--- name: storyboard-shot-design description: Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos. tags: - storyboard - shotlist - camera - coverage - blocking - sequence agents: allow: - planner - script_writer - video_designer - flf_video_designer --- # Storyboard Shot Design Use this skill when the output must become a sequence of filmable or generatable shots. ## Goals - Convert ideas into clean shot logic. - Ensure each shot has a visual job. - Avoid redundant coverage. ## Per-Shot Template For each shot, define: - shot number and duration intent - subject focus - framing - camera position and movement - action inside frame - emotional purpose - continuity links from previous shot - transition pressure into next shot ## Coverage Rules - Each new shot must add either new information, stronger emotion, or clearer action. - Do not repeat the same framing unless repetition is intentionally rhythmic. - Alternate shot scale or axis only when it improves clarity or impact. - A 15-second clip should still contain meaningful internal progression. ## Camera Logic - Use push-ins for realization, pressure, dread, or commitment. - Use orbit for transformation, awe, or unstable identity. - Use lateral tracking for pursuit, momentum, or spatial continuity. - Use locked frames for ritual, intimidation, or tableau power. ## Sequencing Rules - Preserve world and character anchors explicitly. - Note where previous video continuity is required. - Prefer world-asset reference videos as anchor material for formal shots. - If continuing a sequence, state what must remain unchanged: subject, costume, damage state, location, weather, palette, action vector. ## Common Failure Cases To Avoid - every shot is a generic hero shot - no clear axis of action - no relationship between shots - dramatic beats happen only in text, not camera design