# vita-ps4linkcontrols taiHEN plugin that allows to force preferred Remote Play button configuration ### Configuration There are currently 2 options that can be set in configuration file `ux0:ps4linkcontrols.txt`. First line should be keymap number and second line controller type. For example, to set keymap = 2 and controller_type = 3, configuration file should contain: ``` 2 3 ``` #### Keymap Keymap is a layout how are the additional buttons not present on Vita (L2/R2 and L3/R3) are mapped on either back or front Vita touch pad. By default it sets **keymap 0** - everything on back touchpad. Available keymaps are in `vs0:app/NPXS10013/keymap/`(folder name is the keymap number). #### Controller Type Controller Type is how PS4Link app identifies itself when connecting to PS4. By changing this value it is possible to disable Vita remote play controls customization for some PS4 games. Remote Play client is available for multiple platforms (which each probably have its own type number), so you may try to experiment with different values. Setting this value to `3` (which is Windows Remote Play client) is confirmed to fix Metal Gear Solid V: The Phantom Pain where it would otherwise remap Vita L/R triggers as L2/R2. By default it sets **controller type 1** - default Vita value. ### Installation Add this plugin under `*NPXS10013` section in `ux0:tai/config.txt`: ``` *NPXS10013 ux0:tai/ps4linkcontrols.suprx ```