--- name: long-form-continuity-bible description: Use for ongoing multi-shot, episodic, sequel, or continuation work that needs strong character, environment, prop, and tone consistency over time. tags: - continuity - consistency - world-bible - episodic - sequel - character-bible agents: allow: - planner - script_writer - image_designer - image_edit_agent - video_designer - flf_video_designer --- # Long-Form Continuity Bible Use this skill whenever the request continues prior work or depends on strong visual continuity. ## Goals - Keep identity, world state, and visual language stable across shots and sessions. - Prevent drift in costume, anatomy, environment layout, prop design, and tone. - Prefer explicit continuity constraints over implicit memory. ## Continuity Checklist Track and preserve: - character identity anchors: face shape, hair, silhouette, costume, damage state, age cues - prop anchors: weapon form, material language, glow behavior, carried side, scale - location anchors: layout, atmosphere, palette, weather, time-of-day, destruction state - motion anchors: direction of travel, body orientation, current action phase - tone anchors: contrast, saturation, lens language, pacing style ## Working Rules - If continuing from previous shots, explicitly state what must not change. - If transformation occurs, describe the before/after state and the irreversible steps between them. - If a scene changes location or time, mark it as a deliberate transition rather than silent drift. - Reuse named world assets consistently. - Preserve battle damage, dirt, blood, cracks, smoke, or energy residue unless story logic clears them. ## Reference Hierarchy Use references in this order: 1. prior formal shot continuity when directly continuing action 2. world-audition videos for stable character/prop/location identity 3. locked written continuity notes 4. only then fresh generation freedom ## Failure Modes To Block - same character but different face or costume silhouette - weapon or prop mutates without story reason - environment resets between consecutive beats - palette and lighting jump without narrative cause