--[[ ▄████████▄ ▄█▄ ▄█▄ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ████▄▄████ ▄███▄▄▄▄███▄ ███ ███ ████▀▀████ ▀███▀▀▀▀███▀ ███ ███ ███ ███ ███ ███ ███ ███ ▀████████▀ ▀█▀ ▀█▀ :::[H:Y:D:R:O:X:I:D:E]::: -- developed by nrv-ous/hush -- Welcome to Hydroxide, the most superior script development tool as of 10/12/19. Feel free to browse the source code, and make any changes. Hydroxide utilizes a module structure for organization and cleanliness, so my apologies if any of this is a hassle to edit. ]]-- --assert(not oh or oh.running, "Hydroxide is already running!") local import = function(toimport) if type(toimport) == "string" then return loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/noahcoolboy/Hydroxide/master/" .. toimport))() else return game:GetObjects("rbxassetid://" .. toimport)[1] end end getgenv().oh = {} oh.gui = import(4055219910) oh.assets = import(4055228005) oh.environment = import("environment.lua") oh.auxiliary = import("auxiliary.lua") import("visuals.lua") import("remote_spy.lua") import("upvalue_scanner.lua") oh.initialize()