// Undertale Kindred Spirits Autosplitter by NERS state("utks-prologue", "Prologue v0.1.5999") { double start : 0xC19320, 0x48, 0x10, 0x21B0, 0x0; // global.temp_startgame string32 sound : 0xBED770, 0x88, 0x0, 0x10, 0x0, 0x48; // Name of the current sound (highest priority) } startup { refreshRate = 30; settings.Add("Prologue", true, "Prologue"); settings.CurrentDefaultParent = "Prologue"; settings.Add("P_TekiLomax", false, "Exit Teki & Lomax room"); settings.Add("P_Ending", true, "Enter Sewers"); settings.CurrentDefaultParent = null; } init { var module = modules.First(); var scanner = new SignatureScanner(game, module.BaseAddress, module.ModuleMemorySize); Func<int, string, IntPtr> scan = (o, sig) => { IntPtr ptr = scanner.Scan(new SigScanTarget(o, sig) { OnFound = (p, s, addr) => addr + p.ReadValue<int>(addr) + 0x4 }); if(ptr == IntPtr.Zero) throw new NullReferenceException("[Undertale Kindred Spirits] Signature scanning failed"); print("[Undertale Kindred Spirits] Signature found at " + ptr.ToString("X")); return ptr; }; IntPtr ptrRoomArray = scan(5, "74 0C 48 8B 05 ?? ?? ?? ?? 48 8B 04 D0"); vars.ptrRoomID = scan(6, "48 ?? ?? ?? 3B 35 ?? ?? ?? ?? 41 ?? ?? ?? 49 ?? ?? E8 ?? ?? ?? ?? FF"); vars.getRoomName = (Func<string>)(() => { IntPtr arrayMain = game.ReadPointer(ptrRoomArray); if(arrayMain == IntPtr.Zero) return string.Empty; IntPtr arrayItem = game.ReadPointer(arrayMain + game.ReadValue<int>((IntPtr)vars.ptrRoomID) * 8); if(arrayItem == IntPtr.Zero) return string.Empty; return game.ReadString(arrayItem, 64); }); string hash; using(var md5 = System.Security.Cryptography.MD5.Create()) using(var fs = File.OpenRead(new FileInfo(module.FileName).DirectoryName + @"\data.win")) hash = string.Concat(md5.ComputeHash(fs).Select(b => b.ToString("X2"))); switch(hash) { case "A9E06F91612061574C863847E31F3681": version = "Prologue v0.1.5999"; break; default: version = "Unknown"; MessageBox.Show ( "This version of Undertale Kindred Spirits is not supported by the autosplitter.\nIf you are playing an older version, update your game.\nIf not, please wait until the autosplitter receives an update.\n\n" + "Supported version: Prologue v0.1.5999.", "LiveSplit | Undertale Kindred Spirits", MessageBoxButtons.OK, MessageBoxIcon.Warning ); break; } print("[Undertale Kindred Spirits] Version: " + version + " (" + hash + ")"); vars.splits = new Dictionary<string, object[]>() { // Object variables in order: done, old room, new room, special condition {"P_TekiLomax", new object[] {false, "room_rtown_dumpster", "room_thouse_fireplace", 0}}, {"P_Ending", new object[] {false, null, "room_slevel0_0", 1}} }; } start { return (current.roomName == "room_introtitle" && old.start == 0 && current.start == 1); } reset { return (current.roomName == "room_introtitle" && old.start == 0 && current.start == 1); } onReset { if(game != null) { foreach(string split in vars.splits.Keys) vars.splits[split][0] = false; print("[Undertale Kindred Spirits] All splits have been reset to initial state"); } } update { if(version == "Unknown") return false; current.room = game.ReadValue<int>((IntPtr)vars.ptrRoomID); current.roomName = vars.getRoomName(); if(old.room != current.room) print("[Undertale Kindred Spirits] Room: " + old.room + " (" + old.roomName + ")" + " -> " + current.room + " (" + current.roomName + ")"); } split { int done = 0, oldRoom = 1, newRoom = 2, condition = 3; foreach(string splitKey in vars.splits.Keys) { if((!settings[splitKey] || vars.splits[splitKey][done]) || (vars.splits[splitKey][oldRoom] != null && old.roomName != vars.splits[splitKey][oldRoom]) || (vars.splits[splitKey][newRoom] != null && current.roomName != vars.splits[splitKey][newRoom])) continue; bool pass = false; switch((int)vars.splits[splitKey][condition]) { case 0: pass = true; break; case 1: pass = (old.sound != "mus_intronoise" && current.sound == "mus_intronoise"); break; } if(pass) { vars.splits[splitKey][done] = true; print("[Undertale Kindred Spirits] Split triggered (" + splitKey + ")"); return true; } } }