// This file is originally from Large Boat Parts Pack (LShipPartsRequired) // (c) SpannerMonkey (SMCE) and licensed under CC-SA 4.0 // Edited 2020-21 by LisiasT to remove defective TweakScale patches and // it's distributed under the same license as part of TweakScale Companion for SMCE // This file should *replace* GameData/LShipPartsRequired/LBP_tweakableComplete.cfg @PART[*]:HAS[@MODULE[BuoyancyControl]]:NEEDS[BuoyancyControl]:FINAL { !MODULE[BuoyancyControl]{} } ////////////////////////////////////////////////// @PART[LBPMdrive1]:NEEDS[Firespitter] { %MODULE { name = FSengineSounds engage = LShipPartsRequired/Sounds/sound_smmarinestart running = LShipPartsRequired/Sounds/MarineEngRun power = LShipPartsRequired/Sounds/propFX //disengage = //flameout = //warning = Firespitter/Sounds/sound_fsheatDing powerPitchBase = 1.0 thrustAddedToPitch = 0.8 powerFadeInSpeed = 0.005 powerFadeInDelay = 0.09 powerLowerThreshold = 0.0 powerVolume = 1.2 engageVolume = 1.0 warningSoundThreshold = 0.8 warningCooldownTime = 2.0 randomStartDelay = 1.2 //for playing engines slightly out of sync } } @PART[TriLCSHull]:NEEDS[Firespitter] { %MODULE { name = FStextureSwitch2 moduleID = 0 objectNames = Helideck; Hull textureNames = LShipPartsModern/Parts/TriLCSHull/texture;LShipPartsModern/Parts/TriLCSHull/texture2; textureDisplayNames = HeliDeck;NoHeliDeck nextButtonText = Next Deck prevButtonText = Previous Deck statusText = Current Deck showPreviousButton = true updateSymmetry = true showInfo = false debugMode = false // show or hide the List Objects button. Disabled by default. Should only be on while developing the part. Outputs a list of gameObjects in the part to the Alt+F2 log showListButton = false } }