--- name: webgl-pixel-reveal-gallery description: | A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip. triggers: - "pixel reveal gallery" - "webgl gallery" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false craft: requires: [animation-discipline] --- # Pixel Reveal Gallery Produce a single self-contained `index.html` — A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip. ## Why this is a powered artifact OpenDesign detects `getContext('webgl2')` / heavy WebGL and renders this file in **powered preview** (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed. ## Resource map ``` webgl-pixel-reveal-gallery/ ├── SKILL.md ← you're reading this ├── example.html ← the complete, working artifact (READ FIRST) └── (assets, if any) ``` ## Credits / attribution - effect: J0SUKE / Codrops (MIT) - imagery: Original (AI-generated) Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).