--- name: webgl-voronoi-cells description: | A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells. triggers: - "voronoi cells" - "webgl hero" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false craft: requires: [animation-discipline] --- # Voronoi Cells Produce a single self-contained `index.html` — A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells. ## Why this is a powered artifact Open Design detects `getContext('webgl2')` / heavy WebGL and renders this file in **powered preview** (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed. ## Resource map ``` webgl-voronoi-cells/ ├── SKILL.md ← you're reading this ├── example.html ← the complete, working artifact (READ FIRST) └── (assets, if any) ``` ## Credits / attribution - Original, self-contained (no third-party assets). Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).