--- name: webgl-horizontal-parallax description: | A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport. triggers: - "horizontal parallax gallery" - "webgl gallery" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false craft: requires: [animation-discipline] --- # Horizontal Parallax Gallery Produce a single self-contained `index.html` — A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport. ## Why this is a powered artifact OpenDesign detects `getContext('webgl2')` / heavy WebGL and renders this file in **powered preview** (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed. ## Resource map ``` webgl-horizontal-parallax/ ├── SKILL.md ← you're reading this ├── example.html ← the complete, working artifact (READ FIRST) └── (assets, if any) ``` ## Credits / attribution - effect: David Faure / Codrops (MIT) - imagery: Original (AI-generated) Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).