annotated.txt, because of traditional engine limits on cfg file sizes. - Tweaks to some messages that the installer prints and to readme file content. - Fixed bug where installer would not look across multiple disk drives for pak files. - Fixed issue of a dialog window sometimes popping up during installer run if a CD drive had been recently used but is now empty. **** v1.4 (Feb 2017) - Fixed issues in the pak-finder script affecting multi-disk systems and older Steam installs. **** v1.3 (Feb 2017) - Unified the batch files under an "uber-installer" so you only need to run one script. - Did an editing/tweaking pass through the readmes. **** v1.2 (Jan 2017) - Fixed files in the release zip to have Windows-style line endings again. - Added install_pakfiles.bat installer to find pak files on the local computer and copy them. **** v1.1 (Jan 2017) - Included build 1036 of the Mark V engines. This also includes the new DirectX 9 variant. - Moved autoexec.cfg to autoexec.cfg.example. Don't want to stomp on any existing autoexec.cfg file when this package is unzipped. This also required a few changes to the basic/3_configuration.txt readme. - Removed the included config.cfg. Moved the sv_aim setting to autoexec.cfg.example. - Added more discussion of config files/settings in autoexec.cfg.example, and a few other additions and corrections to comments about specific settings. - Added example setting for water warp effect strength. - Changed a couple of installer batch files (install_modern_episodes.bat and install_other_picks.bat) to print messages about required basegames. - Added a comment about DX9 runtime requirement (for DX9 engine variant) in the basic/1_setup.txt readme. - Changed the basic/2_running.txt readme to mention autosaves and the DX9 engine variant. - Changed the maps_and_mods/3_explore_more.txt readme to describe how to make Quake Injector and Mark V share the same downloaded-zipfiles folder. - Changed the other_stuff/no_launcher.txt readme to add discussion of quake.rc. - Added mention of the Linux Mark V build to the other_stuff/not_windows.txt readme. *** v1.0 (Dec 2016)