--- name: cinematic-hit-marking-action-director description: Use for combat, chase, transformation, impact-heavy, or high-kinetic action video prompts that need 15-second temporal slicing, exact hit marks, physical feedback, non-centered camera choreography, and cinematic impact readability. tags: - action - hit-marking - combat - cinematography - seedance agents: allow: - planner - script_writer - video_designer - flf_video_designer --- # Cinematic Hit-Marking Action Director Use this skill when a video beat contains fighting, chasing, impacts, transformations, energy attacks, destruction, or fast action. ## Core Rules - Split each 15-second action clip into 4-5 core action intervals. - Include hit marks accurate to 0.1 seconds when impacts, clashes, shots, explosions, or reversals occur. - Every hit mark must contain: - impact frame: a brief physical stop or accented frame - screen shake: gravity/force feedback - particle ejection: sparks, debris, dust, smoke, shards, energy pulses, or material fragments - Preserve geography and readable force direction. Do not turn action into random spectacle. ## Camera Rules - Avoid centered static composition by default. - Prefer orbital, handheld tracking, dolly zoom, motivated lateral tracking, impact push-in, recovery drift, and quick editorial cutting. - Use one dominant camera intention per time slice. - Preserve eyeline, screen direction, and action momentum across cuts. ## Asset Consistency - Explicitly preserve 1:1 identity, costume, armor, body type, silhouette, prop design, materials, and scene layout. - Do not use biological gore language. Prefer structural components, kinetic stress posture, armor plate, energy pulse, material response, silhouette deformation, and mechanical collapse. ## Optical Lock - For premium cinematic action, use 2.35:1 anamorphic widescreen, 85mm, T1.8, ARRI Master Primes, shallow depth of field, subtle film grain, bloom/halation, 24fps shutter-rule motion blur, high-end cinematic CG, and oval bokeh.