{ "data_format": 1, "data_url": "https://raw.githubusercontent.com/nikkiluzader/mapng/main/public/taginfo.json", "data_updated": "20261022T000000Z", "project": { "name": "MapNG", "description": "Turns real-world elevation and OpenStreetMap data into drivable BeamNG.drive levels.", "project_url": "https://mapng.com", "doc_url": "https://github.com/nikkiluzader/mapng", "icon_url": "https://mapng.com/favicon.svg", "contact_name": "Nikki Luzader", "contact_email": "nikkiluzader@gmail.com" }, "tags": [ { "key": "highway", "object_types": ["way"], "description": "Roads are exported as drivable BeamNG roads; footways and paths are painted as terrain material." }, { "key": "lanes", "object_types": ["way"], "description": "Lane count for road width, lane markings and AI navigation lanes." }, { "key": "lanes:forward", "object_types": ["way"], "description": "Per-direction lane count for markings and AI lanes." }, { "key": "lanes:backward", "object_types": ["way"], "description": "Per-direction lane count for markings and AI lanes." }, { "key": "turn:lanes", "object_types": ["way"], "description": "Turn arrows painted on the road surface." }, { "key": "turn:lanes:forward", "object_types": ["way"], "description": "Turn arrows painted on the road surface." }, { "key": "turn:lanes:backward", "object_types": ["way"], "description": "Turn arrows painted on the road surface." }, { "key": "oneway", "object_types": ["way"], "description": "One-way roads for markings and AI traffic direction." }, { "key": "width", "object_types": ["way"], "description": "Paved width of the whole carriageway." }, { "key": "surface", "object_types": ["way", "area"], "description": "Paved vs. dirt road surface and terrain material." }, { "key": "parking:left", "object_types": ["way"], "description": "Kerbside parking lane widens the paved road." }, { "key": "parking:right", "object_types": ["way"], "description": "Kerbside parking lane widens the paved road." }, { "key": "parking:both", "object_types": ["way"], "description": "Kerbside parking lanes widen the paved road." }, { "key": "parking:lane:both", "object_types": ["way"], "description": "Legacy parking tagging, also read for road width." }, { "key": "shoulder", "object_types": ["way"], "description": "Paved shoulders widen the road." }, { "key": "maxspeed", "object_types": ["way"], "description": "AI traffic speed." }, { "key": "layer", "object_types": ["way"], "description": "Bridges and tunnels are kept off the terrain." }, { "key": "bridge", "object_types": ["way"], "description": "Bridges are kept off the terrain." }, { "key": "tunnel", "object_types": ["way"], "description": "Tunnels are kept off the terrain." }, { "key": "access", "object_types": ["way"], "description": "Private roads are gated for AI navigation." }, { "key": "highway", "value": "traffic_signals", "object_types": ["node"], "description": "Traffic lights and stop bars at junctions." }, { "key": "highway", "value": "stop", "object_types": ["node"], "description": "Stop signs and stop bars." }, { "key": "highway", "value": "give_way", "object_types": ["node"], "description": "Yield signs." }, { "key": "highway", "value": "crossing", "object_types": ["node"], "description": "Painted crosswalks." }, { "key": "footway", "value": "crossing", "object_types": ["way"], "description": "Painted crosswalks." }, { "key": "crossing:markings", "value": "no", "object_types": ["node", "way"], "description": "Unmarked crossings get no painted crosswalk." }, { "key": "highway", "value": "street_lamp", "object_types": ["node"], "description": "Street lamps with night lights." }, { "key": "amenity", "value": "bench", "object_types": ["node"], "description": "Benches." }, { "key": "amenity", "value": "fuel", "object_types": ["node", "area"], "description": "Fuel stations with pumps." }, { "key": "amenity", "value": "charging_station", "object_types": ["node", "area"], "description": "EV charging stations." }, { "key": "man_made", "value": "fuel_pump", "object_types": ["node"], "description": "Individual fuel pumps." }, { "key": "barrier", "object_types": ["way", "node"], "description": "Guardrails, fences, walls and bollards." }, { "key": "building", "object_types": ["way", "relation", "area"], "description": "3D buildings with textured facades and roofs." }, { "key": "building:levels", "object_types": ["way", "area"], "description": "Building height and floors of windows." }, { "key": "height", "object_types": ["way", "area", "node"], "description": "Building height; tree height picks and scales the tree model." }, { "key": "roof:shape", "object_types": ["way", "area"], "description": "Flat, gabled and hipped roofs." }, { "key": "building:material", "object_types": ["way", "area"], "description": "Wall material (brick, wood, stone, plaster, glass)." }, { "key": "building:colour", "object_types": ["way", "area"], "description": "Wall colour tint." }, { "key": "roof:colour", "object_types": ["way", "area"], "description": "Roof colour tint." }, { "key": "shop", "object_types": ["way", "area"], "description": "Shopfront on the building's ground floor." }, { "key": "natural", "value": "tree", "object_types": ["node"], "description": "Individual trees." }, { "key": "natural", "value": "tree_row", "object_types": ["way"], "description": "Rows of trees." }, { "key": "natural", "value": "wood", "object_types": ["area"], "description": "Forest placement." }, { "key": "landuse", "object_types": ["area"], "description": "Terrain materials, forests and ground cover." }, { "key": "leaf_type", "object_types": ["node", "area"], "description": "Conifer vs. broadleaf tree models." }, { "key": "genus", "object_types": ["node"], "description": "Tree species group (e.g. palms, pines)." }, { "key": "species", "object_types": ["node"], "description": "Tree species group (e.g. palms, olives, cypresses)." }, { "key": "natural", "object_types": ["area", "way"], "description": "Terrain materials, water, rock, scrub and coastline." }, { "key": "waterway", "object_types": ["way", "area"], "description": "Rivers and streams." }, { "key": "water", "object_types": ["area"], "description": "Lakes and other water bodies." }, { "key": "leisure", "object_types": ["area"], "description": "Parks and pitches as terrain materials." }, { "key": "aeroway", "object_types": ["way", "area"], "description": "Runways and aprons drawn on the OSM-style terrain texture." }, { "key": "traffic_calming", "value": "bump", "object_types": ["node", "way"], "description": "Speed bump: BeamNG's bolt-down speed bump modules across the road." }, { "key": "traffic_calming", "value": "hump", "object_types": ["node", "way"], "description": "Speed hump: a 4.2 m stock hump across the road, with chevron paint and a warning sign ahead." }, { "key": "traffic_calming", "value": "table", "object_types": ["node", "way"], "description": "Speed table: a flat-topped stock hump, with chevron paint and a warning sign ahead." }, { "key": "traffic_calming", "value": "cushion", "object_types": ["node", "way"], "description": "Speed cushion: bolt-down bump pads, one per lane." } ] }