--- name: ui-ux-pro-max description: "UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples." --- # UI/UX Pro Max - Design Intelligence Comprehensive design guide for web and mobile applications. Contains 50+ styles, 161 color palettes, 57 font pairings, 161 product types with reasoning rules, 99 UX guidelines, and 25 chart types across 10 technology stacks. Searchable database with priority-based recommendations. ## When to Apply This Skill should be used when the task involves **UI structure, visual design decisions, interaction patterns, or user experience quality control**. ### Must Use This Skill must be invoked in the following situations: - Designing new pages (Landing Page, Dashboard, Admin, SaaS, Mobile App) - Creating or refactoring UI components (buttons, modals, forms, tables, charts, etc.) - Choosing color schemes, typography systems, spacing standards, or layout systems - Reviewing UI code for user experience, accessibility, or visual consistency - Implementing navigation structures, animations, or responsive behavior - Making product-level design decisions (style, information hierarchy, brand expression) - Improving perceived quality, clarity, or usability of interfaces ### Recommended This Skill is recommended in the following situations: - UI looks "not professional enough" but the reason is unclear - Receiving feedback on usability or experience - Pre-launch UI quality optimization - Aligning cross-platform design (Web / iOS / Android) - Building design systems or reusable component libraries ### Skip This Skill is not needed in the following situations: - Pure backend logic development - Only involving API or database design - Performance optimization unrelated to the interface - Infrastructure or DevOps work - Non-visual scripts or automation tasks **Decision criteria**: If the task will change how a feature **looks, feels, moves, or is interacted with**, this Skill should be used. ## Rule Categories by Priority *For human/AI reference: follow priority 1→10 to decide which rule category to focus on first; use `--domain ` to query details when needed. Scripts do not read this table.* | Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) | |----------|----------|--------|--------|------------------------|------------------------| | 1 | Accessibility | CRITICAL | `ux` | Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels | | 2 | Touch & Interaction | CRITICAL | `ux` | Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) | | 3 | Performance | HIGH | `ux` | WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift | | 4 | Style Selection | HIGH | `style`, `product` | Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons | | 5 | Layout & Responsive | HIGH | `ux` | Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom | | 6 | Typography & Color | MEDIUM | `typography`, `color` | Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components | | 7 | Animation | MEDIUM | `ux` | Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion | | 8 | Forms & Feedback | MEDIUM | `ux` | Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront | | 9 | Navigation Patterns | HIGH | `ux` | Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links | | 10 | Charts & Data | LOW | `chart` | Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning | ## Quick Reference ### 1. Accessibility (CRITICAL) - `color-contrast` - Minimum 4.5:1 ratio for normal text (large text 3:1); Material Design - `focus-states` - Visible focus rings on interactive elements (2–4px; Apple HIG, MD) - `alt-text` - Descriptive alt text for meaningful images - `aria-labels` - aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG) - `keyboard-nav` - Tab order matches visual order; full keyboard support (Apple HIG) - `form-labels` - Use label with for attribute - `skip-links` - Skip to main content for keyboard users - `heading-hierarchy` - Sequential h1→h6, no level skip - `color-not-only` - Don't convey info by color alone (add icon/text) - `dynamic-type` - Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD) - `reduced-motion` - Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD) - `voiceover-sr` - Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD) - `escape-routes` - Provide cancel/back in modals and multi-step flows (Apple HIG) - `keyboard-shortcuts` - Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG) ### 2. Touch & Interaction (CRITICAL) - `touch-target-size` - Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if needed - `touch-spacing` - Minimum 8px/8dp gap between touch targets (Apple HIG, MD) - `hover-vs-tap` - Use click/tap for primary interactions; don't rely on hover alone - `loading-buttons` - Disable button during async operations; show spinner or progress - `error-feedback` - Clear error messages near problem - `cursor-pointer` - Add cursor-pointer to clickable elements (Web) - `gesture-conflicts` - Avoid horizontal swipe on main content; prefer vertical scroll - `tap-delay` - Use touch-action: manipulation to reduce 300ms delay (Web) - `standard-gestures` - Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG) - `system-gestures` - Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG) - `press-feedback` - Visual feedback on press (ripple/highlight; MD state layers) - `haptic-feedback` - Use haptic for confirmations and important actions; avoid overuse (Apple HIG) - `gesture-alternative` - Don't rely on gesture-only interactions; always provide visible controls for critical actions - `safe-area-awareness` - Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edges - `no-precision-required` - Avoid requiring pixel-perfect taps on small icons or thin edges - `swipe-clarity` - Swipe actions must show clear affordance or hint (chevron, label, tutorial) - `drag-threshold` - Use a movement threshold before starting drag to avoid accidental drags ### 3. Performance (HIGH) - `image-optimization` - Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assets - `image-dimension` - Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS) - `font-loading` - Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD) - `font-preload` - Preload only critical fonts; avoid overusing preload on every variant - `critical-css` - Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet) - `lazy-loading` - Lazy load non-hero components via dynamic import / route-level splitting - `bundle-splitting` - Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTI - `third-party-scripts` - Load third-party scripts async/defer; audit and remove unnecessary ones (MD) - `reduce-reflows` - Avoid frequent layout reads/writes; batch DOM reads then writes - `content-jumping` - Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS) - `lazy-load-below-fold` - Use loading="lazy" for below-the-fold images and heavy media - `virtualize-lists` - Virtualize lists with 50+ items to improve memory efficiency and scroll performance - `main-thread-budget` - Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD) - `progressive-loading` - Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG) - `input-latency` - Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard) - `tap-feedback-speed` - Provide visual feedback within 100ms of tap (Apple HIG) - `debounce-throttle` - Use debounce/throttle for high-frequency events (scroll, resize, input) - `offline-support` - Provide offline state messaging and basic fallback (PWA / mobile) - `network-fallback` - Offer degraded modes for slow networks (lower-res images, fewer animations) ### 4. Style Selection (HIGH) - `style-match` - Match style to product type (use `--design-system` for recommendations) - `consistency` - Use same style across all pages - `no-emoji-icons` - Use SVG icons (Heroicons, Lucide), not emojis - `color-palette-from-product` - Choose palette from product/industry (search `--domain color`) - `effects-match-style` - Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.) - `platform-adaptive` - Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motion - `state-clarity` - Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers) - `elevation-consistent` - Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow values - `dark-mode-pairing` - Design light/dark variants together to keep brand, contrast, and style consistent - `icon-style-consistent` - Use one icon set/visual language (stroke width, corner radius) across the product - `system-controls` - Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG) - `blur-purpose` - Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG) - `primary-action` - Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG) ### 5. Layout & Responsive (HIGH) - `viewport-meta` - width=device-width initial-scale=1 (never disable zoom) - `mobile-first` - Design mobile-first, then scale up to tablet and desktop - `breakpoint-consistency` - Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440) - `readable-font-size` - Minimum 16px body text on mobile (avoids iOS auto-zoom) - `line-length-control` - Mobile 35–60 chars per line; desktop 60–75 chars - `horizontal-scroll` - No horizontal scroll on mobile; ensure content fits viewport width - `spacing-scale` - Use 4pt/8dp incremental spacing system (Material Design) - `touch-density` - Keep component spacing comfortable for touch: not cramped, not causing mis-taps - `container-width` - Consistent max-width on desktop (max-w-6xl / 7xl) - `z-index-management` - Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000) - `fixed-element-offset` - Fixed navbar/bottom bar must reserve safe padding for underlying content - `scroll-behavior` - Avoid nested scroll regions that interfere with the main scroll experience - `viewport-units` - Prefer min-h-dvh over 100vh on mobile - `orientation-support` - Keep layout readable and operable in landscape mode - `content-priority` - Show core content first on mobile; fold or hide secondary content - `visual-hierarchy` - Establish hierarchy via size, spacing, contrast — not color alone ### 6. Typography & Color (MEDIUM) - `line-height` - Use 1.5-1.75 for body text - `line-length` - Limit to 65-75 characters per line - `font-pairing` - Match heading/body font personalities - `font-scale` - Consistent type scale (e.g. 12 14 16 18 24 32) - `contrast-readability` - Darker text on light backgrounds (e.g. slate-900 on white) - `text-styles-system` - Use platform type system: iOS 11 Dynamic Type styles / Material 5 type roles (display, headline, title, body, label) (HIG, MD) - `weight-hierarchy` - Use font-weight to reinforce hierarchy: Bold headings (600–700), Regular body (400), Medium labels (500) (MD) - `color-semantic` - Define semantic color tokens (primary, secondary, error, surface, on-surface) not raw hex in components (Material color system) - `color-dark-mode` - Dark mode uses desaturated / lighter tonal variants, not inverted colors; test contrast separately (HIG, MD) - `color-accessible-pairs` - Foreground/background pairs must meet 4.5:1 (AA) or 7:1 (AAA); use tools to verify (WCAG, MD) - `color-not-decorative-only` - Functional color (error red, success green) must include icon/text; avoid color-only meaning (HIG, MD) - `truncation-strategy` - Prefer wrapping over truncation; when truncating use ellipsis and provide full text via tooltip/expand (Apple HIG) - `letter-spacing` - Respect default letter-spacing per platform; avoid tight tracking on body text (HIG, MD) - `number-tabular` - Use tabular/monospaced figures for data columns, prices, and timers to prevent layout shift - `whitespace-balance` - Use whitespace intentionally to group related items and separate sections; avoid visual clutter (Apple HIG) ### 7. Animation (MEDIUM) - `duration-timing` - Use 150–300ms for micro-interactions; complex transitions ≤400ms; avoid >500ms (MD) - `transform-performance` - Use transform/opacity only; avoid animating width/height/top/left - `loading-states` - Show skeleton or progress indicator when loading exceeds 300ms - `excessive-motion` - Animate 1-2 key elements per view max - `easing` - Use ease-out for entering, ease-in for exiting; avoid linear for UI transitions - `motion-meaning` - Every animation must express a cause-effect relationship, not just be decorative (Apple HIG) - `state-transition` - State changes (hover / active / expanded / collapsed / modal) should animate smoothly, not snap - `continuity` - Page/screen transitions should maintain spatial continuity (shared element, directional slide) (Apple HIG) - `parallax-subtle` - Use parallax sparingly; must respect reduced-motion and not cause disorientation (Apple HIG) - `spring-physics` - Prefer spring/physics-based curves over linear or cubic-bezier for natural feel (Apple HIG fluid animations) - `exit-faster-than-enter` - Exit animations shorter than enter (~60–70% of enter duration) to feel responsive (MD motion) - `stagger-sequence` - Stagger list/grid item entrance by 30–50ms per item; avoid all-at-once or too-slow reveals (MD) - `shared-element-transition` - Use shared element / hero transitions for visual continuity between screens (MD, HIG) - `interruptible` - Animations must be interruptible; user tap/gesture cancels in-progress animation immediately (Apple HIG) - `no-blocking-animation` - Never block user input during an animation; UI must stay interactive (Apple HIG) - `fade-crossfade` - Use crossfade for content replacement within the same container (MD) - `scale-feedback` - Subtle scale (0.95–1.05) on press for tappable cards/buttons; restore on release (HIG, MD) - `gesture-feedback` - Drag, swipe, and pinch must provide real-time visual response tracking the finger (MD Motion) - `hierarchy-motion` - Use translate/scale direction to express hierarchy: enter from below = deeper, exit upward = back (MD) - `motion-consistency` - Unify duration/easing tokens globally; all animations share the same rhythm and feel - `opacity-threshold` - Fading elements should not linger below opacity 0.2; either fade fully or remain visible - `modal-motion` - Modals/sheets should animate from their trigger source (scale+fade or slide-in) for spatial context (HIG, MD) - `navigation-direction` - Forward navigation animates left/up; backward animates right/down — keep direction logically consistent (HIG) - `layout-shift-avoid` - Animations must not cause layout reflow or CLS; use transform for position changes ### 8. Forms & Feedback (MEDIUM) - `input-labels` - Visible label per input (not placeholder-only) - `error-placement` - Show error below the related field - `submit-feedback` - Loading then success/error state on submit - `required-indicators` - Mark required fields (e.g. asterisk) - `empty-states` - Helpful message and action when no content - `toast-dismiss` - Auto-dismiss toasts in 3-5s - `confirmation-dialogs` - Confirm before destructive actions - `input-helper-text` - Provide persistent helper text below complex inputs, not just placeholder (Material Design) - `disabled-states` - Disabled elements use reduced opacity (0.38–0.5) + cursor change + semantic attribute (MD) - `progressive-disclosure` - Reveal complex options progressively; don't overwhelm users upfront (Apple HIG) - `inline-validation` - Validate on blur (not keystroke); show error only after user finishes input (MD) - `input-type-keyboard` - Use semantic input types (email, tel, number) to trigger the correct mobile keyboard (HIG, MD) - `password-toggle` - Provide show/hide toggle for password fields (MD) - `autofill-support` - Use autocomplete / textContentType attributes so the system can autofill (HIG, MD) - `undo-support` - Allow undo for destructive or bulk actions (e.g. "Undo delete" toast) (Apple HIG) - `success-feedback` - Confirm completed actions with brief visual feedback (checkmark, toast, color flash) (MD) - `error-recovery` - Error messages must include a clear recovery path (retry, edit, help link) (HIG, MD) - `multi-step-progress` - Multi-step flows show step indicator or progress bar; allow back navigation (MD) - `form-autosave` - Long forms should auto-save drafts to prevent data loss on accidental dismissal (Apple HIG) - `sheet-dismiss-confirm` - Confirm before dismissing a sheet/modal with unsaved changes (Apple HIG) - `error-clarity` - Error messages must state cause + how to fix (not just "Invalid input") (HIG, MD) - `field-grouping` - Group related fields logically (fieldset/legend or visual grouping) (MD) - `read-only-distinction` - Read-only state should be visually and semantically different from disabled (MD) - `focus-management` - After submit error, auto-focus the first invalid field (WCAG, MD) - `error-summary` - For multiple errors, show summary at top with anchor links to each field (WCAG) - `touch-friendly-input` - Mobile input height ≥44px to meet touch target requirements (Apple HIG) - `destructive-emphasis` - Destructive actions use semantic danger color (red) and are visually separated from primary actions (HIG, MD) - `toast-accessibility` - Toasts must not steal focus; use aria-live="polite" for screen reader announcement (WCAG) - `aria-live-errors` - Form errors use aria-live region or role="alert" to notify screen readers (WCAG) - `contrast-feedback` - Error and success state colors must meet 4.5:1 contrast ratio (WCAG, MD) - `timeout-feedback` - Request timeout must show clear feedback with retry option (MD) ### 9. Navigation Patterns (HIGH) - `bottom-nav-limit` - Bottom navigation max 5 items; use labels with icons (Material Design) - `drawer-usage` - Use drawer/sidebar for secondary navigation, not primary actions (Material Design) - `back-behavior` - Back navigation must be predictable and consistent; preserve scroll/state (Apple HIG, MD) - `deep-linking` - All key screens must be reachable via deep link / URL for sharing and notifications (Apple HIG, MD) - `tab-bar-ios` - iOS: use bottom Tab Bar for top-level navigation (Apple HIG) - `top-app-bar-android` - Android: use Top App Bar with navigation icon for primary structure (Material Design) - `nav-label-icon` - Navigation items must have both icon and text label; icon-only nav harms discoverability (MD) - `nav-state-active` - Current location must be visually highlighted (color, weight, indicator) in navigation (HIG, MD) - `nav-hierarchy` - Primary nav (tabs/bottom bar) vs secondary nav (drawer/settings) must be clearly separated (MD) - `modal-escape` - Modals and sheets must offer a clear close/dismiss affordance; swipe-down to dismiss on mobile (Apple HIG) - `search-accessible` - Search must be easily reachable (top bar or tab); provide recent/suggested queries (MD) - `breadcrumb-web` - Web: use breadcrumbs for 3+ level deep hierarchies to aid orientation (MD) - `state-preservation` - Navigating back must restore previous scroll position, filter state, and input (HIG, MD) - `gesture-nav-support` - Support system gesture navigation (iOS swipe-back, Android predictive back) without conflict (HIG, MD) - `tab-badge` - Use badges on nav items sparingly to indicate unread/pending; clear after user visits (HIG, MD) - `overflow-menu` - When actions exceed available space, use overflow/more menu instead of cramming (MD) - `bottom-nav-top-level` - Bottom nav is for top-level screens only; never nest sub-navigation inside it (MD) - `adaptive-navigation` - Large screens (≥1024px) prefer sidebar; small screens use bottom/top nav (Material Adaptive) - `back-stack-integrity` - Never silently reset the navigation stack or unexpectedly jump to home (HIG, MD) - `navigation-consistency` - Navigation placement must stay the same across all pages; don't change by page type - `avoid-mixed-patterns` - Don't mix Tab + Sidebar + Bottom Nav at the same hierarchy level - `modal-vs-navigation` - Modals must not be used for primary navigation flows; they break the user's path (HIG) - `focus-on-route-change` - After page transition, move focus to main content region for screen reader users (WCAG) - `persistent-nav` - Core navigation must remain reachable from deep pages; don't hide it entirely in sub-flows (HIG, MD) - `destructive-nav-separation` - Dangerous actions (delete account, logout) must be visually and spatially separated from normal nav items (HIG, MD) - `empty-nav-state` - When a nav destination is unavailable, explain why instead of silently hiding it (MD) ### 10. Charts & Data (LOW) - `chart-type` - Match chart type to data type (trend → line, comparison → bar, proportion → pie/donut) - `color-guidance` - Use accessible color palettes; avoid red/green only pairs for colorblind users (WCAG, MD) - `data-table` - Provide table alternative for accessibility; charts alone are not screen-reader friendly (WCAG) - `pattern-texture` - Supplement color with patterns, textures, or shapes so data is distinguishable without color (WCAG, MD) - `legend-visible` - Always show legend; position near the chart, not detached below a scroll fold (MD) - `tooltip-on-interact` - Provide tooltips/data labels on hover (Web) or tap (mobile) showing exact values (HIG, MD) - `axis-labels` - Label axes with units and readable scale; avoid truncated or rotated labels on mobile - `responsive-chart` - Charts must reflow or simplify on small screens (e.g. horizontal bar instead of vertical, fewer ticks) - `empty-data-state` - Show meaningful empty state when no data exists ("No data yet" + guidance), not a blank chart (MD) - `loading-chart` - Use skeleton or shimmer placeholder while chart data loads; don't show an empty axis frame - `animation-optional` - Chart entrance animations must respect prefers-reduced-motion; data should be readable immediately (HIG) - `large-dataset` - For 1000+ data points, aggregate or sample; provide drill-down for detail instead of rendering all (MD) - `number-formatting` - Use locale-aware formatting for numbers, dates, currencies on axes and labels (HIG, MD) - `touch-target-chart` - Interactive chart elements (points, segments) must have ≥44pt tap area or expand on touch (Apple HIG) - `no-pie-overuse` - Avoid pie/donut for >5 categories; switch to bar chart for clarity - `contrast-data` - Data lines/bars vs background ≥3:1; data text labels ≥4.5:1 (WCAG) - `legend-interactive` - Legends should be clickable to toggle series visibility (MD) - `direct-labeling` - For small datasets, label values directly on the chart to reduce eye travel - `tooltip-keyboard` - Tooltip content must be keyboard-reachable and not rely on hover alone (WCAG) - `sortable-table` - Data tables must support sorting with aria-sort indicating current sort state (WCAG) - `axis-readability` - Axis ticks must not be cramped; maintain readable spacing, auto-skip on small screens - `data-density` - Limit information density per chart to avoid cognitive overload; split into multiple charts if needed - `trend-emphasis` - Emphasize data trends over decoration; avoid heavy gradients/shadows that obscure the data - `gridline-subtle` - Grid lines should be low-contrast (e.g. gray-200) so they don't compete with data - `focusable-elements` - Interactive chart elements (points, bars, slices) must be keyboard-navigable (WCAG) - `screen-reader-summary` - Provide a text summary or aria-label describing the chart's key insight for screen readers (WCAG) - `error-state-chart` - Data load failure must show error message with retry action, not a broken/empty chart - `export-option` - For data-heavy products, offer CSV/image export of chart data - `drill-down-consistency` - Drill-down interactions must maintain a clear back-path and hierarchy breadcrumb - `time-scale-clarity` - Time series charts must clearly label time granularity (day/week/month) and allow switching ## How to Use Search specific domains using the CLI tool below. --- ## Prerequisites Check if Python is installed: ```bash python3 --version || python --version ``` If Python is not installed, install it based on user's OS: **macOS:** ```bash brew install python3 ``` **Ubuntu/Debian:** ```bash sudo apt update && sudo apt install python3 ``` **Windows:** ```powershell winget install Python.Python.3.12 ``` --- ## How to Use This Skill Use this skill when the user requests any of the following: | Scenario | Trigger Examples | Start From | |----------|-----------------|------------| | **New project / page** | "Build a landing page", "Build a dashboard" | Step 1 → Step 2 (design system) | | **New component** | "Create a pricing card", "Add a modal" | Step 3 (domain search: style, ux) | | **Choose style / color / font** | "What style fits a fintech app?", "Recommend a color palette" | Step 2 (design system) | | **Review existing UI** | "Review this page for UX issues", "Check accessibility" | Quick Reference checklist above | | **Fix a UI bug** | "Button hover is broken", "Layout shifts on load" | Quick Reference → relevant section | | **Improve / optimize** | "Make this faster", "Improve mobile experience" | Step 3 (domain search: ux, react) | | **Implement dark mode** | "Add dark mode support" | Step 3 (domain: style "dark mode") | | **Add charts / data viz** | "Add an analytics dashboard chart" | Step 3 (domain: chart) | | **Stack best practices** | "React performance tips"、"SwiftUI navigation" | Step 4 (stack search) | Follow this workflow: ### Step 1: Analyze User Requirements Extract key information from user request: - **Product type**: Entertainment (social, video, music, gaming), Tool (scanner, editor, converter), Productivity (task manager, notes, calendar), or hybrid - **Target audience**: C-end consumer users; consider age group, usage context (commute, leisure, work) - **Style keywords**: playful, vibrant, minimal, dark mode, content-first, immersive, etc. - **Stack**: React Native (this project's only tech stack) ### Step 2: Generate Design System (REQUIRED) **Always start with `--design-system`** to get comprehensive recommendations with reasoning: ```bash python3 skills/ui-ux-pro-max/scripts/search.py " " --design-system [-p "Project Name"] ``` This command: 1. Searches domains in parallel (product, style, color, landing, typography) 2. Applies reasoning rules from `ui-reasoning.csv` to select best matches 3. Returns complete design system: pattern, style, colors, typography, effects 4. Includes anti-patterns to avoid **Example:** ```bash python3 skills/ui-ux-pro-max/scripts/search.py "beauty spa wellness service" --design-system -p "Serenity Spa" ``` ### Step 2b: Persist Design System (Master + Overrides Pattern) To save the design system for **hierarchical retrieval across sessions**, add `--persist`: ```bash python3 skills/ui-ux-pro-max/scripts/search.py "" --design-system --persist -p "Project Name" ``` This creates: - `design-system/MASTER.md` — Global Source of Truth with all design rules - `design-system/pages/` — Folder for page-specific overrides **With page-specific override:** ```bash python3 skills/ui-ux-pro-max/scripts/search.py "" --design-system --persist -p "Project Name" --page "dashboard" ``` This also creates: - `design-system/pages/dashboard.md` — Page-specific deviations from Master **How hierarchical retrieval works:** 1. When building a specific page (e.g., "Checkout"), first check `design-system/pages/checkout.md` 2. If the page file exists, its rules **override** the Master file 3. If not, use `design-system/MASTER.md` exclusively **Context-aware retrieval prompt:** ``` I am building the [Page Name] page. Please read design-system/MASTER.md. Also check if design-system/pages/[page-name].md exists. If the page file exists, prioritize its rules. If not, use the Master rules exclusively. Now, generate the code... ``` ### Step 3: Supplement with Detailed Searches (as needed) After getting the design system, use domain searches to get additional details: ```bash python3 skills/ui-ux-pro-max/scripts/search.py "" --domain [-n ] ``` **When to use detailed searches:** | Need | Domain | Example | |------|--------|---------| | Product type patterns | `product` | `--domain product "entertainment social"` | | More style options | `style` | `--domain style "glassmorphism dark"` | | Color palettes | `color` | `--domain color "entertainment vibrant"` | | Font pairings | `typography` | `--domain typography "playful modern"` | | Chart recommendations | `chart` | `--domain chart "real-time dashboard"` | | UX best practices | `ux` | `--domain ux "animation accessibility"` | | Alternative fonts | `typography` | `--domain typography "elegant luxury"` | | Individual Google Fonts | `google-fonts` | `--domain google-fonts "sans serif popular variable"` | | Landing structure | `landing` | `--domain landing "hero social-proof"` | | React Native perf | `react` | `--domain react "rerender memo list"` | | App interface a11y | `web` | `--domain web "accessibilityLabel touch safe-areas"` | | AI prompt / CSS keywords | `prompt` | `--domain prompt "minimalism"` | ### Step 4: Stack Guidelines (React Native) Get React Native implementation-specific best practices: ```bash python3 skills/ui-ux-pro-max/scripts/search.py "" --stack react-native ``` --- ## Search Reference ### Available Domains | Domain | Use For | Example Keywords | |--------|---------|------------------| | `product` | Product type recommendations | SaaS, e-commerce, portfolio, healthcare, beauty, service | | `style` | UI styles, colors, effects | glassmorphism, minimalism, dark mode, brutalism | | `typography` | Font pairings, Google Fonts | elegant, playful, professional, modern | | `color` | Color palettes by product type | saas, ecommerce, healthcare, beauty, fintech, service | | `landing` | Page structure, CTA strategies | hero, hero-centric, testimonial, pricing, social-proof | | `chart` | Chart types, library recommendations | trend, comparison, timeline, funnel, pie | | `ux` | Best practices, anti-patterns | animation, accessibility, z-index, loading | | `google-fonts` | Individual Google Fonts lookup | sans serif, monospace, japanese, variable font, popular | | `react` | React/Next.js performance | waterfall, bundle, suspense, memo, rerender, cache | | `web` | App interface guidelines (iOS/Android/React Native) | accessibilityLabel, touch targets, safe areas, Dynamic Type | | `prompt` | AI prompts, CSS keywords | (style name) | ### Available Stacks | Stack | Focus | |-------|-------| | `react-native` | Components, Navigation, Lists | --- ## Example Workflow **User request:** "Make an AI search homepage." ### Step 1: Analyze Requirements - Product type: Tool (AI search engine) - Target audience: C-end users looking for fast, intelligent search - Style keywords: modern, minimal, content-first, dark mode - Stack: React Native ### Step 2: Generate Design System (REQUIRED) ```bash python3 skills/ui-ux-pro-max/scripts/search.py "AI search tool modern minimal" --design-system -p "AI Search" ``` **Output:** Complete design system with pattern, style, colors, typography, effects, and anti-patterns. ### Step 3: Supplement with Detailed Searches (as needed) ```bash # Get style options for a modern tool product python3 skills/ui-ux-pro-max/scripts/search.py "minimalism dark mode" --domain style # Get UX best practices for search interaction and loading python3 skills/ui-ux-pro-max/scripts/search.py "search loading animation" --domain ux ``` ### Step 4: Stack Guidelines ```bash python3 skills/ui-ux-pro-max/scripts/search.py "list performance navigation" --stack react-native ``` **Then:** Synthesize design system + detailed searches and implement the design. --- ## Output Formats The `--design-system` flag supports two output formats: ```bash # ASCII box (default) - best for terminal display python3 skills/ui-ux-pro-max/scripts/search.py "fintech crypto" --design-system # Markdown - best for documentation python3 skills/ui-ux-pro-max/scripts/search.py "fintech crypto" --design-system -f markdown ``` --- ## Tips for Better Results ### Query Strategy - Use **multi-dimensional keywords** — combine product + industry + tone + density: `"entertainment social vibrant content-dense"` not just `"app"` - Try different keywords for the same need: `"playful neon"` → `"vibrant dark"` → `"content-first minimal"` - Use `--design-system` first for full recommendations, then `--domain` to deep-dive any dimension you're unsure about - Always add `--stack react-native` for implementation-specific guidance ### Common Sticking Points | Problem | What to Do | |---------|------------| | Can't decide on style/color | Re-run `--design-system` with different keywords | | Dark mode contrast issues | Quick Reference §6: `color-dark-mode` + `color-accessible-pairs` | | Animations feel unnatural | Quick Reference §7: `spring-physics` + `easing` + `exit-faster-than-enter` | | Form UX is poor | Quick Reference §8: `inline-validation` + `error-clarity` + `focus-management` | | Navigation feels confusing | Quick Reference §9: `nav-hierarchy` + `bottom-nav-limit` + `back-behavior` | | Layout breaks on small screens | Quick Reference §5: `mobile-first` + `breakpoint-consistency` | | Performance / jank | Quick Reference §3: `virtualize-lists` + `main-thread-budget` + `debounce-throttle` | ### Pre-Delivery Checklist - Run `--domain ux "animation accessibility z-index loading"` as a UX validation pass before implementation - Run through Quick Reference **§1–§3** (CRITICAL + HIGH) as a final review - Test on 375px (small phone) and landscape orientation - Verify behavior with **reduced-motion** enabled and **Dynamic Type** at largest size - Check dark mode contrast independently (don't assume light mode values work) - Confirm all touch targets ≥44pt and no content hidden behind safe areas --- ## Common Rules for Professional UI These are frequently overlooked issues that make UI look unprofessional: Scope notice: The rules below are for App UI (iOS/Android/React Native/Flutter), not desktop-web interaction patterns. ### Icons & Visual Elements | Rule | Standard | Avoid | Why It Matters | |------|----------|--------|----------------| | **No Emoji as Structural Icons** | Use vector-based icons (e.g., Lucide, react-native-vector-icons, @expo/vector-icons). | Using emojis (🎨 🚀 ⚙️) for navigation, settings, or system controls. | Emojis are font-dependent, inconsistent across platforms, and cannot be controlled via design tokens. | | **Vector-Only Assets** | Use SVG or platform vector icons that scale cleanly and support theming. | Raster PNG icons that blur or pixelate. | Ensures scalability, crisp rendering, and dark/light mode adaptability. | | **Stable Interaction States** | Use color, opacity, or elevation transitions for press states without changing layout bounds. | Layout-shifting transforms that move surrounding content or trigger visual jitter. | Prevents unstable interactions and preserves smooth motion/perceived quality on mobile. | | **Correct Brand Logos** | Use official brand assets and follow their usage guidelines (spacing, color, clear space). | Guessing logo paths, recoloring unofficially, or modifying proportions. | Prevents brand misuse and ensures legal/platform compliance. | | **Consistent Icon Sizing** | Define icon sizes as design tokens (e.g., icon-sm, icon-md = 24pt, icon-lg). | Mixing arbitrary values like 20pt / 24pt / 28pt randomly. | Maintains rhythm and visual hierarchy across the interface. | | **Stroke Consistency** | Use a consistent stroke width within the same visual layer (e.g., 1.5px or 2px). | Mixing thick and thin stroke styles arbitrarily. | Inconsistent strokes reduce perceived polish and cohesion. | | **Filled vs Outline Discipline** | Use one icon style per hierarchy level. | Mixing filled and outline icons at the same hierarchy level. | Maintains semantic clarity and stylistic coherence. | | **Touch Target Minimum** | Minimum 44×44pt interactive area (use hitSlop if icon is smaller). | Small icons without expanded tap area. | Meets accessibility and platform usability standards. | | **Icon Alignment** | Align icons to text baseline and maintain consistent padding. | Misaligned icons or inconsistent spacing around them. | Prevents subtle visual imbalance that reduces perceived quality. | | **Icon Contrast** | Follow WCAG contrast standards: 4.5:1 for small elements, 3:1 minimum for larger UI glyphs. | Low-contrast icons that blend into the background. | Ensures accessibility in both light and dark modes. | ### Interaction (App) | Rule | Do | Don't | |------|----|----- | | **Tap feedback** | Provide clear pressed feedback (ripple/opacity/elevation) within 80-150ms | No visual response on tap | | **Animation timing** | Keep micro-interactions around 150-300ms with platform-native easing | Instant transitions or slow animations (>500ms) | | **Accessibility focus** | Ensure screen reader focus order matches visual order and labels are descriptive | Unlabeled controls or confusing focus traversal | | **Disabled state clarity** | Use disabled semantics (`disabled`/native disabled props), reduced emphasis, and no tap action | Controls that look tappable but do nothing | | **Touch target minimum** | Keep tap areas >=44x44pt (iOS) or >=48x48dp (Android), expand hit area when icon is smaller | Tiny tap targets or icon-only hit areas without padding | | **Gesture conflict prevention** | Keep one primary gesture per region and avoid nested tap/drag conflicts | Overlapping gestures causing accidental actions | | **Semantic native controls** | Prefer native interactive primitives (`Button`, `Pressable`, platform equivalents) with proper accessibility roles | Generic containers used as primary controls without semantics | ### Light/Dark Mode Contrast | Rule | Do | Don't | |------|----|----- | | **Surface readability (light)** | Keep cards/surfaces clearly separated from background with sufficient opacity/elevation | Overly transparent surfaces that blur hierarchy | | **Text contrast (light)** | Maintain body text contrast >=4.5:1 against light surfaces | Low-contrast gray body text | | **Text contrast (dark)** | Maintain primary text contrast >=4.5:1 and secondary text >=3:1 on dark surfaces | Dark mode text that blends into background | | **Border and divider visibility** | Ensure separators are visible in both themes (not just light mode) | Theme-specific borders disappearing in one mode | | **State contrast parity** | Keep pressed/focused/disabled states equally distinguishable in light and dark themes | Defining interaction states for one theme only | | **Token-driven theming** | Use semantic color tokens mapped per theme across app surfaces/text/icons | Hardcoded per-screen hex values | | **Scrim and modal legibility** | Use a modal scrim strong enough to isolate foreground content (typically 40-60% black) | Weak scrim that leaves background visually competing | ### Layout & Spacing | Rule | Do | Don't | |------|----|----- | | **Safe-area compliance** | Respect top/bottom safe areas for all fixed headers, tab bars, and CTA bars | Placing fixed UI under notch, status bar, or gesture area | | **System bar clearance** | Add spacing for status/navigation bars and gesture home indicator | Let tappable content collide with OS chrome | | **Consistent content width** | Keep predictable content width per device class (phone/tablet) | Mixing arbitrary widths between screens | | **8dp spacing rhythm** | Use a consistent 4/8dp spacing system for padding/gaps/section spacing | Random spacing increments with no rhythm | | **Readable text measure** | Keep long-form text readable on large devices (avoid edge-to-edge paragraphs on tablets) | Full-width long text that hurts readability | | **Section spacing hierarchy** | Define clear vertical rhythm tiers (e.g., 16/24/32/48) by hierarchy | Similar UI levels with inconsistent spacing | | **Adaptive gutters by breakpoint** | Increase horizontal insets on larger widths and in landscape | Same narrow gutter on all device sizes/orientations | | **Scroll and fixed element coexistence** | Add bottom/top content insets so lists are not hidden behind fixed bars | Scroll content obscured by sticky headers/footers | --- ## Pre-Delivery Checklist Before delivering UI code, verify these items: Scope notice: This checklist is for App UI (iOS/Android/React Native/Flutter). ### Visual Quality - [ ] No emojis used as icons (use SVG instead) - [ ] All icons come from a consistent icon family and style - [ ] Official brand assets are used with correct proportions and clear space - [ ] Pressed-state visuals do not shift layout bounds or cause jitter - [ ] Semantic theme tokens are used consistently (no ad-hoc per-screen hardcoded colors) ### Interaction - [ ] All tappable elements provide clear pressed feedback (ripple/opacity/elevation) - [ ] Touch targets meet minimum size (>=44x44pt iOS, >=48x48dp Android) - [ ] Micro-interaction timing stays in the 150-300ms range with native-feeling easing - [ ] Disabled states are visually clear and non-interactive - [ ] Screen reader focus order matches visual order, and interactive labels are descriptive - [ ] Gesture regions avoid nested/conflicting interactions (tap/drag/back-swipe conflicts) ### Light/Dark Mode - [ ] Primary text contrast >=4.5:1 in both light and dark mode - [ ] Secondary text contrast >=3:1 in both light and dark mode - [ ] Dividers/borders and interaction states are distinguishable in both modes - [ ] Modal/drawer scrim opacity is strong enough to preserve foreground legibility (typically 40-60% black) - [ ] Both themes are tested before delivery (not inferred from a single theme) ### Layout - [ ] Safe areas are respected for headers, tab bars, and bottom CTA bars - [ ] Scroll content is not hidden behind fixed/sticky bars - [ ] Verified on small phone, large phone, and tablet (portrait + landscape) - [ ] Horizontal insets/gutters adapt correctly by device size and orientation - [ ] 4/8dp spacing rhythm is maintained across component, section, and page levels - [ ] Long-form text measure remains readable on larger devices (no edge-to-edge paragraphs) ### Accessibility - [ ] All meaningful images/icons have accessibility labels - [ ] Form fields have labels, hints, and clear error messages - [ ] Color is not the only indicator - [ ] Reduced motion and dynamic text size are supported without layout breakage - [ ] Accessibility traits/roles/states (selected, disabled, expanded) are announced correctly