--- name: world-asset-identity-lock description: Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs. tags: - identity - continuity - worldbuilding - character-consistency - asset-lock agents: allow: - planner - script_writer - image_designer - image_edit_agent - video_designer - flf_video_designer --- # World Asset Identity Lock Use this skill when recurring elements must not drift. ## Identity Lock Rules - Assign stable ids and reuse them everywhere. - Separate immutable traits from variable shot-specific behavior. - Lock face, silhouette, costume logic, material response, palette, and behavioral signature for recurring heroes. ## Prompt Rules - Reuse the same identity core before adding per-shot actions. - Keep location names and spatial anchors stable across adjacent clips. - For props and creatures, lock outline, scale, surface logic, and signature motion. ## Continuation Rules - New shots inherit the last confirmed stable state unless the script explicitly changes it. - If transformation occurs, describe the transition from prior state to next state, not two unrelated identities. ## Avoid - renaming recurring assets - changing silhouette or palette without cause - vague continuity language