--- name: motion-ui-morph description: "One-Shape UI Motion — motion design template. A 14-second code-only UI motion piece, rebuilt from the viral original: one shape morphs from a button into a loader, player, slider, toggle, tabs, chart, command palette and toast, driven by a cursor at 120 BPM." od: mode: video scenario: video preview: type: html entry: example.html --- # One-Shape UI Motion A 14-second code-only UI motion piece, rebuilt from the viral original: one shape morphs from a button into a loader, player, slider, toggle, tabs, chart, command palette and toast, driven by a cursor at 120 BPM. `example.html` is the finished reference — start from it. ## Source A remake of a viral post by @twoclipping: https://x.com/twoclipping/status/2103273003555402193 (1.03M views · 12K likes · 20K bookmarks on X (as of 2026-10-05)). The composition is rebuilt in code from the published piece; the soundtrack is original. ## Reference files Copy `example.html`, `assets/geist-OFL.txt`, `assets/geist-medium.ttf`, `assets/geist-regular.ttf`, `assets/geist-semibold.ttf`, `assets/gsap.min.js`, `assets/soundtrack.mp3` into the composition, preserving the `assets/` path. Font licenses travel with their fonts. Use these frozen local bytes; no runtime script or font CDN is needed. ## Art direction - Warm light-gray canvas `#EDEDE8`, black `#0A0A0A` and white components, toggle track `#D0D1CA`; one soft drop shadow. - Font (SIL OFL, bundled): Geist Regular, Medium and SemiBold. - The original is a 1440×1440 square; this reference keeps its scale on a 1920×1080 stage. ## Beat map (14s) - 120 BPM, 7 bars: Generate button → loader → check → dynamic island → music player (play/pause morph, scrub) → volume slider that stretches past max → toggle → liquid tab indicator → chart that draws itself with a hover tooltip and a Week switch → ⌘K palette (type "frame", enter) → toast → Generate button. - The last frame matches the first, so it loops. ## Adapting the template - Replace the UI states in `SHAPE` and their contents; keep one shape that never cuts, springs summed per change, and a cursor that causes every change. ## How the reference is built - One composition root with canvas layers. A single `render(t)` draws the whole frame from the master timeline time `t`; constants at the top hold copy, palette and timing so the film can be re-themed in one place. - Every visible value is a pure function of `t` (eases, springs or keyframes evaluated from time). No state carries between frames. ## Preview and video export Keep the stage edge to edge in both gallery and MP4 capture. Playback controls are an overlay that stays transparent until hovered or focused; never reserve stage space for them or include them in the poster. Inside an Open Design project the motion source player fits the stage and owns the controls, so the preview shell yields its own fit and controls there. The GSAP master timeline is the only clock. Render every visible layer from its current time in the per-frame loop: export seeks suppress timeline callbacks. Schedule the next animation frame before drawing so one failed frame cannot stop the loop. Backward seeks must reproduce identical frames. Await bundled fonts before playback and signal preview-ready at a legible hero frame. Preserve `window.__timelines` and the composition's timing attributes. Avoid large canvas gradients and per-pixel noise: they make every captured frame expensive and slow the MP4 export. ## Sound `assets/soundtrack.mp3` is an original 14-second score made for this template and timed to its beats; no audio from the source video is used. The music is part of the look being remade. These rules replace the general sound guidance for this remake; apply the first one that matches the brief: 1. The user asks for no music: remove the `