Name Type Cat. Power Acc. PP Effect Acid Spray Poison Special 40 100 20 Sharply lowers opponent's Special Defense. Acrobatics Flying Physical 55 100 15 Stronger when the user does not have a held item. After You Normal Status — — 15 Gives target priority in the next turn. Ally Switch Psychic Status — — 15 User switches with opposite teammate. Autotomize Steel Status — — 15 Reduces weight and sharply raises Speed. Bestow Normal Status — — 15 Gives the user's held item to the target. Blue Flare Fire Special 130 85 5 May burn opponent. Bolt Strike Electric Physical 130 85 5 May paralyze opponent. Bulldoze Ground Physical 60 100 20 Lowers opponent's Speed. Chip Away Normal Physical 70 100 20 Ignores opponent's stat changes. Circle Throw Fighting Physical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs. Clear Smog Poison Special 50 — 15 Removes all of the target's stat changes. Coil Poison Status — — 20 Raises user's Attack, Defense and Accuracy. Cotton Guard Grass Status — — 10 Drastically raises user's Defense. Dragon Tail Dragon Physical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs. Drill Run Ground Physical 80 95 10 High critical hit ratio. Dual Chop Dragon Physical 40 90 15 Hits twice in one turn. Echoed Voice Normal Special 40 100 15 Power increases each turn. Electro Ball Electric Special — 100 10 The faster the user, the stronger the attack. Electroweb Electric Special 55 95 15 Lowers opponent's Speed. Entrainment Normal Status — 100 15 Makes target's ability same as user's. Fiery Dance Fire Special 80 100 10 May raise user's Special Attack. Final Gambit Fighting Special — 100 5 Inflicts damage equal to the user's remaining HP. User faints. Fire Pledge Fire Special 80 100 10 Added effects appear if combined with Grass Pledge or Water Pledge. Flame Burst Fire Special 70 100 15 May also injure nearby Pokémon. Flame Charge Fire Physical 50 100 20 Raises user's Speed. Foul Play Dark Physical 95 100 15 Uses the opponent's Attack stat. Freeze Shock Ice Physical 140 90 5 Charges on first turn, attacks on second. May paralyze opponent. Frost Breath Ice Special 60 90 10 Always results in a critical hit. Fusion Bolt Electric Physical 100 100 5 Power increases if Fusion Flare is used in the same turn. Fusion Flare Fire Special 100 100 5 Power increases if Fusion Bolt is used in the same turn. Gear Grind Steel Physical 50 85 15 Hits twice in one turn. Glaciate Ice Special 65 95 10 Lowers opponent's Speed. Grass Pledge Grass Special 80 100 10 Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. Guard Split Psychic Status — — 10 Averages Defense and Special Defense with the target. Head Charge Normal Physical 120 100 15 User receives recoil damage. Heal Pulse Psychic Status — — 10 Restores half the target's max HP. Heart Stamp Psychic Physical 60 100 25 May cause flinching. Heat Crash Fire Physical — 100 10 The heavier the user, the stronger the attack. Heavy Slam Steel Physical — 100 10 The heavier the user, the stronger the attack. Hex Ghost Special 65 100 10 Inflicts more damage if the target has a status condition. Hone Claws Dark Status — — 15 Raises user's Attack and Accuracy. Horn Leech Grass Physical 75 100 10 User recovers half the HP inflicted on opponent. Hurricane Flying Special 110 70 10 May confuse opponent. Ice Burn Ice Special 140 90 5 Charges on first turn, attacks on second. May burn opponent. Icicle Crash Ice Physical 85 90 10 May cause flinching. Incinerate Fire Special 60 100 15 Destroys the target's held berry. Inferno Fire Special 100 50 5 Burns opponent. Leaf Tornado Grass Special 65 90 10 May lower opponent's Accuracy. Low Sweep Fighting Physical 65 100 20 Lowers opponent's Speed. Magic Room Psychic Status — — 10 Suppresses the effects of held items for five turns. Night Daze Dark Special 85 95 10 May lower opponent's Accuracy. Power Split Psychic Status — — 10 Averages Attack and Special Attack with the target. Psyshock Psychic Special 80 100 10 Inflicts damage based on the target's Defense, not Special Defense. Psystrike Psychic Special 100 100 10 Inflicts damage based on the target's Defense, not Special Defense. Quash Dark Status — 100 15 Makes the target act last this turn. Quick Guard Fighting Status — — 15 Protects the user's team from high-priority moves. Quiver Dance Bug Status — — 20 Raises user's Special Attack, Special Defense and Speed. Rage Powder Bug Status — — 20 Forces attacks to hit user, not team-mates. Razor Shell Water Physical 75 95 10 May lower opponent's Defense. Reflect Type Normal Status — — 15 User becomes the target's type. Relic Song Normal Special 75 100 10 May put the target to sleep. Retaliate Normal Physical 70 100 5 Inflicts double damage if a teammate fainted on the last turn. Round Normal Special 60 100 15 Power increases if teammates use it in the same turn. Sacred Sword Fighting Physical 90 100 15 Ignores opponent's stat changes. Scald Water Special 80 100 15 May burn opponent. Searing Shot Fire Special 100 100 5 May burn opponent. Secret Sword Fighting Special 85 100 10 Inflicts damage based on the target's Defense, not Special Defense. Shell Smash Normal Status — — 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. Shift Gear Steel Status — — 10 Raises user's Attack and sharply raises Speed. Simple Beam Normal Status — 100 15 Changes target's ability to Simple. Sky Drop Flying Physical 60 100 10 Takes opponent into the air on first turn, drops them on second turn. Sludge Wave Poison Special 95 100 10 May poison opponent. Smack Down Rock Physical 50 100 15 Makes Flying-type Pokémon vulnerable to Ground moves. Snarl Dark Special 55 95 15 Lowers opponent's Special Attack. Soak Water Status — 100 20 Changes the target's type to water. Steamroller Bug Physical 65 100 20 May cause flinching. Stored Power Psychic Special 20 100 10 Power increases when user's stats have been raised. Storm Throw Fighting Physical 60 100 10 Always results in a critical hit. Struggle Bug Bug Special 50 100 20 Lowers opponent's Special Attack. Synchronoise Psychic Special 120 100 10 Hits any Pokémon that shares a type with the user. Tail Slap Normal Physical 25 85 10 Hits 2-5 times in one turn. Techno Blast Normal Special 120 100 5 Type depends on the Drive being held. Telekinesis Psychic Status — — 15 Ignores opponent's Evasiveness for three turns, add Ground immunity. V-create Fire Physical 180 95 5 Lowers user's Defense, Special Defense and Speed. Venoshock Poison Special 65 100 10 Inflicts double damage if the target is poisoned. Volt Switch Electric Special 70 100 20 User must switch out after attacking. Water Pledge Water Special 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. Wide Guard Rock Status — — 10 Protects the user's team from multi-target attacks. Wild Charge Electric Physical 90 100 15 User receives recoil damage. Wonder Room Psychic Status — — 10 Swaps every Pokémon's Defense and Special Defense for 5 turns. Work Up Normal Status — — 30 Raises user's Attack and Special Attack.