DT_TETFParticleEffect DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] m_vecStart[0] : 0x1c (0x1c) [FLOAT] m_vecStart[1] : 0x20 (0x20) [FLOAT] m_vecStart[2] : 0x24 (0x24) [FLOAT] m_vecAngles : 0x28 (0x28) [VECTOR3] m_iParticleSystemIndex : 0x34 (0x34) [INT] entindex : 0x0 (0x0) [INT] m_iAttachType : 0x3c (0x3c) [INT] m_iAttachmentPointIndex : 0x40 (0x40) [INT] m_bResetParticles : 0x44 (0x44) [INT] m_bCustomColors : 0x45 (0x45) [INT] m_CustomColors.m_vecColor1 : 0x48 (0x48) [VECTOR3] m_CustomColors.m_vecColor2 : 0x54 (0x54) [VECTOR3] m_bControlPoint1 : 0x60 (0x60) [INT] m_ControlPoint1.m_eParticleAttachment : 0x64 (0x64) [INT] m_ControlPoint1.m_vecOffset[0] : 0x68 (0x68) [FLOAT] m_ControlPoint1.m_vecOffset[1] : 0x6c (0x6c) [FLOAT] m_ControlPoint1.m_vecOffset[2] : 0x70 (0x70) [FLOAT] DT_TETFExplosion DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] m_vecNormal : 0x1c (0x1c) [VECTOR3] m_iWeaponID : 0x28 (0x28) [INT] entindex : 0x0 (0x0) [INT] m_nDefID : 0x30 (0x30) [INT] m_nSound : 0x34 (0x34) [INT] m_iCustomParticleIndex : 0x38 (0x38) [INT] DT_TETFBlood DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] m_vecNormal : 0x1c (0x1c) [VECTOR3] entindex : 0x0 (0x0) [INT] DT_TFTankBoss DT_TFBaseBoss DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_lastHealthPercentage : 0xdd0 (0xdd0) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_TFBaseBoss DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_lastHealthPercentage : 0xdd0 (0xdd0) [FLOAT] DT_BossAlpha DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_isNuking : 0xdcc (0xdcc) [INT] DT_Zombie DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flHeadScale : 0xdcc (0xdcc) [FLOAT] DT_MerasmusDancer DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_Merasmus DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bRevealed : 0xdf1 (0xdf1) [INT] m_bIsDoingAOEAttack : 0xdf2 (0xdf2) [INT] m_bStunned : 0xdf3 (0xdf3) [INT] DT_HeadlessHatman DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_EyeballBoss DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_lookAtSpot : 0xdcc (0xdcc) [VECTOR3] m_attitude : 0xdd8 (0xdd8) [INT] DT_TFWeaponSapper DT_TFWeaponBuilder DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] m_iBuildState : 0xc28 (0xc28) [INT] DT_BuilderLocalData m_iObjectType : 0xc2c (0xc2c) [INT] m_hObjectBeingBuilt : 0xc44 (0xc44) [INT] m_aBuildableObjectTypes m_aBuildableObjectTypes : 0xc50 (0xc50) [TABLE] BuilderLocalData : 0x0 (0x0) [TABLE] m_iObjectMode : 0xc30 (0xc30) [INT] m_flWheatleyTalkingUntil : 0xc4c (0xc4c) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flChargeBeginTime : 0xc58 (0xc58) [FLOAT] DT_TFWeaponBuilder DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] m_iBuildState : 0xc28 (0xc28) [INT] DT_BuilderLocalData m_iObjectType : 0xc2c (0xc2c) [INT] m_hObjectBeingBuilt : 0xc44 (0xc44) [INT] m_aBuildableObjectTypes m_aBuildableObjectTypes : 0xc50 (0xc50) [TABLE] BuilderLocalData : 0x0 (0x0) [TABLE] m_iObjectMode : 0xc30 (0xc30) [INT] m_flWheatleyTalkingUntil : 0xc4c (0xc4c) [FLOAT] DT_TFWeaponBuilder DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] m_iBuildState : 0xc28 (0xc28) [INT] DT_BuilderLocalData m_iObjectType : 0xc2c (0xc2c) [INT] m_hObjectBeingBuilt : 0xc44 (0xc44) [INT] m_aBuildableObjectTypes m_aBuildableObjectTypes : 0xc50 (0xc50) [TABLE] BuilderLocalData : 0x0 (0x0) [TABLE] m_iObjectMode : 0xc30 (0xc30) [INT] m_flWheatleyTalkingUntil : 0xc4c (0xc4c) [FLOAT] DT_TFTeam DT_Team m_iTeamNum : 0x588 (0x588) [INT] m_iScore : 0x574 (0x574) [INT] m_iRoundsWon : 0x578 (0x578) [INT] m_szTeamname : 0x554 (0x554) [STRING] player_array_element : 0x0 (0x0) [INT] "player_array" : 0x0 (0x0) [ARRAY] baseclass : 0x0 (0x0) [TABLE] m_nFlagCaptures : 0x5a0 (0x5a0) [INT] m_iRole : 0x5a4 (0x5a4) [INT] team_object_array_element : 0x0 (0x0) [INT] "team_object_array" : 0x0 (0x0) [ARRAY] m_hLeader : 0x5a8 (0x5a8) [INT] DT_TFTauntProp DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_Rocket DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bCritical : 0x8b4 (0x8b4) [INT] DT_TFProjectile_Flare DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bCritical : 0x8b4 (0x8b4) [INT] DT_TFProjectile_EnergyBall DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bChargedShot : 0x8b8 (0x8b8) [INT] m_vColor1 : 0x8bc (0x8bc) [VECTOR3] m_vColor2 : 0x8c8 (0x8c8) [VECTOR3] DT_TFProjectile_GrapplingHook DT_TFProjectile_Arrow DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bArrowAlight : 0x8bd (0x8bd) [INT] m_bCritical : 0x8be (0x8be) [INT] m_iProjectileType : 0x8cc (0x8cc) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_HealingBolt DT_TFProjectile_Arrow DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bArrowAlight : 0x8bd (0x8bd) [INT] m_bCritical : 0x8be (0x8be) [INT] m_iProjectileType : 0x8cc (0x8cc) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_Arrow DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bArrowAlight : 0x8bd (0x8bd) [INT] m_bCritical : 0x8be (0x8be) [INT] m_iProjectileType : 0x8cc (0x8cc) [INT] DT_TFPlayerResource DT_PlayerResource m_iPing m_iPing : 0x5cc (0x5cc) [TABLE] m_iScore m_iScore : 0x654 (0x654) [TABLE] m_iDeaths m_iDeaths : 0x6dc (0x6dc) [TABLE] m_bConnected m_bConnected : 0x764 (0x764) [TABLE] m_iTeam m_iTeam : 0x788 (0x788) [TABLE] m_bAlive m_bAlive : 0x810 (0x810) [TABLE] m_iHealth m_iHealth : 0x834 (0x834) [TABLE] m_iAccountID m_iAccountID : 0x93c (0x93c) [TABLE] m_bValid m_bValid : 0x9c4 (0x9c4) [TABLE] m_iUserID m_iUserID : 0x9e8 (0x9e8) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iTotalScore m_iTotalScore : 0xa74 (0xa74) [TABLE] m_iMaxHealth m_iMaxHealth : 0xafc (0xafc) [TABLE] m_iMaxBuffedHealth m_iMaxBuffedHealth : 0xb84 (0xb84) [TABLE] m_iPlayerClass m_iPlayerClass : 0xc0c (0xc0c) [TABLE] m_bArenaSpectator m_bArenaSpectator : 0xc94 (0xc94) [TABLE] m_iActiveDominations m_iActiveDominations : 0xcb8 (0xcb8) [TABLE] m_flNextRespawnTime m_flNextRespawnTime : 0xd40 (0xd40) [TABLE] m_iChargeLevel m_iChargeLevel : 0xdc8 (0xdc8) [TABLE] m_iDamage m_iDamage : 0xe50 (0xe50) [TABLE] m_iDamageAssist m_iDamageAssist : 0xed8 (0xed8) [TABLE] m_iDamageBoss m_iDamageBoss : 0xf60 (0xf60) [TABLE] m_iHealing m_iHealing : 0xfe8 (0xfe8) [TABLE] m_iHealingAssist m_iHealingAssist : 0x1070 (0x1070) [TABLE] m_iDamageBlocked m_iDamageBlocked : 0x10f8 (0x10f8) [TABLE] m_iCurrencyCollected m_iCurrencyCollected : 0x1180 (0x1180) [TABLE] m_iBonusPoints m_iBonusPoints : 0x1208 (0x1208) [TABLE] m_iPlayerLevel m_iPlayerLevel : 0x1290 (0x1290) [TABLE] m_iStreaks m_iStreaks : 0x1318 (0x1318) [TABLE] m_iUpgradeRefundCredits m_iUpgradeRefundCredits : 0x1538 (0x1538) [TABLE] m_iBuybackCredits m_iBuybackCredits : 0x15c0 (0x15c0) [TABLE] m_iPartyLeaderRedTeamIndex : 0x164c (0x164c) [INT] m_iPartyLeaderBlueTeamIndex : 0x1648 (0x1648) [INT] m_iEventTeamStatus : 0x1650 (0x1650) [INT] m_iPlayerClassWhenKilled m_iPlayerClassWhenKilled : 0x1654 (0x1654) [TABLE] m_iConnectionState m_iConnectionState : 0x16dc (0x16dc) [TABLE] m_flConnectTime m_flConnectTime : 0x1764 (0x1764) [TABLE] DT_TFPlayer DT_BasePlayer DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalPlayerExclusive DT_Local m_chAreaBits m_chAreaBits : 0x4 (0xe00) [TABLE] m_chAreaPortalBits m_chAreaPortalBits : 0x24 (0xe20) [TABLE] m_iHideHUD : 0x3c (0xe38) [INT] m_flFOVRate : 0x40 (0xe3c) [FLOAT] m_bDucked : 0x44 (0xe40) [INT] m_bDucking : 0x45 (0xe41) [INT] m_bInDuckJump : 0x46 (0xe42) [INT] m_flDucktime : 0x48 (0xe44) [FLOAT] m_flDuckJumpTime : 0x4c (0xe48) [FLOAT] m_flJumpTime : 0x50 (0xe4c) [FLOAT] m_flFallVelocity : 0x58 (0xe54) [FLOAT] m_vecPunchAngle : 0x70 (0xe6c) [VECTOR3] m_vecPunchAngleVel : 0xac (0xea8) [VECTOR3] m_bDrawViewmodel : 0xe8 (0xee4) [INT] m_bWearingSuit : 0xe9 (0xee5) [INT] m_bPoisoned : 0xea (0xee6) [INT] m_flStepSize : 0xec (0xee8) [FLOAT] m_bAllowAutoMovement : 0xf0 (0xeec) [INT] m_skybox3d.scale : 0xf8 (0xef4) [INT] m_skybox3d.origin : 0xfc (0xef8) [VECTOR3] m_skybox3d.area : 0x108 (0xf04) [INT] m_skybox3d.fog.enable : 0x14c (0xf48) [INT] m_skybox3d.fog.blend : 0x14d (0xf49) [INT] m_skybox3d.fog.dirPrimary : 0x110 (0xf0c) [VECTOR3] m_skybox3d.fog.colorPrimary : 0x11c (0xf18) [INT] m_skybox3d.fog.colorSecondary : 0x120 (0xf1c) [INT] m_skybox3d.fog.start : 0x12c (0xf28) [FLOAT] m_skybox3d.fog.end : 0x130 (0xf2c) [FLOAT] m_skybox3d.fog.maxdensity : 0x138 (0xf34) [FLOAT] m_PlayerFog.m_hCtrl : 0x154 (0xf50) [INT] m_audio.localSound[0] : 0x178 (0xf74) [VECTOR3] m_audio.localSound[1] : 0x184 (0xf80) [VECTOR3] m_audio.localSound[2] : 0x190 (0xf8c) [VECTOR3] m_audio.localSound[3] : 0x19c (0xf98) [VECTOR3] m_audio.localSound[4] : 0x1a8 (0xfa4) [VECTOR3] m_audio.localSound[5] : 0x1b4 (0xfb0) [VECTOR3] m_audio.localSound[6] : 0x1c0 (0xfbc) [VECTOR3] m_audio.localSound[7] : 0x1cc (0xfc8) [VECTOR3] m_audio.soundscapeIndex : 0x1d8 (0xfd4) [INT] m_audio.localBits : 0x1dc (0xfd8) [INT] m_audio.entIndex : 0x1e0 (0xfdc) [INT] m_Local : 0xdfc (0xdfc) [TABLE] m_vecViewOffset[0] : 0xec (0xec) [FLOAT] m_vecViewOffset[1] : 0xf0 (0xf0) [FLOAT] m_vecViewOffset[2] : 0xf4 (0xf4) [FLOAT] m_flFriction : 0x278 (0x278) [FLOAT] m_iAmmo m_iAmmo : 0xc5c (0xc5c) [TABLE] m_fOnTarget : 0x1028 (0x1028) [INT] m_nTickBase : 0x112c (0x112c) [INT] m_nNextThinkTick : 0x78 (0x78) [INT] m_hLastWeapon : 0x1140 (0x1140) [INT] m_hGroundEntity : 0x270 (0x270) [INT] m_vecVelocity[0] : 0x110 (0x110) [FLOAT] m_vecVelocity[1] : 0x114 (0x114) [FLOAT] m_vecVelocity[2] : 0x118 (0x118) [FLOAT] m_vecBaseVelocity : 0x174 (0x174) [VECTOR3] m_hConstraintEntity : 0x1060 (0x1060) [INT] m_vecConstraintCenter : 0x1064 (0x1064) [VECTOR3] m_flConstraintRadius : 0x1070 (0x1070) [FLOAT] m_flConstraintWidth : 0x1074 (0x1074) [FLOAT] m_flConstraintSpeedFactor : 0x1078 (0x1078) [FLOAT] m_flDeathTime : 0x10a0 (0x10a0) [FLOAT] m_nWaterLevel : 0x198 (0x198) [INT] m_flLaggedMovementValue : 0x127c (0x127c) [FLOAT] localdata : 0x0 (0x0) [TABLE] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xfe4) [TABLE] m_AttributeList : 0xfe4 (0xfe4) [TABLE] DT_PlayerState deadflag : 0x4 (0x1004) [INT] pl : 0x1000 (0x1000) [TABLE] m_iFOV : 0x1014 (0x1014) [INT] m_iFOVStart : 0x1018 (0x1018) [INT] m_flFOVTime : 0x101c (0x101c) [FLOAT] m_iDefaultFOV : 0x1020 (0x1020) [INT] m_hZoomOwner : 0x1024 (0x1024) [INT] m_hVehicle : 0x10ac (0x10ac) [INT] m_hUseEntity : 0x10b4 (0x10b4) [INT] m_iHealth : 0x98 (0x98) [INT] m_lifeState : 0x95 (0x95) [INT] m_iBonusProgress : 0x10bc (0x10bc) [INT] m_iBonusChallenge : 0x10c0 (0x10c0) [INT] m_flMaxspeed : 0x10b8 (0x10b8) [FLOAT] m_fFlags : 0x36c (0x36c) [INT] m_iObserverMode : 0x107c (0x107c) [INT] m_hObserverTarget : 0x1080 (0x1080) [INT] m_hViewModel[0] : 0x1158 (0x1158) [INT] m_hViewModel : 0x0 (0x0) [ARRAY] m_szLastPlaceName : 0x129c (0x129c) [STRING] _ST_m_hMyWearables_8 _LPT_m_hMyWearables_8 lengthprop8 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_hMyWearables : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bSaveMeParity : 0x1c48 (0x1c48) [INT] m_bIsMiniBoss : 0x1c3d (0x1c3d) [INT] m_bIsABot : 0x1c3e (0x1c3e) [INT] m_nBotSkill : 0x1c40 (0x1c40) [INT] m_nWaterLevel : 0x198 (0x198) [INT] m_hRagdoll : 0x14a8 (0x14a8) [INT] DT_TFPlayerClassShared m_iClass : 0x4 (0x1528) [INT] m_iszClassIcon : 0x8 (0x152c) [STRING] m_iszCustomModel : 0x10c (0x1630) [STRING] m_vecCustomModelOffset : 0x210 (0x1734) [VECTOR3] m_angCustomModelRotation : 0x21c (0x1740) [VECTOR3] m_bCustomModelRotates : 0x228 (0x174c) [INT] m_bCustomModelRotationSet : 0x229 (0x174d) [INT] m_bCustomModelVisibleToSelf : 0x22a (0x174e) [INT] m_bUseClassAnimations : 0x22b (0x174f) [INT] m_iClassModelParity : 0x22c (0x1750) [INT] m_PlayerClass : 0x1524 (0x1524) [TABLE] DT_TFPlayerShared m_nPlayerCond : 0xcc (0x1898) [INT] m_bJumping : 0x22c (0x19f8) [INT] m_nNumHealers : 0x180 (0x194c) [INT] m_iCritMult : 0x2a0 (0x1a6c) [INT] m_iAirDash : 0x230 (0x19fc) [INT] m_nAirDucked : 0x234 (0x1a00) [INT] m_flDuckTimer : 0x238 (0x1a04) [FLOAT] m_nPlayerState : 0xc8 (0x1894) [INT] m_iDesiredPlayerClass : 0x1ec (0x19b8) [INT] m_flMovementStunTime : 0x2e8 (0x1ab4) [FLOAT] m_iMovementStunAmount : 0x2ec (0x1ab8) [INT] m_iMovementStunParity : 0x2f0 (0x1abc) [INT] m_hStunner : 0x2f4 (0x1ac0) [INT] m_iStunFlags : 0x2f8 (0x1ac4) [INT] m_nArenaNumChanges : 0x30c (0x1ad8) [INT] m_bArenaFirstBloodBoost : 0x3e0 (0x1bac) [INT] m_iWeaponKnockbackID : 0x310 (0x1adc) [INT] m_bLoadoutUnavailable : 0x314 (0x1ae0) [INT] m_iItemFindBonus : 0x318 (0x1ae4) [INT] m_bShieldEquipped : 0x31c (0x1ae8) [INT] m_bParachuteEquipped : 0x31d (0x1ae9) [INT] m_iNextMeleeCrit : 0x348 (0x1b14) [INT] m_iDecapitations : 0x320 (0x1aec) [INT] m_iRevengeCrits : 0x344 (0x1b10) [INT] m_iDisguiseBody : 0x354 (0x1b20) [INT] m_hCarriedObject : 0x300 (0x1acc) [INT] m_bCarryingObject : 0x304 (0x1ad0) [INT] m_flNextNoiseMakerTime : 0x35c (0x1b28) [FLOAT] m_iSpawnRoomTouchCount : 0x358 (0x1b24) [INT] m_iKillCountSinceLastDeploy : 0x37c (0x1b48) [INT] m_flFirstPrimaryAttack : 0x380 (0x1b4c) [FLOAT] m_flEnergyDrinkMeter : 0x1fc (0x19c8) [FLOAT] m_flHypeMeter : 0x200 (0x19cc) [FLOAT] m_flChargeMeter : 0x204 (0x19d0) [FLOAT] m_flInvisChangeCompleteTime : 0x148 (0x1914) [FLOAT] m_nDisguiseTeam : 0x100 (0x18cc) [INT] m_nDisguiseClass : 0x104 (0x18d0) [INT] m_nDisguiseSkinOverride : 0x108 (0x18d4) [INT] m_nMaskClass : 0x10c (0x18d8) [INT] m_iDisguiseTargetIndex : 0x110 (0x18dc) [INT] m_iDisguiseHealth : 0x114 (0x18e0) [INT] m_bFeignDeathReady : 0x1e8 (0x19b4) [INT] m_hDisguiseWeapon : 0x120 (0x18ec) [INT] m_nTeamTeleporterUsed : 0x124 (0x18f0) [INT] m_flCloakMeter : 0x1f4 (0x19c0) [FLOAT] m_flSpyTranqBuffDuration : 0x384 (0x1b50) [FLOAT] DT_TFPlayerSharedLocal m_nDesiredDisguiseTeam : 0x11c (0x11c) [INT] m_nDesiredDisguiseClass : 0x118 (0x118) [INT] m_flStealthNoAttackExpire : 0x23c (0x23c) [FLOAT] m_flStealthNextChangeTime : 0x240 (0x240) [FLOAT] m_bLastDisguisedAsOwnTeam : 0x192 (0x192) [INT] m_flRageMeter : 0x208 (0x208) [FLOAT] m_bRageDraining : 0x20c (0x20c) [INT] m_flNextRageEarnTime : 0x210 (0x210) [FLOAT] m_bInUpgradeZone : 0x1f8 (0x1f8) [INT] m_flItemChargeMeter m_flItemChargeMeter : 0x248 (0x248) [TABLE] m_bPlayerDominated m_bPlayerDominated : 0x2a4 (0x2a4) [TABLE] m_bPlayerDominatingMe m_bPlayerDominatingMe : 0x2c6 (0x2c6) [TABLE] DT_TFPlayerScoringDataExclusive m_iCaptures : 0x4 (0x24) [INT] m_iDefenses : 0x8 (0x28) [INT] m_iKills : 0xc (0x2c) [INT] m_iDeaths : 0x10 (0x30) [INT] m_iSuicides : 0x14 (0x34) [INT] m_iDominations : 0x18 (0x38) [INT] m_iRevenge : 0x1c (0x3c) [INT] m_iBuildingsBuilt : 0x20 (0x40) [INT] m_iBuildingsDestroyed : 0x24 (0x44) [INT] m_iHeadshots : 0x28 (0x48) [INT] m_iBackstabs : 0x2c (0x4c) [INT] m_iHealPoints : 0x30 (0x50) [INT] m_iInvulns : 0x34 (0x54) [INT] m_iTeleports : 0x38 (0x58) [INT] m_iResupplyPoints : 0x44 (0x64) [INT] m_iKillAssists : 0x48 (0x68) [INT] m_iPoints : 0x50 (0x70) [INT] m_iBonusPoints : 0x4c (0x6c) [INT] m_iDamageDone : 0x3c (0x5c) [INT] m_iCrits : 0x40 (0x60) [INT] m_ScoreData : 0x20 (0x20) [TABLE] DT_TFPlayerScoringDataExclusive m_iCaptures : 0x4 (0x78) [INT] m_iDefenses : 0x8 (0x7c) [INT] m_iKills : 0xc (0x80) [INT] m_iDeaths : 0x10 (0x84) [INT] m_iSuicides : 0x14 (0x88) [INT] m_iDominations : 0x18 (0x8c) [INT] m_iRevenge : 0x1c (0x90) [INT] m_iBuildingsBuilt : 0x20 (0x94) [INT] m_iBuildingsDestroyed : 0x24 (0x98) [INT] m_iHeadshots : 0x28 (0x9c) [INT] m_iBackstabs : 0x2c (0xa0) [INT] m_iHealPoints : 0x30 (0xa4) [INT] m_iInvulns : 0x34 (0xa8) [INT] m_iTeleports : 0x38 (0xac) [INT] m_iResupplyPoints : 0x44 (0xb8) [INT] m_iKillAssists : 0x48 (0xbc) [INT] m_iPoints : 0x50 (0xc4) [INT] m_iBonusPoints : 0x4c (0xc0) [INT] m_iDamageDone : 0x3c (0xb0) [INT] m_iCrits : 0x40 (0xb4) [INT] m_RoundScoreData : 0x74 (0x74) [TABLE] tfsharedlocaldata : 0x0 (0x17cc) [TABLE] DT_TFPlayerConditionListExclusive _condition_bits : 0x18 (0xf8) [INT] m_ConditionList : 0xe0 (0x18ac) [TABLE] m_iTauntIndex : 0x194 (0x1960) [INT] m_iTauntConcept : 0x198 (0x1964) [INT] m_nPlayerCondEx : 0xd0 (0x189c) [INT] m_iStunIndex : 0x2fc (0x1ac8) [INT] m_nHalloweenBombHeadStage : 0x184 (0x1950) [INT] m_nPlayerCondEx2 : 0xd4 (0x18a0) [INT] m_nPlayerCondEx3 : 0xd8 (0x18a4) [INT] m_nStreaks m_nStreaks : 0x328 (0x1af4) [TABLE] m_unTauntSourceItemID_Low : 0x19c (0x1968) [INT] m_unTauntSourceItemID_High : 0x1a0 (0x196c) [INT] m_flRuneCharge : 0x244 (0x1a10) [FLOAT] m_bHasPasstimeBall : 0x3f4 (0x1bc0) [INT] m_bIsTargetedForPasstimePass : 0x3f5 (0x1bc1) [INT] m_hPasstimePassTarget : 0x3f8 (0x1bc4) [INT] m_askForBallTime : 0x3fc (0x1bc8) [FLOAT] m_bKingRuneBuffActive : 0x190 (0x195c) [INT] _ST_m_ConditionData_130 _LPT_m_ConditionData_130 lengthprop130 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_ConditionData : 0x0 (0x17cc) [TABLE] m_nPlayerCondEx4 : 0xdc (0x18a8) [INT] m_flHolsterAnimTime : 0x400 (0x1bcc) [FLOAT] m_hSwitchTo : 0x404 (0x1bd0) [INT] m_Shared : 0x17cc (0x17cc) [TABLE] m_hItem : 0x1c08 (0x1c08) [INT] DT_TFLocalPlayerExclusive m_vecOrigin : 0x354 (0x354) [VECTOR2] m_vecOrigin[2] : 0x35c (0x35c) [FLOAT] player_object_array_element : 0x0 (0x0) [INT] "player_object_array" : 0x0 (0x0) [ARRAY] m_angEyeAngles[0] : 0x1c4c (0x1c4c) [FLOAT] m_angEyeAngles[1] : 0x1c50 (0x1c50) [FLOAT] m_bIsCoaching : 0x1c4a (0x1c4a) [INT] m_hCoach : 0x1c10 (0x1c10) [INT] m_hStudent : 0x1c14 (0x1c14) [INT] m_nCurrency : 0x2f54 (0x2f54) [INT] m_nExperienceLevel : 0x2f5c (0x2f5c) [INT] m_nExperienceLevelProgress : 0x2f60 (0x2f60) [INT] m_bMatchSafeToLeave : 0x2f68 (0x2f68) [INT] tflocaldata : 0x0 (0x0) [TABLE] DT_TFNonLocalPlayerExclusive m_vecOrigin : 0x354 (0x354) [VECTOR2] m_vecOrigin[2] : 0x35c (0x35c) [FLOAT] m_angEyeAngles[0] : 0x1c4c (0x1c4c) [FLOAT] m_angEyeAngles[1] : 0x1c50 (0x1c50) [FLOAT] tfnonlocaldata : 0x0 (0x0) [TABLE] m_bAllowMoveDuringTaunt : 0x1c58 (0x1c58) [INT] m_bIsReadyToHighFive : 0x1c6c (0x1c6c) [INT] m_hHighFivePartner : 0x1c70 (0x1c70) [INT] m_nForceTauntCam : 0x1c74 (0x1c74) [INT] m_flTauntYaw : 0x1c78 (0x1c78) [FLOAT] m_nActiveTauntSlot : 0x1c80 (0x1c80) [INT] m_iTauntItemDefIndex : 0x1c88 (0x1c88) [INT] m_flCurrentTauntMoveSpeed : 0x1c8c (0x1c8c) [FLOAT] m_flVehicleReverseTime : 0x1c90 (0x1c90) [FLOAT] m_flMvMLastDamageTime : 0x1c30 (0x1c30) [FLOAT] "m_flLastDamageTime" : 0x1c30 (0x1c30) [FLOAT] m_bInPowerPlay : 0x1c34 (0x1c34) [INT] m_iSpawnCounter : 0x1c38 (0x1c38) [INT] m_bArenaSpectator : 0x1c3c (0x1c3c) [INT] DT_AttributeManager m_hOuter : 0x38 (0x147c) [INT] m_ProviderType : 0x40 (0x1484) [INT] m_iReapplyProvisionParity : 0x34 (0x1478) [INT] m_AttributeManager : 0x1444 (0x1444) [TABLE] m_flHeadScale : 0x2f78 (0x2f78) [FLOAT] m_flTorsoScale : 0x2f7c (0x2f7c) [FLOAT] m_flHandScale : 0x2f80 (0x2f80) [FLOAT] m_bUseBossHealthBar : 0x2fa0 (0x2fa0) [INT] m_bUsingVRHeadset : 0x2fa1 (0x2fa1) [INT] m_bForcedSkin : 0x2fa2 (0x2fa2) [INT] m_nForcedSkin : 0x2fa4 (0x2fa4) [INT] m_bGlowEnabled : 0xda1 (0xda1) [INT] DT_TFSendHealersDataTable m_nActiveWpnClip : 0x2f6a (0x2f6a) [INT] TFSendHealersDataTable : 0x0 (0x0) [TABLE] m_flKartNextAvailableBoost : 0x17b8 (0x17b8) [FLOAT] m_iKartHealth : 0x17bc (0x17bc) [INT] m_iKartState : 0x1440 (0x1440) [INT] m_hGrapplingHookTarget : 0x2fb4 (0x2fb4) [INT] m_hSecondaryLastWeapon : 0x2fb8 (0x2fb8) [INT] m_bUsingActionSlot : 0x2fbc (0x2fbc) [INT] m_flInspectTime : 0x2fc4 (0x2fc4) [FLOAT] m_flHelpmeButtonPressTime : 0x2fc8 (0x2fc8) [FLOAT] m_iCampaignMedals : 0x2fc0 (0x2fc0) [INT] m_iPlayerSkinOverride : 0x2ff8 (0x2ff8) [INT] m_bViewingCYOAPDA : 0x2fcc (0x2fcc) [INT] m_bRegenerating : 0x2fcd (0x2fcd) [INT] DT_TFRagdoll m_vecRagdollOrigin : 0xc60 (0xc60) [VECTOR3] m_iPlayerIndex : 0xc6c (0xc6c) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_vecRagdollVelocity : 0xc54 (0xc54) [VECTOR3] m_nForceBone : 0x588 (0x588) [INT] m_bGib : 0xc75 (0xc75) [INT] m_bBurning : 0xc76 (0xc76) [INT] m_bElectrocuted : 0xc77 (0xc77) [INT] m_bFeignDeath : 0xc7a (0xc7a) [INT] m_bWasDisguised : 0xc7b (0xc7b) [INT] m_bOnGround : 0xcae (0xcae) [INT] m_bCloaked : 0xc7c (0xc7c) [INT] m_bBecomeAsh : 0xc7d (0xc7d) [INT] m_iDamageCustom : 0xc80 (0xc80) [INT] m_iTeam : 0xca0 (0xca0) [INT] m_iClass : 0xca4 (0xca4) [INT] _ST_m_hRagWearables_8 _LPT_m_hRagWearables_8 lengthprop8 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_hRagWearables : 0x0 (0x0) [TABLE] m_bGoldRagdoll : 0xc84 (0xc84) [INT] m_bIceRagdoll : 0xc85 (0xc85) [INT] m_bCritOnHardHit : 0xcec (0xcec) [INT] m_flHeadScale : 0xcf0 (0xcf0) [FLOAT] m_flTorsoScale : 0xcf4 (0xcf4) [FLOAT] m_flHandScale : 0xcf8 (0xcf8) [FLOAT] DT_TEPlayerAnimEvent m_iPlayerIndex : 0x10 (0x10) [INT] m_iEvent : 0x14 (0x14) [INT] m_nData : 0x18 (0x18) [INT] DT_TFPasstimeLogic DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hBall : 0x608 (0x608) [INT] m_trackPoints[0] : 0x60c (0x60c) [VECTOR3] m_trackPoints : 0x0 (0x0) [ARRAY] m_iNumSections : 0x6cc (0x6cc) [INT] m_iCurrentSection : 0x6d0 (0x6d0) [INT] m_flMaxPassRange : 0x6d4 (0x6d4) [FLOAT] m_iBallPower : 0x6d8 (0x6d8) [INT] m_flPackSpeed : 0x6dc (0x6dc) [FLOAT] m_bPlayerIsPackMember m_bPlayerIsPackMember : 0x5e4 (0x5e4) [TABLE] DT_PasstimeBall DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_iCollisionCount : 0x898 (0x898) [INT] m_hHomingTarget : 0x89c (0x89c) [INT] m_hCarrier : 0x8a0 (0x8a0) [INT] m_hPrevCarrier : 0x8a4 (0x8a4) [INT] DT_TFObjectiveResource DT_BaseTeamObjectiveResource m_iTimerToShowInHUD : 0x540 (0x540) [INT] m_iStopWatchTimer : 0x544 (0x544) [INT] m_iNumControlPoints : 0x548 (0x548) [INT] m_bPlayingMiniRounds : 0x550 (0x550) [INT] m_bControlPointsReset : 0x551 (0x551) [INT] m_iUpdateCapHudParity : 0x554 (0x554) [INT] m_vCPPositions[0] : 0x55c (0x55c) [VECTOR3] m_vCPPositions : 0x0 (0x0) [ARRAY] m_bCPIsVisible m_bCPIsVisible : 0x5bc (0x5bc) [TABLE] m_flLazyCapPerc m_flLazyCapPerc : 0x5c4 (0x5c4) [TABLE] m_iTeamIcons m_iTeamIcons : 0x604 (0x604) [TABLE] m_iTeamOverlays m_iTeamOverlays : 0x704 (0x704) [TABLE] m_iTeamReqCappers m_iTeamReqCappers : 0x804 (0x804) [TABLE] m_flTeamCapTime m_flTeamCapTime : 0x904 (0x904) [TABLE] m_iPreviousPoints m_iPreviousPoints : 0xa04 (0xa04) [TABLE] m_bTeamCanCap m_bTeamCanCap : 0xd04 (0xd04) [TABLE] m_iTeamBaseIcons m_iTeamBaseIcons : 0xd44 (0xd44) [TABLE] m_iBaseControlPoints m_iBaseControlPoints : 0xdc4 (0xdc4) [TABLE] m_bInMiniRound m_bInMiniRound : 0xe44 (0xe44) [TABLE] m_iWarnOnCap m_iWarnOnCap : 0xe4c (0xe4c) [TABLE] m_iszWarnSound[0] : 0xe6c (0xe6c) [STRING] m_iszWarnSound : 0x0 (0x0) [ARRAY] m_flPathDistance m_flPathDistance : 0x1664 (0x1664) [TABLE] m_iCPGroup m_iCPGroup : 0x1684 (0x1684) [TABLE] m_bCPLocked m_bCPLocked : 0x16a4 (0x16a4) [TABLE] m_nNumNodeHillData m_nNumNodeHillData : 0x1934 (0x1934) [TABLE] m_flNodeHillData m_flNodeHillData : 0x1944 (0x1944) [TABLE] m_bTrackAlarm m_bTrackAlarm : 0x19f8 (0x19f8) [TABLE] m_flUnlockTimes m_flUnlockTimes : 0x16ac (0x16ac) [TABLE] m_bHillIsDownhill m_bHillIsDownhill : 0x19fc (0x19fc) [TABLE] m_flCPTimerTimes m_flCPTimerTimes : 0x16ec (0x16ec) [TABLE] m_iNumTeamMembers m_iNumTeamMembers : 0x172c (0x172c) [TABLE] m_iCappingTeam m_iCappingTeam : 0x182c (0x182c) [TABLE] m_iTeamInZone m_iTeamInZone : 0x184c (0x184c) [TABLE] m_bBlocked m_bBlocked : 0x186c (0x186c) [TABLE] m_iOwner m_iOwner : 0x1874 (0x1874) [TABLE] m_bCPCapRateScalesWithPlayers m_bCPCapRateScalesWithPlayers : 0x1894 (0x1894) [TABLE] m_pszCapLayoutInHUD : 0x1904 (0x1904) [STRING] m_flCustomPositionX : 0x192c (0x192c) [FLOAT] m_flCustomPositionY : 0x1930 (0x1930) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nMannVsMachineMaxWaveCount : 0x1a10 (0x1a10) [INT] m_nMannVsMachineWaveCount : 0x1a14 (0x1a14) [INT] m_nMannVsMachineWaveEnemyCount : 0x1a18 (0x1a18) [INT] m_nMvMWorldMoney : 0x1a1c (0x1a1c) [INT] m_flMannVsMachineNextWaveTime : 0x1a20 (0x1a20) [FLOAT] m_bMannVsMachineBetweenWaves : 0x1a24 (0x1a24) [INT] m_nFlagCarrierUpgradeLevel : 0x1a28 (0x1a28) [INT] m_flMvMBaseBombUpgradeTime : 0x1a2c (0x1a2c) [FLOAT] m_flMvMNextBombUpgradeTime : 0x1a30 (0x1a30) [FLOAT] m_iszMvMPopfileName : 0x209c (0x209c) [STRING] m_iChallengeIndex : 0x2098 (0x2098) [INT] m_nMvMEventPopfileType : 0x1a34 (0x1a34) [INT] m_nMannVsMachineWaveClassCounts m_nMannVsMachineWaveClassCounts : 0x1a38 (0x1a38) [TABLE] m_iszMannVsMachineWaveClassNames[0] : 0x1a98 (0x1a98) [STRING] m_iszMannVsMachineWaveClassNames : 0x0 (0x0) [ARRAY] m_nMannVsMachineWaveClassFlags m_nMannVsMachineWaveClassFlags : 0x21a0 (0x21a0) [TABLE] m_nMannVsMachineWaveClassCounts2 m_nMannVsMachineWaveClassCounts2 : 0x1a68 (0x1a68) [TABLE] m_iszMannVsMachineWaveClassNames2[0] : 0x1d98 (0x1d98) [STRING] m_iszMannVsMachineWaveClassNames2 : 0x0 (0x0) [ARRAY] m_nMannVsMachineWaveClassFlags2 m_nMannVsMachineWaveClassFlags2 : 0x21d0 (0x21d0) [TABLE] m_bMannVsMachineWaveClassActive m_bMannVsMachineWaveClassActive : 0x2200 (0x2200) [TABLE] m_bMannVsMachineWaveClassActive2 m_bMannVsMachineWaveClassActive2 : 0x220c (0x220c) [TABLE] DT_TFGlow DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iMode : 0x544 (0x544) [INT] m_glowColor : 0x548 (0x548) [INT] m_bDisabled : 0x54c (0x54c) [INT] m_hTarget : 0x550 (0x550) [INT] DT_TEFireBullets m_vecOrigin : 0x14 (0x14) [VECTOR3] m_vecAngles[0] : 0x20 (0x20) [FLOAT] m_vecAngles[1] : 0x24 (0x24) [FLOAT] m_iWeaponID : 0x2c (0x2c) [INT] m_iMode : 0x30 (0x30) [INT] m_iSeed : 0x34 (0x34) [INT] m_iPlayer : 0x10 (0x10) [INT] m_flSpread : 0x38 (0x38) [FLOAT] m_bCritical : 0x3c (0x3c) [INT] DT_TFBuffBanner DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AmmoPack DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecInitialVelocity : 0x898 (0x898) [VECTOR3] m_angRotation[0] : 0x360 (0x360) [FLOAT] m_angRotation[1] : 0x364 (0x364) [FLOAT] m_angRotation[2] : 0x368 (0x368) [FLOAT] DT_ObjectTeleporter DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_iState : 0xf98 (0xf98) [INT] m_flRechargeTime : 0xfa0 (0xfa0) [FLOAT] m_flCurrentRechargeDuration : 0xfa4 (0xfa4) [FLOAT] m_iTimesUsed : 0xfa8 (0xfa8) [INT] m_flYawToExit : 0xfac (0xfac) [FLOAT] m_bMatchBuilding : 0xfb0 (0xfb0) [INT] DT_ObjectSentrygun DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_iAmmoShells : 0xf9c (0xf9c) [INT] m_iAmmoRockets : 0xfa4 (0xfa4) [INT] m_iState : 0xf98 (0xf98) [INT] m_bPlayerControlled : 0xfbc (0xfbc) [INT] m_nShieldLevel : 0xfc0 (0xfc0) [INT] m_bShielded : 0xfc0 (0xfc0) [INT] m_hEnemy : 0x1000 (0x1000) [INT] m_hAutoAimTarget : 0x1004 (0x1004) [INT] DT_SentrygunLocalData m_iKills : 0xfa8 (0xfa8) [INT] m_iAssists : 0xfac (0xfac) [INT] SentrygunLocalData : 0x0 (0x0) [TABLE] DT_TFProjectile_SentryRocket DT_TFProjectile_Rocket DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bCritical : 0x8b4 (0x8b4) [INT] baseclass : 0x0 (0x0) [TABLE] DT_ObjectSapper DT_BaseObjectUpgrade DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_ObjectCartDispenser DT_ObjectDispenser DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_iState : 0xfb0 (0xfb0) [INT] m_iAmmoMetal : 0xfb4 (0xfb4) [INT] m_iMiniBombCounter : 0xfb8 (0xfb8) [INT] healing_array_element : 0x0 (0x0) [INT] "healing_array" : 0x0 (0x0) [ARRAY] baseclass : 0x0 (0x0) [TABLE] DT_ObjectDispenser DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_iState : 0xfb0 (0xfb0) [INT] m_iAmmoMetal : 0xfb4 (0xfb4) [INT] m_iMiniBombCounter : 0xfb8 (0xfb8) [INT] healing_array_element : 0x0 (0x0) [INT] "healing_array" : 0x0 (0x0) [ARRAY] DT_MonsterResource m_iBossHealthPercentageByte : 0x540 (0x540) [INT] m_iBossStunPercentageByte : 0x544 (0x544) [INT] m_iSkillShotCompleteCount : 0x548 (0x548) [INT] m_fSkillShotComboEndTime : 0x54c (0x54c) [FLOAT] m_iBossState : 0x550 (0x550) [INT] DT_FuncRespawnRoomVisualizer DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_FuncRespawnRoom DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_FuncPasstimeGoal DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bTriggerDisabled : 0x544 (0x544) [INT] m_iGoalType : 0x548 (0x548) [INT] DT_FuncForceField DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_CaptureZone DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisabled : 0x544 (0x544) [INT] DT_CurrencyPack DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bDistributed : 0x899 (0x899) [INT] DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] DT_TFBotHintEngineerNest DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bHasActiveTeleporter : 0x53e (0x53e) [INT] DT_BotNPCMinion DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_stunTarget : 0xdcc (0xdcc) [INT] DT_BotNPC DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_laserTarget : 0xdcc (0xdcc) [INT] m_isNuking : 0xddc (0xddc) [INT] DT_Ragdoll_Attached DT_Ragdoll DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_ragAngles[0] : 0x9b4 (0x9b4) [VECTOR3] m_ragAngles : 0x0 (0x0) [ARRAY] m_ragPos[0] : 0x894 (0x894) [VECTOR3] m_ragPos : 0x0 (0x0) [ARRAY] m_hUnragdoll : 0xb98 (0xb98) [INT] m_flBlendWeight : 0xb9c (0xb9c) [FLOAT] m_nOverlaySequence : 0xba4 (0xba4) [INT] baseclass : 0x0 (0x0) [TABLE] m_boneIndexAttached : 0xbd4 (0xbd4) [INT] m_ragdollAttachedObjectIndex : 0xbd0 (0xbd0) [INT] m_attachmentPointBoneSpace : 0xbac (0xbac) [VECTOR3] m_attachmentPointRagdollSpace : 0xbc4 (0xbc4) [VECTOR3] DT_Ragdoll DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_ragAngles[0] : 0x9b4 (0x9b4) [VECTOR3] m_ragAngles : 0x0 (0x0) [ARRAY] m_ragPos[0] : 0x894 (0x894) [VECTOR3] m_ragPos : 0x0 (0x0) [ARRAY] m_hUnragdoll : 0xb98 (0xb98) [INT] m_flBlendWeight : 0xb9c (0xb9c) [FLOAT] m_nOverlaySequence : 0xba4 (0xba4) [INT] DT_NextBot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WaterBullet DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_FuncMonitor DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_World DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flWaveHeight : 0x540 (0x540) [FLOAT] m_WorldMins : 0x544 (0x544) [VECTOR3] m_WorldMaxs : 0x550 (0x550) [VECTOR3] m_bStartDark : 0x55c (0x55c) [INT] m_flMaxOccludeeArea : 0x560 (0x560) [FLOAT] m_flMinOccluderArea : 0x564 (0x564) [FLOAT] m_flMaxPropScreenSpaceWidth : 0x56c (0x56c) [FLOAT] m_flMinPropScreenSpaceWidth : 0x568 (0x568) [FLOAT] m_iszDetailSpriteMaterial : 0x571 (0x571) [STRING] m_bColdWorld : 0x570 (0x570) [INT] DT_WaterLODControl DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flCheapWaterStartDistance : 0x540 (0x540) [FLOAT] m_flCheapWaterEndDistance : 0x544 (0x544) [FLOAT] DT_VGuiScreen DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flWidth : 0x548 (0x548) [FLOAT] m_flHeight : 0x54c (0x54c) [FLOAT] m_fScreenFlags : 0x574 (0x574) [INT] m_nPanelName : 0x550 (0x550) [INT] m_nAttachmentIndex : 0x56c (0x56c) [INT] m_nOverlayMaterial : 0x570 (0x570) [INT] m_hPlayerOwner : 0x5d0 (0x5d0) [INT] DT_PropJeep DT_PropVehicleDriveable DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x898 (0x898) [INT] m_nSpeed : 0x89c (0x89c) [INT] m_nRPM : 0x8a0 (0x8a0) [INT] m_flThrottle : 0x8a4 (0x8a4) [FLOAT] m_nBoostTimeLeft : 0x8a8 (0x8a8) [INT] m_nHasBoost : 0x8ac (0x8ac) [INT] m_nScannerDisabledWeapons : 0x8b0 (0x8b0) [INT] m_nScannerDisabledVehicle : 0x8b4 (0x8b4) [INT] m_bEnterAnimOn : 0x8d4 (0x8d4) [INT] m_bExitAnimOn : 0x8d5 (0x8d5) [INT] m_bUnableToFire : 0x925 (0x925) [INT] m_vecEyeExitEndpoint : 0x918 (0x918) [VECTOR3] m_bHasGun : 0x924 (0x924) [INT] m_vecGunCrosshair : 0x8dc (0x8dc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bHeadlightIsOn : 0x9e0 (0x9e0) [INT] DT_PropVehicleChoreoGeneric DT_DynamicProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x8b4 (0x8b4) [INT] m_bEnterAnimOn : 0x8bc (0x8bc) [INT] m_bExitAnimOn : 0x8bd (0x8bd) [INT] m_vecEyeExitEndpoint : 0x8c0 (0x8c0) [VECTOR3] m_vehicleView.bClampEyeAngles : 0x94c (0x94c) [INT] m_vehicleView.flPitchCurveZero : 0x950 (0x950) [FLOAT] m_vehicleView.flPitchCurveLinear : 0x954 (0x954) [FLOAT] m_vehicleView.flRollCurveZero : 0x958 (0x958) [FLOAT] m_vehicleView.flRollCurveLinear : 0x95c (0x95c) [FLOAT] m_vehicleView.flFOV : 0x960 (0x960) [FLOAT] m_vehicleView.flYawMin : 0x964 (0x964) [FLOAT] m_vehicleView.flYawMax : 0x968 (0x968) [FLOAT] m_vehicleView.flPitchMin : 0x96c (0x96c) [FLOAT] m_vehicleView.flPitchMax : 0x970 (0x970) [FLOAT] DT_TEWorldDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nIndex : 0x1c (0x1c) [INT] DT_TESpriteSpray DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecDirection : 0x1c (0x1c) [VECTOR3] m_nModelIndex : 0x28 (0x28) [INT] m_fNoise : 0x30 (0x30) [FLOAT] m_nCount : 0x34 (0x34) [INT] m_nSpeed : 0x2c (0x2c) [INT] DT_TESprite DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nModelIndex : 0x1c (0x1c) [INT] m_fScale : 0x20 (0x20) [FLOAT] m_nBrightness : 0x24 (0x24) [INT] DT_TESparks DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nMagnitude : 0x1c (0x1c) [INT] m_nTrailLength : 0x20 (0x20) [INT] m_vecDir : 0x24 (0x24) [VECTOR3] DT_TESmoke DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nModelIndex : 0x1c (0x1c) [INT] m_fScale : 0x20 (0x20) [FLOAT] m_nFrameRate : 0x24 (0x24) [INT] DT_TEShowLine DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecEnd : 0x1c (0x1c) [VECTOR3] DT_TEProjectedDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_angRotation : 0x1c (0x1c) [VECTOR3] m_flDistance : 0x28 (0x28) [FLOAT] m_nIndex : 0x2c (0x2c) [INT] DT_TEPlayerDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x14 (0x14) [VECTOR3] m_nEntity : 0x20 (0x20) [INT] m_nPlayer : 0x10 (0x10) [INT] DT_TEPhysicsProp DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_angRotation[0] : 0x1c (0x1c) [FLOAT] m_angRotation[1] : 0x20 (0x20) [FLOAT] m_angRotation[2] : 0x24 (0x24) [FLOAT] m_vecVelocity : 0x28 (0x28) [VECTOR3] m_nModelIndex : 0x34 (0x34) [INT] m_nFlags : 0x3c (0x3c) [INT] m_nSkin : 0x38 (0x38) [INT] m_nEffects : 0x40 (0x40) [INT] DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] DT_TEMuzzleFlash DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecAngles : 0x1c (0x1c) [VECTOR3] m_flScale : 0x28 (0x28) [FLOAT] m_nType : 0x2c (0x2c) [INT] DT_TELargeFunnel DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nModelIndex : 0x1c (0x1c) [INT] m_nReversed : 0x20 (0x20) [INT] DT_TEKillPlayerAttachments DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_nPlayer : 0x10 (0x10) [INT] DT_TEImpact DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecNormal : 0x1c (0x1c) [VECTOR3] m_iType : 0x28 (0x28) [INT] m_ucFlags : 0x2c (0x2c) [INT] DT_TEGlowSprite DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nModelIndex : 0x1c (0x1c) [INT] m_fScale : 0x20 (0x20) [FLOAT] m_fLife : 0x24 (0x24) [FLOAT] m_nBrightness : 0x28 (0x28) [INT] DT_TEShatterSurface DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecAngles : 0x1c (0x1c) [VECTOR3] m_vecForce : 0x28 (0x28) [VECTOR3] m_vecForcePos : 0x34 (0x34) [VECTOR3] m_flWidth : 0x40 (0x40) [FLOAT] m_flHeight : 0x44 (0x44) [FLOAT] m_flShardSize : 0x48 (0x48) [FLOAT] m_nSurfaceType : 0x50 (0x50) [INT] m_uchFrontColor[0] : 0x54 (0x54) [INT] m_uchFrontColor[1] : 0x55 (0x55) [INT] m_uchFrontColor[2] : 0x56 (0x56) [INT] m_uchBackColor[0] : 0x57 (0x57) [INT] m_uchBackColor[1] : 0x58 (0x58) [INT] m_uchBackColor[2] : 0x59 (0x59) [INT] DT_TEFootprintDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecDirection : 0x1c (0x1c) [VECTOR3] m_nEntity : 0x34 (0x34) [INT] m_nIndex : 0x38 (0x38) [INT] m_chMaterialType : 0x3c (0x3c) [INT] DT_TEFizz DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_nEntity : 0x10 (0x10) [INT] m_nModelIndex : 0x14 (0x14) [INT] m_nDensity : 0x18 (0x18) [INT] m_nCurrent : 0x1c (0x1c) [INT] DT_TEExplosion DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nModelIndex : 0x1c (0x1c) [INT] m_fScale : 0x20 (0x20) [FLOAT] m_nFrameRate : 0x24 (0x24) [INT] m_nFlags : 0x28 (0x28) [INT] m_vecNormal : 0x2c (0x2c) [VECTOR3] m_chMaterialType : 0x38 (0x38) [INT] m_nRadius : 0x3c (0x3c) [INT] m_nMagnitude : 0x40 (0x40) [INT] DT_TEEnergySplash m_vecPos : 0x10 (0x10) [VECTOR3] m_vecDir : 0x1c (0x1c) [VECTOR3] m_bExplosive : 0x28 (0x28) [INT] DT_TEEffectDispatch DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] DT_EffectData m_vOrigin[0] : 0x0 (0x10) [FLOAT] m_vOrigin[1] : 0x4 (0x14) [FLOAT] m_vOrigin[2] : 0x8 (0x18) [FLOAT] m_vStart[0] : 0xc (0x1c) [FLOAT] m_vStart[1] : 0x10 (0x20) [FLOAT] m_vStart[2] : 0x14 (0x24) [FLOAT] m_vAngles : 0x24 (0x34) [VECTOR3] m_vNormal : 0x18 (0x28) [VECTOR3] m_fFlags : 0x30 (0x40) [INT] m_flMagnitude : 0x3c (0x4c) [FLOAT] m_flScale : 0x38 (0x48) [FLOAT] m_nAttachmentIndex : 0x44 (0x54) [INT] m_nSurfaceProp : 0x48 (0x58) [INT] m_iEffectName : 0x88 (0x98) [INT] m_nMaterial : 0x4c (0x5c) [INT] m_nDamageType : 0x50 (0x60) [INT] m_nHitBox : 0x54 (0x64) [INT] entindex : 0x0 (0x10) [INT] m_nColor : 0x58 (0x68) [INT] m_flRadius : 0x40 (0x50) [FLOAT] m_bCustomColors : 0x59 (0x69) [INT] m_CustomColors.m_vecColor1 : 0x5c (0x6c) [VECTOR3] m_CustomColors.m_vecColor2 : 0x68 (0x78) [VECTOR3] m_bControlPoint1 : 0x74 (0x84) [INT] m_ControlPoint1.m_eParticleAttachment : 0x78 (0x88) [INT] m_ControlPoint1.m_vecOffset[0] : 0x7c (0x8c) [FLOAT] m_ControlPoint1.m_vecOffset[1] : 0x80 (0x90) [FLOAT] m_ControlPoint1.m_vecOffset[2] : 0x84 (0x94) [FLOAT] m_EffectData : 0x10 (0x10) [TABLE] DT_TEDynamicLight DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] r : 0x20 (0x20) [INT] g : 0x24 (0x24) [INT] b : 0x28 (0x28) [INT] exponent : 0x2c (0x2c) [INT] m_fRadius : 0x1c (0x1c) [FLOAT] m_fTime : 0x30 (0x30) [FLOAT] m_fDecay : 0x34 (0x34) [FLOAT] DT_TEDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecStart : 0x1c (0x1c) [VECTOR3] m_nEntity : 0x28 (0x28) [INT] m_nHitbox : 0x2c (0x2c) [INT] m_nIndex : 0x30 (0x30) [INT] DT_TEClientProjectile DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecVelocity : 0x1c (0x1c) [VECTOR3] m_nModelIndex : 0x28 (0x28) [INT] m_nLifeTime : 0x2c (0x2c) [INT] m_hOwner : 0x30 (0x30) [INT] DT_TEBubbleTrail DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecMins : 0x10 (0x10) [VECTOR3] m_vecMaxs : 0x1c (0x1c) [VECTOR3] m_nModelIndex : 0x2c (0x2c) [INT] m_flWaterZ : 0x28 (0x28) [FLOAT] m_nCount : 0x30 (0x30) [INT] m_fSpeed : 0x34 (0x34) [FLOAT] DT_TEBubbles DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecMins : 0x10 (0x10) [VECTOR3] m_vecMaxs : 0x1c (0x1c) [VECTOR3] m_nModelIndex : 0x2c (0x2c) [INT] m_fHeight : 0x28 (0x28) [FLOAT] m_nCount : 0x30 (0x30) [INT] m_fSpeed : 0x34 (0x34) [FLOAT] DT_TEBSPDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nEntity : 0x1c (0x1c) [INT] m_nIndex : 0x20 (0x20) [INT] DT_TEBreakModel DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_angRotation[0] : 0x1c (0x1c) [FLOAT] m_angRotation[1] : 0x20 (0x20) [FLOAT] m_angRotation[2] : 0x24 (0x24) [FLOAT] m_vecSize : 0x28 (0x28) [VECTOR3] m_vecVelocity : 0x34 (0x34) [VECTOR3] m_nModelIndex : 0x44 (0x44) [INT] m_nRandomization : 0x40 (0x40) [INT] m_nCount : 0x48 (0x48) [INT] m_fTime : 0x4c (0x4c) [FLOAT] m_nFlags : 0x50 (0x50) [INT] DT_TEBloodStream DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecDirection : 0x1c (0x1c) [VECTOR3] r : 0x28 (0x28) [INT] g : 0x2c (0x2c) [INT] b : 0x30 (0x30) [INT] a : 0x34 (0x34) [INT] m_nAmount : 0x38 (0x38) [INT] DT_TEBloodSprite m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecDirection : 0x1c (0x1c) [VECTOR3] r : 0x28 (0x28) [INT] g : 0x2c (0x2c) [INT] b : 0x30 (0x30) [INT] a : 0x34 (0x34) [INT] m_nSprayModel : 0x3c (0x3c) [INT] m_nDropModel : 0x38 (0x38) [INT] m_nSize : 0x40 (0x40) [INT] DT_TEBeamSpline m_nPoints : 0xd0 (0xd0) [INT] m_vecPoints[0] : 0x10 (0x10) [VECTOR3] m_vecPoints : 0x0 (0x0) [ARRAY] DT_TEBeamRingPoint DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_vecCenter : 0x4c (0x4c) [VECTOR3] m_flStartRadius : 0x58 (0x58) [FLOAT] m_flEndRadius : 0x5c (0x5c) [FLOAT] DT_TEBeamRing DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_nStartEntity : 0x4c (0x4c) [INT] m_nEndEntity : 0x50 (0x50) [INT] DT_TEBeamPoints DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_vecStartPoint : 0x4c (0x4c) [VECTOR3] m_vecEndPoint : 0x58 (0x58) [VECTOR3] DT_TEBeamLaser DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_nStartEntity : 0x4c (0x4c) [INT] m_nEndEntity : 0x50 (0x50) [INT] DT_TEBeamFollow DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_iEntIndex : 0x4c (0x4c) [INT] DT_TEBeamEnts DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_nStartEntity : 0x4c (0x4c) [INT] m_nEndEntity : 0x50 (0x50) [INT] DT_TEBeamEntPoint DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_nStartEntity : 0x4c (0x4c) [INT] m_nEndEntity : 0x50 (0x50) [INT] m_vecStartPoint : 0x54 (0x54) [VECTOR3] m_vecEndPoint : 0x60 (0x60) [VECTOR3] DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] DT_TEArmorRicochet DT_TEMetalSparks m_vecPos : 0x10 (0x10) [VECTOR3] m_vecDir : 0x1c (0x1c) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_TEMetalSparks m_vecPos : 0x10 (0x10) [VECTOR3] m_vecDir : 0x1c (0x1c) [VECTOR3] DT_ProxyToggle DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_ProxyToggle_ProxiedData m_WithProxy : 0x540 (0x540) [INT] blah : 0x0 (0x0) [TABLE] DT_TestTraceline m_clrRender : 0x4c (0x4c) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation[0] : 0x360 (0x360) [FLOAT] m_angRotation[1] : 0x364 (0x364) [FLOAT] m_angRotation[2] : 0x368 (0x368) [FLOAT] moveparent : 0x1ac (0x1ac) [INT] DT_Tesla DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SoundName : 0x568 (0x568) [STRING] m_iszSpriteName : 0x5a8 (0x5a8) [STRING] DT_TeamTrainWatcher DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flTotalProgress : 0x540 (0x540) [FLOAT] m_iTrainSpeedLevel : 0x548 (0x548) [INT] m_flRecedeTime : 0x550 (0x550) [FLOAT] m_nNumCappers : 0x558 (0x558) [INT] m_hGlowEnt : 0x560 (0x560) [INT] DT_BaseTeamObjectiveResource m_iTimerToShowInHUD : 0x540 (0x540) [INT] m_iStopWatchTimer : 0x544 (0x544) [INT] m_iNumControlPoints : 0x548 (0x548) [INT] m_bPlayingMiniRounds : 0x550 (0x550) [INT] m_bControlPointsReset : 0x551 (0x551) [INT] m_iUpdateCapHudParity : 0x554 (0x554) [INT] m_vCPPositions[0] : 0x55c (0x55c) [VECTOR3] m_vCPPositions : 0x0 (0x0) [ARRAY] m_bCPIsVisible m_bCPIsVisible : 0x5bc (0x5bc) [TABLE] m_flLazyCapPerc m_flLazyCapPerc : 0x5c4 (0x5c4) [TABLE] m_iTeamIcons m_iTeamIcons : 0x604 (0x604) [TABLE] m_iTeamOverlays m_iTeamOverlays : 0x704 (0x704) [TABLE] m_iTeamReqCappers m_iTeamReqCappers : 0x804 (0x804) [TABLE] m_flTeamCapTime m_flTeamCapTime : 0x904 (0x904) [TABLE] m_iPreviousPoints m_iPreviousPoints : 0xa04 (0xa04) [TABLE] m_bTeamCanCap m_bTeamCanCap : 0xd04 (0xd04) [TABLE] m_iTeamBaseIcons m_iTeamBaseIcons : 0xd44 (0xd44) [TABLE] m_iBaseControlPoints m_iBaseControlPoints : 0xdc4 (0xdc4) [TABLE] m_bInMiniRound m_bInMiniRound : 0xe44 (0xe44) [TABLE] m_iWarnOnCap m_iWarnOnCap : 0xe4c (0xe4c) [TABLE] m_iszWarnSound[0] : 0xe6c (0xe6c) [STRING] m_iszWarnSound : 0x0 (0x0) [ARRAY] m_flPathDistance m_flPathDistance : 0x1664 (0x1664) [TABLE] m_iCPGroup m_iCPGroup : 0x1684 (0x1684) [TABLE] m_bCPLocked m_bCPLocked : 0x16a4 (0x16a4) [TABLE] m_nNumNodeHillData m_nNumNodeHillData : 0x1934 (0x1934) [TABLE] m_flNodeHillData m_flNodeHillData : 0x1944 (0x1944) [TABLE] m_bTrackAlarm m_bTrackAlarm : 0x19f8 (0x19f8) [TABLE] m_flUnlockTimes m_flUnlockTimes : 0x16ac (0x16ac) [TABLE] m_bHillIsDownhill m_bHillIsDownhill : 0x19fc (0x19fc) [TABLE] m_flCPTimerTimes m_flCPTimerTimes : 0x16ec (0x16ec) [TABLE] m_iNumTeamMembers m_iNumTeamMembers : 0x172c (0x172c) [TABLE] m_iCappingTeam m_iCappingTeam : 0x182c (0x182c) [TABLE] m_iTeamInZone m_iTeamInZone : 0x184c (0x184c) [TABLE] m_bBlocked m_bBlocked : 0x186c (0x186c) [TABLE] m_iOwner m_iOwner : 0x1874 (0x1874) [TABLE] m_bCPCapRateScalesWithPlayers m_bCPCapRateScalesWithPlayers : 0x1894 (0x1894) [TABLE] m_pszCapLayoutInHUD : 0x1904 (0x1904) [STRING] m_flCustomPositionX : 0x192c (0x192c) [FLOAT] m_flCustomPositionY : 0x1930 (0x1930) [FLOAT] DT_Team m_iTeamNum : 0x588 (0x588) [INT] m_iScore : 0x574 (0x574) [INT] m_iRoundsWon : 0x578 (0x578) [INT] m_szTeamname : 0x554 (0x554) [STRING] player_array_element : 0x0 (0x0) [INT] "player_array" : 0x0 (0x0) [ARRAY] DT_Sun m_clrRender : 0x4c (0x4c) [INT] m_clrOverlay : 0x690 (0x690) [INT] m_vDirection : 0x69c (0x69c) [VECTOR3] m_bOn : 0x6a8 (0x6a8) [INT] m_nSize : 0x694 (0x694) [INT] m_nOverlaySize : 0x698 (0x698) [INT] m_nMaterial : 0x6ac (0x6ac) [INT] m_nOverlayMaterial : 0x6b0 (0x6b0) [INT] HDRColorScale : 0x0 (0x0) [FLOAT] DT_SteamJet DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpreadSpeed : 0x628 (0x628) [FLOAT] m_Speed : 0x62c (0x62c) [FLOAT] m_StartSize : 0x630 (0x630) [FLOAT] m_EndSize : 0x634 (0x634) [FLOAT] m_Rate : 0x638 (0x638) [FLOAT] m_JetLength : 0x63c (0x63c) [FLOAT] m_bEmit : 0x640 (0x640) [INT] m_bFaceLeft : 0x648 (0x648) [INT] m_nType : 0x644 (0x644) [INT] m_spawnflags : 0x64c (0x64c) [INT] m_flRollSpeed : 0x650 (0x650) [FLOAT] DT_ParticlePerformanceMonitor DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bMeasurePerf : 0x53e (0x53e) [INT] m_bDisplayPerf : 0x53d (0x53d) [INT] DT_SpotlightEnd DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flLightScale : 0x540 (0x540) [FLOAT] m_Radius : 0x544 (0x544) [FLOAT] DT_DustTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpawnRate : 0x628 (0x628) [FLOAT] m_Color : 0x62c (0x62c) [VECTOR3] m_ParticleLifetime : 0x63c (0x63c) [FLOAT] m_StopEmitTime : 0x644 (0x644) [FLOAT] m_MinSpeed : 0x648 (0x648) [FLOAT] m_MaxSpeed : 0x64c (0x64c) [FLOAT] m_MinDirectedSpeed : 0x650 (0x650) [FLOAT] m_MaxDirectedSpeed : 0x654 (0x654) [FLOAT] m_StartSize : 0x658 (0x658) [FLOAT] m_EndSize : 0x65c (0x65c) [FLOAT] m_SpawnRadius : 0x660 (0x660) [FLOAT] m_bEmit : 0x670 (0x670) [INT] m_Opacity : 0x638 (0x638) [FLOAT] DT_FireTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nAttachment : 0x628 (0x628) [INT] m_flLifetime : 0x62c (0x62c) [FLOAT] DT_SporeTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSpawnRate : 0x630 (0x630) [FLOAT] m_vecEndColor : 0x624 (0x624) [VECTOR3] m_flParticleLifetime : 0x634 (0x634) [FLOAT] m_flStartSize : 0x638 (0x638) [FLOAT] m_flEndSize : 0x63c (0x63c) [FLOAT] m_flSpawnRadius : 0x640 (0x640) [FLOAT] m_bEmit : 0x650 (0x650) [INT] DT_SporeExplosion DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSpawnRate : 0x628 (0x628) [FLOAT] m_flParticleLifetime : 0x62c (0x62c) [FLOAT] m_flStartSize : 0x630 (0x630) [FLOAT] m_flEndSize : 0x634 (0x634) [FLOAT] m_flSpawnRadius : 0x638 (0x638) [FLOAT] m_bEmit : 0x640 (0x640) [INT] m_bDontRemove : 0x641 (0x641) [INT] DT_RocketTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpawnRate : 0x628 (0x628) [FLOAT] m_StartColor : 0x62c (0x62c) [VECTOR3] m_EndColor : 0x638 (0x638) [VECTOR3] m_ParticleLifetime : 0x648 (0x648) [FLOAT] m_StopEmitTime : 0x64c (0x64c) [FLOAT] m_MinSpeed : 0x650 (0x650) [FLOAT] m_MaxSpeed : 0x654 (0x654) [FLOAT] m_StartSize : 0x658 (0x658) [FLOAT] m_EndSize : 0x65c (0x65c) [FLOAT] m_SpawnRadius : 0x660 (0x660) [FLOAT] m_bEmit : 0x670 (0x670) [INT] m_nAttachment : 0x674 (0x674) [INT] m_Opacity : 0x644 (0x644) [FLOAT] m_bDamaged : 0x671 (0x671) [INT] m_flFlareScale : 0x684 (0x684) [FLOAT] DT_SmokeTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpawnRate : 0x628 (0x628) [FLOAT] m_StartColor : 0x62c (0x62c) [VECTOR3] m_EndColor : 0x638 (0x638) [VECTOR3] m_ParticleLifetime : 0x648 (0x648) [FLOAT] m_StopEmitTime : 0x64c (0x64c) [FLOAT] m_MinSpeed : 0x650 (0x650) [FLOAT] m_MaxSpeed : 0x654 (0x654) [FLOAT] m_MinDirectedSpeed : 0x658 (0x658) [FLOAT] m_MaxDirectedSpeed : 0x65c (0x65c) [FLOAT] m_StartSize : 0x660 (0x660) [FLOAT] m_EndSize : 0x664 (0x664) [FLOAT] m_SpawnRadius : 0x668 (0x668) [FLOAT] m_bEmit : 0x678 (0x678) [INT] m_nAttachment : 0x67c (0x67c) [INT] m_Opacity : 0x644 (0x644) [FLOAT] DT_SmokeStack DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpreadSpeed : 0x678 (0x678) [FLOAT] m_Speed : 0x67c (0x67c) [FLOAT] m_StartSize : 0x680 (0x680) [FLOAT] m_EndSize : 0x684 (0x684) [FLOAT] m_Rate : 0x688 (0x688) [FLOAT] m_JetLength : 0x68c (0x68c) [FLOAT] m_bEmit : 0x690 (0x690) [INT] m_flBaseSpread : 0x694 (0x694) [FLOAT] m_flTwist : 0x6e8 (0x6e8) [FLOAT] m_flRollSpeed : 0x724 (0x724) [FLOAT] m_iMaterialModel : 0x6ec (0x6ec) [INT] m_AmbientLight.m_vPos : 0x698 (0x698) [VECTOR3] m_AmbientLight.m_vColor : 0x6a4 (0x6a4) [VECTOR3] m_AmbientLight.m_flIntensity : 0x6b0 (0x6b0) [FLOAT] m_DirLight.m_vPos : 0x6b4 (0x6b4) [VECTOR3] m_DirLight.m_vColor : 0x6c0 (0x6c0) [VECTOR3] m_DirLight.m_flIntensity : 0x6cc (0x6cc) [FLOAT] m_vWind : 0x6dc (0x6dc) [VECTOR3] DT_SlideshowDisplay DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bEnabled : 0x53d (0x53d) [INT] m_szDisplayText : 0x53e (0x53e) [STRING] m_szSlideshowDirectory : 0x5be (0x5be) [STRING] m_chCurrentSlideLists m_chCurrentSlideLists : 0x654 (0x654) [TABLE] m_fMinSlideTime : 0x66c (0x66c) [FLOAT] m_fMaxSlideTime : 0x670 (0x670) [FLOAT] m_iCycleType : 0x678 (0x678) [INT] m_bNoListRepeats : 0x67c (0x67c) [INT] DT_ShadowControl DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_shadowDirection : 0x540 (0x540) [VECTOR3] m_shadowColor : 0x54c (0x54c) [INT] m_flShadowMaxDist : 0x550 (0x550) [FLOAT] m_bDisableShadows : 0x554 (0x554) [INT] DT_SceneEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSceneStringIndex : 0x550 (0x550) [INT] m_bIsPlayingBack : 0x544 (0x544) [INT] m_bPaused : 0x545 (0x545) [INT] m_bMultiplayer : 0x546 (0x546) [INT] m_flForceClientTime : 0x54c (0x54c) [FLOAT] _ST_m_hActorList_16 _LPT_m_hActorList_16 lengthprop16 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_hActorList : 0x0 (0x0) [TABLE] DT_RopeKeyframe m_iRopeMaterialModelIndex : 0x57c (0x57c) [INT] m_hStartPoint : 0x804 (0x804) [INT] m_hEndPoint : 0x808 (0x808) [INT] m_iStartAttachment : 0x80c (0x80c) [INT] m_iEndAttachment : 0x80e (0x80e) [INT] m_fLockedPoints : 0x820 (0x820) [INT] m_Slack : 0x818 (0x818) [INT] m_RopeLength : 0x814 (0x814) [INT] m_RopeFlags : 0x578 (0x578) [INT] m_TextureScale : 0x81c (0x81c) [FLOAT] m_nSegments : 0x800 (0x800) [INT] m_bConstrainBetweenEndpoints : 0x8a8 (0x8a8) [INT] m_Subdiv : 0x810 (0x810) [INT] m_Width : 0x824 (0x824) [FLOAT] m_flScrollSpeed : 0x574 (0x574) [FLOAT] m_vecOrigin : 0x354 (0x354) [VECTOR3] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] DT_RagdollManager m_iCurrentMaxRagdollCount : 0x540 (0x540) [INT] DT_PropVehicleDriveable DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x898 (0x898) [INT] m_nSpeed : 0x89c (0x89c) [INT] m_nRPM : 0x8a0 (0x8a0) [INT] m_flThrottle : 0x8a4 (0x8a4) [FLOAT] m_nBoostTimeLeft : 0x8a8 (0x8a8) [INT] m_nHasBoost : 0x8ac (0x8ac) [INT] m_nScannerDisabledWeapons : 0x8b0 (0x8b0) [INT] m_nScannerDisabledVehicle : 0x8b4 (0x8b4) [INT] m_bEnterAnimOn : 0x8d4 (0x8d4) [INT] m_bExitAnimOn : 0x8d5 (0x8d5) [INT] m_bUnableToFire : 0x925 (0x925) [INT] m_vecEyeExitEndpoint : 0x918 (0x918) [VECTOR3] m_bHasGun : 0x924 (0x924) [INT] m_vecGunCrosshair : 0x8dc (0x8dc) [VECTOR3] DT_PhysicsPropMultiplayer DT_PhysicsProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bAwake : 0x891 (0x891) [INT] baseclass : 0x0 (0x0) [TABLE] m_iPhysicsMode : 0x898 (0x898) [INT] m_fMass : 0x89c (0x89c) [FLOAT] m_collisionMins : 0x8a0 (0x8a0) [VECTOR3] m_collisionMaxs : 0x8ac (0x8ac) [VECTOR3] DT_PhysBoxMultiplayer DT_PhysBox DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_mass : 0x540 (0x540) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_iPhysicsMode : 0x548 (0x548) [INT] m_fMass : 0x54c (0x54c) [FLOAT] DT_BasePropDoor DT_DynamicProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT] baseclass : 0x0 (0x0) [TABLE] DT_DynamicProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT] DT_PointCommentaryNode DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bActive : 0x891 (0x891) [INT] m_flStartTime : 0x894 (0x894) [FLOAT] m_iszCommentaryFile : 0x898 (0x898) [STRING] m_iszCommentaryFileNoHDR : 0x99c (0x99c) [STRING] m_iszSpeakers : 0xaa0 (0xaa0) [STRING] m_iNodeNumber : 0xba0 (0xba0) [INT] m_iNodeNumberMax : 0xba4 (0xba4) [INT] m_hViewPosition : 0xbac (0xbac) [INT] DT_PointCamera DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_FOV : 0x540 (0x540) [FLOAT] m_Resolution : 0x544 (0x544) [FLOAT] m_bFogEnable : 0x548 (0x548) [INT] m_FogColor : 0x549 (0x549) [INT] m_flFogStart : 0x550 (0x550) [FLOAT] m_flFogEnd : 0x554 (0x554) [FLOAT] m_flFogMaxDensity : 0x558 (0x558) [FLOAT] m_bActive : 0x55c (0x55c) [INT] m_bUseScreenAspectRatio : 0x55d (0x55d) [INT] DT_PlayerResource m_iPing m_iPing : 0x5cc (0x5cc) [TABLE] m_iScore m_iScore : 0x654 (0x654) [TABLE] m_iDeaths m_iDeaths : 0x6dc (0x6dc) [TABLE] m_bConnected m_bConnected : 0x764 (0x764) [TABLE] m_iTeam m_iTeam : 0x788 (0x788) [TABLE] m_bAlive m_bAlive : 0x810 (0x810) [TABLE] m_iHealth m_iHealth : 0x834 (0x834) [TABLE] m_iAccountID m_iAccountID : 0x93c (0x93c) [TABLE] m_bValid m_bValid : 0x9c4 (0x9c4) [TABLE] m_iUserID m_iUserID : 0x9e8 (0x9e8) [TABLE] DT_Plasma DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flStartScale : 0x540 (0x540) [FLOAT] m_flScale : 0x544 (0x544) [FLOAT] m_flScaleTime : 0x548 (0x548) [FLOAT] m_nFlags : 0x54c (0x54c) [INT] m_nPlasmaModelIndex : 0x550 (0x550) [INT] m_nPlasmaModelIndex2 : 0x554 (0x554) [INT] m_nGlowModelIndex : 0x558 (0x558) [INT] DT_PhysMagnet DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_PhysicsProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bAwake : 0x891 (0x891) [INT] DT_PhysBox DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_mass : 0x540 (0x540) [FLOAT] DT_ParticleSystem m_vecOrigin : 0x354 (0x354) [VECTOR3] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] m_angRotation : 0x360 (0x360) [VECTOR3] m_iEffectIndex : 0x540 (0x540) [INT] m_bActive : 0x544 (0x544) [INT] m_flStartTime : 0x548 (0x548) [FLOAT] m_hControlPointEnts m_hControlPointEnts : 0x54c (0x54c) [TABLE] m_iControlPointParents m_iControlPointParents : 0x648 (0x648) [TABLE] m_bWeatherEffect : 0x687 (0x687) [INT] DT_ParticleSmokeGrenade DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSpawnTime : 0x638 (0x638) [FLOAT] m_FadeStartTime : 0x63c (0x63c) [FLOAT] m_FadeEndTime : 0x640 (0x640) [FLOAT] m_CurrentStage : 0x628 (0x628) [INT] DT_ParticleFire m_vOrigin : 0x630 (0x630) [VECTOR3] m_vDirection : 0x63c (0x63c) [VECTOR3] DT_MovieExplosion DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_MaterialModifyControl DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_szMaterialName : 0x53d (0x53d) [STRING] m_szMaterialVar : 0x63c (0x63c) [STRING] m_szMaterialVarValue : 0x73b (0x73b) [STRING] m_iFrameStart : 0x844 (0x844) [INT] m_iFrameEnd : 0x848 (0x848) [INT] m_bWrap : 0x84c (0x84c) [INT] m_flFramerate : 0x850 (0x850) [FLOAT] m_bNewAnimCommandsSemaphore : 0x854 (0x854) [INT] m_flFloatLerpStartValue : 0x858 (0x858) [FLOAT] m_flFloatLerpEndValue : 0x85c (0x85c) [FLOAT] m_flFloatLerpTransitionTime : 0x860 (0x860) [FLOAT] m_bFloatLerpWrap : 0x864 (0x864) [INT] m_nModifyMode : 0x86c (0x86c) [INT] DT_LightGlow m_clrRender : 0x4c (0x4c) [INT] m_nHorizontalSize : 0x540 (0x540) [INT] m_nVerticalSize : 0x544 (0x544) [INT] m_nMinDist : 0x548 (0x548) [INT] m_nMaxDist : 0x54c (0x54c) [INT] m_nOuterMaxDist : 0x550 (0x550) [INT] m_spawnflags : 0x554 (0x554) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] moveparent : 0x1ac (0x1ac) [INT] m_flGlowProxySize : 0x624 (0x624) [FLOAT] HDRColorScale : 0x0 (0x0) [FLOAT] DT_InfoOverlayAccessor m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] m_iOverlayID : 0x540 (0x540) [INT] DT_TEGaussExplosion DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nType : 0x1c (0x1c) [INT] m_vecDirection : 0x20 (0x20) [VECTOR3] DT_FuncTrackTrain DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_FuncSmokeVolume DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_Color1 : 0x628 (0x628) [INT] m_Color2 : 0x62c (0x62c) [INT] m_MaterialName : 0x630 (0x630) [STRING] m_ParticleDrawWidth : 0x730 (0x730) [FLOAT] m_ParticleSpacingDistance : 0x734 (0x734) [FLOAT] m_DensityRampSpeed : 0x738 (0x738) [FLOAT] m_RotationSpeed : 0x73c (0x73c) [FLOAT] m_MovementSpeed : 0x740 (0x740) [FLOAT] m_Density : 0x744 (0x744) [FLOAT] m_spawnflags : 0x748 (0x748) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] DT_FuncRotating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation[0] : 0x360 (0x360) [FLOAT] m_angRotation[1] : 0x364 (0x364) [FLOAT] m_angRotation[2] : 0x368 (0x368) [FLOAT] m_flSimulationTime : 0x5c (0x5c) [INT] DT_FuncReflectiveGlass DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_FuncOccluder DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bActive : 0x544 (0x544) [INT] m_nOccluderIndex : 0x540 (0x540) [INT] DT_Func_LOD DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_fDisappearDist : 0x540 (0x540) [FLOAT] DT_TEDust DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flSize : 0x1c (0x1c) [FLOAT] m_flSpeed : 0x20 (0x20) [FLOAT] m_vecDirection : 0x24 (0x24) [VECTOR3] DT_Func_Dust m_Color : 0x53d (0x53d) [INT] m_SpawnRate : 0x544 (0x544) [INT] m_flSizeMin : 0x548 (0x548) [FLOAT] m_flSizeMax : 0x54c (0x54c) [FLOAT] m_LifetimeMin : 0x554 (0x554) [INT] m_LifetimeMax : 0x558 (0x558) [INT] m_DustFlags : 0x564 (0x564) [INT] m_SpeedMax : 0x550 (0x550) [INT] m_DistMax : 0x55c (0x55c) [INT] m_nModelIndex : 0x80 (0x80) [INT] m_FallSpeed : 0x560 (0x560) [FLOAT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] DT_FuncConveyor DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flConveyorSpeed : 0x540 (0x540) [FLOAT] DT_BreakableSurface DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nNumWide : 0x544 (0x544) [INT] m_nNumHigh : 0x548 (0x548) [INT] m_flPanelWidth : 0x54c (0x54c) [FLOAT] m_flPanelHeight : 0x550 (0x550) [FLOAT] m_vNormal : 0x554 (0x554) [VECTOR3] m_vCorner : 0x560 (0x560) [VECTOR3] m_bIsBroken : 0x56c (0x56c) [INT] m_nSurfaceType : 0x570 (0x570) [INT] m_RawPanelBitVec m_RawPanelBitVec : 0x594 (0x594) [TABLE] DT_FuncAreaPortalWindow DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeStartDist : 0x540 (0x540) [FLOAT] m_flFadeDist : 0x544 (0x544) [FLOAT] m_flTranslucencyLimit : 0x548 (0x548) [FLOAT] m_iBackgroundModelIndex : 0x54c (0x54c) [INT] DT_CFish m_poolOrigin : 0x8f4 (0x8f4) [VECTOR3] m_x : 0x8dc (0x8dc) [FLOAT] m_y : 0x8e0 (0x8e0) [FLOAT] m_z : 0x8e4 (0x8e4) [FLOAT] m_angle : 0x8ec (0x8ec) [FLOAT] m_nModelIndex : 0x80 (0x80) [INT] m_lifeState : 0x95 (0x95) [INT] m_waterLevel : 0x900 (0x900) [FLOAT] DT_EntityFlame DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hEntAttached : 0x544 (0x544) [INT] DT_FireSmoke DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flStartScale : 0x540 (0x540) [FLOAT] m_flScale : 0x544 (0x544) [FLOAT] m_flScaleTime : 0x548 (0x548) [FLOAT] m_nFlags : 0x54c (0x54c) [INT] m_nFlameModelIndex : 0x550 (0x550) [INT] m_nFlameFromAboveModelIndex : 0x554 (0x554) [INT] DT_EnvTonemapController DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseCustomAutoExposureMin : 0x53d (0x53d) [INT] m_bUseCustomAutoExposureMax : 0x53e (0x53e) [INT] m_bUseCustomBloomScale : 0x53f (0x53f) [INT] m_flCustomAutoExposureMin : 0x540 (0x540) [FLOAT] m_flCustomAutoExposureMax : 0x544 (0x544) [FLOAT] m_flCustomBloomScale : 0x548 (0x548) [FLOAT] m_flCustomBloomScaleMinimum : 0x54c (0x54c) [FLOAT] DT_EnvScreenEffect DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flDuration : 0x540 (0x540) [FLOAT] m_nType : 0x544 (0x544) [INT] DT_EnvScreenOverlay DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iszOverlayNames[0] : 0x53d (0x53d) [STRING] m_iszOverlayNames : 0x0 (0x0) [ARRAY] m_flOverlayTimes[0] : 0xf34 (0xf34) [FLOAT] m_flOverlayTimes : 0x0 (0x0) [ARRAY] m_flStartTime : 0xf5c (0xf5c) [FLOAT] m_iDesiredOverlay : 0xf60 (0xf60) [INT] m_bIsActive : 0xf64 (0xf64) [INT] DT_EnvProjectedTexture DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hTargetEntity : 0x540 (0x540) [INT] m_bState : 0x544 (0x544) [INT] m_flLightFOV : 0x548 (0x548) [FLOAT] m_bEnableShadows : 0x54c (0x54c) [INT] m_bLightOnlyTarget : 0x54d (0x54d) [INT] m_bLightWorld : 0x54e (0x54e) [INT] m_bCameraSpace : 0x54f (0x54f) [INT] m_LinearFloatLightColor : 0x550 (0x550) [VECTOR3] m_flAmbient : 0x55c (0x55c) [FLOAT] m_SpotlightTextureName : 0x568 (0x568) [STRING] m_nSpotlightTextureFrame : 0x66c (0x66c) [INT] m_flNearZ : 0x560 (0x560) [FLOAT] m_flFarZ : 0x564 (0x564) [FLOAT] m_nShadowQuality : 0x670 (0x670) [INT] DT_EnvParticleScript DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flSequenceScale : 0x978 (0x978) [FLOAT] DT_FogController m_fog.enable : 0x580 (0x580) [INT] m_fog.blend : 0x581 (0x581) [INT] m_fog.dirPrimary : 0x544 (0x544) [VECTOR3] m_fog.colorPrimary : 0x550 (0x550) [INT] m_fog.colorSecondary : 0x554 (0x554) [INT] m_fog.start : 0x560 (0x560) [FLOAT] m_fog.end : 0x564 (0x564) [FLOAT] m_fog.farz : 0x568 (0x568) [FLOAT] m_fog.maxdensity : 0x56c (0x56c) [FLOAT] m_fog.colorPrimaryLerpTo : 0x558 (0x558) [INT] m_fog.colorSecondaryLerpTo : 0x55c (0x55c) [INT] m_fog.startLerpTo : 0x570 (0x570) [FLOAT] m_fog.endLerpTo : 0x574 (0x574) [FLOAT] m_fog.lerptime : 0x578 (0x578) [FLOAT] m_fog.duration : 0x57c (0x57c) [FLOAT] DT_EntityParticleTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iMaterialName : 0x624 (0x624) [INT] DT_EntityParticleTrailInfo m_flLifetime : 0x8 (0x630) [FLOAT] m_flStartSize : 0xc (0x634) [FLOAT] m_flEndSize : 0x10 (0x638) [FLOAT] m_Info : 0x628 (0x628) [TABLE] m_hConstraintEntity : 0x63c (0x63c) [INT] DT_EntityDissolve DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flStartTime : 0x544 (0x544) [FLOAT] m_flFadeOutStart : 0x548 (0x548) [FLOAT] m_flFadeOutLength : 0x54c (0x54c) [FLOAT] m_flFadeOutModelStart : 0x550 (0x550) [FLOAT] m_flFadeOutModelLength : 0x554 (0x554) [FLOAT] m_flFadeInStart : 0x558 (0x558) [FLOAT] m_flFadeInLength : 0x55c (0x55c) [FLOAT] m_nDissolveType : 0x560 (0x560) [INT] m_vDissolverOrigin : 0x574 (0x574) [VECTOR3] m_nMagnitude : 0x580 (0x580) [INT] DT_QuadraticBeam DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_targetPosition : 0x540 (0x540) [VECTOR3] m_controlPosition : 0x54c (0x54c) [VECTOR3] m_scrollRate : 0x558 (0x558) [FLOAT] m_flWidth : 0x55c (0x55c) [FLOAT] DT_Embers DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nDensity : 0x540 (0x540) [INT] m_nLifetime : 0x544 (0x544) [INT] m_nSpeed : 0x548 (0x548) [INT] m_bEmit : 0x54c (0x54c) [INT] DT_EnvWind DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_EnvWindShared m_iMinWind : 0xc (0x54c) [INT] m_iMaxWind : 0x10 (0x550) [INT] m_iMinGust : 0x18 (0x558) [INT] m_iMaxGust : 0x1c (0x55c) [INT] m_flMinGustDelay : 0x20 (0x560) [FLOAT] m_flMaxGustDelay : 0x24 (0x564) [FLOAT] m_iGustDirChange : 0x2c (0x56c) [INT] m_iWindSeed : 0x8 (0x548) [INT] m_iInitialWindDir : 0x6c (0x5ac) [INT] m_flInitialWindSpeed : 0x70 (0x5b0) [FLOAT] m_flStartTime : 0x4 (0x544) [FLOAT] m_flGustDuration : 0x28 (0x568) [FLOAT] m_EnvWindShared : 0x540 (0x540) [TABLE] DT_Precipitation DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nPrecipType : 0x568 (0x568) [INT] DT_DynamicLight DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_Flags : 0x53d (0x53d) [INT] m_LightStyle : 0x53e (0x53e) [INT] m_Radius : 0x540 (0x540) [FLOAT] m_Exponent : 0x544 (0x544) [INT] m_InnerAngle : 0x548 (0x548) [FLOAT] m_OuterAngle : 0x54c (0x54c) [FLOAT] m_SpotRadius : 0x550 (0x550) [FLOAT] DT_ColorCorrectionVolume DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_Weight : 0x540 (0x540) [FLOAT] m_lookupFilename : 0x544 (0x544) [STRING] DT_ColorCorrection DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x540 (0x540) [VECTOR3] m_minFalloff : 0x54c (0x54c) [FLOAT] m_maxFalloff : 0x550 (0x550) [FLOAT] m_flCurWeight : 0x554 (0x554) [FLOAT] m_netLookupFilename : 0x558 (0x558) [STRING] m_bEnabled : 0x65c (0x65c) [INT] DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_BaseTempEntity DT_BasePlayer DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalPlayerExclusive DT_Local m_chAreaBits m_chAreaBits : 0x4 (0xe00) [TABLE] m_chAreaPortalBits m_chAreaPortalBits : 0x24 (0xe20) [TABLE] m_iHideHUD : 0x3c (0xe38) [INT] m_flFOVRate : 0x40 (0xe3c) [FLOAT] m_bDucked : 0x44 (0xe40) [INT] m_bDucking : 0x45 (0xe41) [INT] m_bInDuckJump : 0x46 (0xe42) [INT] m_flDucktime : 0x48 (0xe44) [FLOAT] m_flDuckJumpTime : 0x4c (0xe48) [FLOAT] m_flJumpTime : 0x50 (0xe4c) [FLOAT] m_flFallVelocity : 0x58 (0xe54) [FLOAT] m_vecPunchAngle : 0x70 (0xe6c) [VECTOR3] m_vecPunchAngleVel : 0xac (0xea8) [VECTOR3] m_bDrawViewmodel : 0xe8 (0xee4) [INT] m_bWearingSuit : 0xe9 (0xee5) [INT] m_bPoisoned : 0xea (0xee6) [INT] m_flStepSize : 0xec (0xee8) [FLOAT] m_bAllowAutoMovement : 0xf0 (0xeec) [INT] m_skybox3d.scale : 0xf8 (0xef4) [INT] m_skybox3d.origin : 0xfc (0xef8) [VECTOR3] m_skybox3d.area : 0x108 (0xf04) [INT] m_skybox3d.fog.enable : 0x14c (0xf48) [INT] m_skybox3d.fog.blend : 0x14d (0xf49) [INT] m_skybox3d.fog.dirPrimary : 0x110 (0xf0c) [VECTOR3] m_skybox3d.fog.colorPrimary : 0x11c (0xf18) [INT] m_skybox3d.fog.colorSecondary : 0x120 (0xf1c) [INT] m_skybox3d.fog.start : 0x12c (0xf28) [FLOAT] m_skybox3d.fog.end : 0x130 (0xf2c) [FLOAT] m_skybox3d.fog.maxdensity : 0x138 (0xf34) [FLOAT] m_PlayerFog.m_hCtrl : 0x154 (0xf50) [INT] m_audio.localSound[0] : 0x178 (0xf74) [VECTOR3] m_audio.localSound[1] : 0x184 (0xf80) [VECTOR3] m_audio.localSound[2] : 0x190 (0xf8c) [VECTOR3] m_audio.localSound[3] : 0x19c (0xf98) [VECTOR3] m_audio.localSound[4] : 0x1a8 (0xfa4) [VECTOR3] m_audio.localSound[5] : 0x1b4 (0xfb0) [VECTOR3] m_audio.localSound[6] : 0x1c0 (0xfbc) [VECTOR3] m_audio.localSound[7] : 0x1cc (0xfc8) [VECTOR3] m_audio.soundscapeIndex : 0x1d8 (0xfd4) [INT] m_audio.localBits : 0x1dc (0xfd8) [INT] m_audio.entIndex : 0x1e0 (0xfdc) [INT] m_Local : 0xdfc (0xdfc) [TABLE] m_vecViewOffset[0] : 0xec (0xec) [FLOAT] m_vecViewOffset[1] : 0xf0 (0xf0) [FLOAT] m_vecViewOffset[2] : 0xf4 (0xf4) [FLOAT] m_flFriction : 0x278 (0x278) [FLOAT] m_iAmmo m_iAmmo : 0xc5c (0xc5c) [TABLE] m_fOnTarget : 0x1028 (0x1028) [INT] m_nTickBase : 0x112c (0x112c) [INT] m_nNextThinkTick : 0x78 (0x78) [INT] m_hLastWeapon : 0x1140 (0x1140) [INT] m_hGroundEntity : 0x270 (0x270) [INT] m_vecVelocity[0] : 0x110 (0x110) [FLOAT] m_vecVelocity[1] : 0x114 (0x114) [FLOAT] m_vecVelocity[2] : 0x118 (0x118) [FLOAT] m_vecBaseVelocity : 0x174 (0x174) [VECTOR3] m_hConstraintEntity : 0x1060 (0x1060) [INT] m_vecConstraintCenter : 0x1064 (0x1064) [VECTOR3] m_flConstraintRadius : 0x1070 (0x1070) [FLOAT] m_flConstraintWidth : 0x1074 (0x1074) [FLOAT] m_flConstraintSpeedFactor : 0x1078 (0x1078) [FLOAT] m_flDeathTime : 0x10a0 (0x10a0) [FLOAT] m_nWaterLevel : 0x198 (0x198) [INT] m_flLaggedMovementValue : 0x127c (0x127c) [FLOAT] localdata : 0x0 (0x0) [TABLE] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xfe4) [TABLE] m_AttributeList : 0xfe4 (0xfe4) [TABLE] DT_PlayerState deadflag : 0x4 (0x1004) [INT] pl : 0x1000 (0x1000) [TABLE] m_iFOV : 0x1014 (0x1014) [INT] m_iFOVStart : 0x1018 (0x1018) [INT] m_flFOVTime : 0x101c (0x101c) [FLOAT] m_iDefaultFOV : 0x1020 (0x1020) [INT] m_hZoomOwner : 0x1024 (0x1024) [INT] m_hVehicle : 0x10ac (0x10ac) [INT] m_hUseEntity : 0x10b4 (0x10b4) [INT] m_iHealth : 0x98 (0x98) [INT] m_lifeState : 0x95 (0x95) [INT] m_iBonusProgress : 0x10bc (0x10bc) [INT] m_iBonusChallenge : 0x10c0 (0x10c0) [INT] m_flMaxspeed : 0x10b8 (0x10b8) [FLOAT] m_fFlags : 0x36c (0x36c) [INT] m_iObserverMode : 0x107c (0x107c) [INT] m_hObserverTarget : 0x1080 (0x1080) [INT] m_hViewModel[0] : 0x1158 (0x1158) [INT] m_hViewModel : 0x0 (0x0) [ARRAY] m_szLastPlaceName : 0x129c (0x129c) [STRING] _ST_m_hMyWearables_8 _LPT_m_hMyWearables_8 lengthprop8 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_hMyWearables : 0x0 (0x0) [TABLE] DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] DT_BaseDoor DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flWaveHeight : 0x540 (0x540) [FLOAT] DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] DT_BoneFollower DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_modelIndex : 0x540 (0x540) [INT] m_solidIndex : 0x544 (0x544) [INT] DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] DT_InfoLightingRelative DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hLightingLandmark : 0x540 (0x540) [INT] DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x95 (0x95) [INT] m_bPerformAvoidance : 0xdbc (0xdbc) [INT] m_bIsMoving : 0xdbd (0xdbd) [INT] m_bFadeCorpse : 0xdbe (0xdbe) [INT] m_iDeathPose : 0xdac (0xdac) [INT] m_iDeathFrame : 0xdb0 (0xdb0) [INT] m_iSpeedModRadius : 0xdb4 (0xdb4) [INT] m_iSpeedModSpeed : 0xdb8 (0xdb8) [INT] m_bSpeedModActive : 0xdbf (0xdbf) [INT] m_bImportanRagdoll : 0xdc0 (0xdc0) [INT] m_flTimePingEffect : 0xda8 (0xda8) [FLOAT] DT_WeaponIFMSteadyCam DT_WeaponIFMBaseCamera DT_WeaponIFMBase DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flRenderAspectRatio : 0xc5c (0xc5c) [FLOAT] m_flRenderFOV : 0xc60 (0xc60) [FLOAT] m_flRenderArmLength : 0xc64 (0xc64) [FLOAT] m_vecRenderPosition : 0xc68 (0xc68) [VECTOR3] m_angRenderAngles : 0xc74 (0xc74) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_WeaponIFMBaseCamera DT_WeaponIFMBase DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 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m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flRenderAspectRatio : 0xc5c (0xc5c) [FLOAT] m_flRenderFOV : 0xc60 (0xc60) [FLOAT] m_flRenderArmLength : 0xc64 (0xc64) [FLOAT] m_vecRenderPosition : 0xc68 (0xc68) [VECTOR3] m_angRenderAngles : 0xc74 (0xc74) [VECTOR3] DT_WeaponIFMBase DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] 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m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWearableRazorback DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides 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[FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) 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(0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWearableLevelableItem DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_unLevel : 0xa6c (0xa6c) [INT] DT_TFWearableCampaignItem DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_nState : 0xa6c (0xa6c) [INT] DT_TFWearableRobotArm DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponRobotArm DT_TFWeaponWrench DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hRobotArm : 0xc34 (0xc34) [INT] DT_TFWeaponWrench DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_ThrowableBreadMonster DT_TFProjectile_Throwable DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_ThrowableBrick DT_TFProjectile_Throwable DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_ThrowableRepel DT_TFProjectile_Throwable DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_Throwable DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponThrowable DT_TFWeaponJar DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flChargeBeginTime : 0xc30 (0xc30) [FLOAT] DT_WeaponSyringeGun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponKatana DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] 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m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] 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(0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bIsBloody : 0xc38 (0xc38) [INT] DT_TFWeaponSword DT_TFWeaponBaseMelee DT_TFWeaponBase 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: 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin 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0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_SniperDot DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] 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[VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flChargeStartTime : 0x560 (0x560) [FLOAT] DT_TFSniperRifleClassic DT_TFSniperRifle DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c 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(0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList 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(0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_SniperRifleLocalData m_flChargedDamage : 0xc2c (0xc2c) [FLOAT] SniperRifleLocalData : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bCharging : 0xc44 (0xc44) [INT] DT_TFSniperRifleDecap DT_TFSniperRifle DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] 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[VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponSlap DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bFirstHit : 0xc32 (0xc32) [INT] m_nNumKills : 0xc34 (0xc34) [INT] DT_TFWeaponShovel DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFShotgunBuildingRescue DT_TFShotgun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) 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[TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 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[VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 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m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFSodaPopper DT_TFScatterGun DT_TFShotgun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 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m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFShotgun_Revenge DT_TFShotgun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFScatterGun DT_TFShotgun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFShotgun_Pyro DT_TFShotgun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 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m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData 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AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 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[FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] 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m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 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_ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFShotgun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponRocketPack DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flInitLaunchTime : 0xc34 (0xc34) [FLOAT] m_flLaunchTime : 0xc38 (0xc38) [FLOAT] m_flToggleEndTime : 0xc3c (0xc3c) [FLOAT] m_bEnabled : 0xc41 (0xc41) [INT] DT_Crossbow DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flRegenerateDuration : 0xc30 (0xc30) [FLOAT] m_flLastUsedTimestamp : 0xc34 (0xc34) [FLOAT] DT_WeaponRocketLauncher_Mortar DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponRocketLauncher_AirStrike DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponRocketLauncher_DirectHit DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 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(0x0) [TABLE] DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] 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(0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponRevolver DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponDRGPomson DT_WeaponRaygun DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseNewProjectileCode : 0xc35 (0xc35) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponRaygun DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseNewProjectileCode : 0xc35 (0xc35) [INT] DT_WeaponPistol_ScoutSecondary DT_WeaponPistol_Scout DT_WeaponPistol DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponPistol_ScoutPrimary DT_WeaponPistol_Scout DT_WeaponPistol DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponPistol_Scout DT_WeaponPistol DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 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[VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] 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m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponPipebombLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 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DT_PipebombLauncherLocalData m_iPipebombCount : 0xc2c (0xc2c) [INT] m_flChargeBeginTime : 0xc54 (0xc54) [FLOAT] PipebombLauncherLocalData : 0x0 (0x0) [TABLE] DT_TFWeaponPDA_Spy DT_TFWeaponPDA DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponPDA_Engineer_Destroy DT_TFWeaponPDA DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponPDA_Engineer_Build DT_TFWeaponPDA DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponPDAExpansion_Teleporter DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponPDAExpansion_Dispenser DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponPDA DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_PasstimeGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] m_eThrowState : 0xc58 (0xc58) [INT] m_fChargeBeginTime : 0xc5c (0xc5c) [FLOAT] DT_ParticleCannon DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flChargeBeginTime : 0xc30 (0xc30) [FLOAT] m_iChargeEffect : 0xc34 (0xc34) [INT] DT_TFParachute_Secondary DT_TFParachute DT_TFWeaponBuffItem DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] 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0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] 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m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFParachute DT_TFWeaponBuffItem DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 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(0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iWeaponState : 0xc28 (0xc28) [INT] m_bCritShot : 0xc2c (0xc2c) [INT] DT_TFMedigunShield DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponMedigun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hHealingTarget : 0xc28 (0xc28) [INT] m_bHealing : 0xc31 (0xc31) [INT] m_bAttacking : 0xc32 (0xc32) [INT] m_bChargeRelease : 0xc45 (0xc45) [INT] m_bHolstered : 0xc44 (0xc44) [INT] m_nChargeResistType : 0xc4c (0xc4c) [INT] m_hLastHealingTarget : 0xc2c (0xc2c) [INT] DT_LocalTFWeaponMedigunData m_flChargeLevel : 0xc48 (0xc48) [FLOAT] LocalTFWeaponMedigunData : 0x0 (0x0) [TABLE] DT_TFWeaponMedigunDataNonLocal m_flChargeLevel : 0xc48 (0xc48) [FLOAT] NonLocalTFWeaponMedigunData : 0x0 (0x0) [TABLE] DT_TFProjectile_MechanicalArmOrb DT_TFProjectile_Rocket DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bCritical : 0x8b4 (0x8b4) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFMechanicalArm DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFLunchBox_Drink DT_WeaponLunchBox DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] m_bBroken : 0xc2c (0xc2c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponLunchBox DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] m_bBroken : 0xc2c (0xc2c) [INT] DT_LaserDot DT_SniperDot DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flChargeStartTime : 0x560 (0x560) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_TFLaserPointer DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponKnife DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bReadyToBackstab : 0xc40 (0xc40) [INT] m_bKnifeExists : 0xc41 (0xc41) [INT] m_flKnifeRegenerateDuration : 0xc44 (0xc44) [FLOAT] m_flKnifeMeltTimestamp : 0xc48 (0xc48) [FLOAT] DT_TFGasManager DT_TFPointManager DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nRandomSeed : 0x5d4 (0x5d4) [INT] m_unNextPointIndex : 0x650 (0x650) [INT] m_nSpawnTime m_nSpawnTime : 0x5d8 (0x5d8) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_JarGas DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponJarGas DT_TFWeaponJar DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_Cleaver DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_JarMilk DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponCleaver DT_TFWeaponJar DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] 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0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] 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(0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] DT_TFCannon DT_WeaponGrenadeLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flDetonateTime : 0xc30 (0xc30) [FLOAT] m_iCurrentTube : 0xc34 (0xc34) [INT] m_iGoalTube : 0xc38 (0xc38) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponGrenadeLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flDetonateTime : 0xc30 (0xc30) [FLOAT] m_iCurrentTube : 0xc34 (0xc34) [INT] m_iGoalTube : 0xc38 (0xc38) [INT] DT_GrapplingHook DT_WeaponRocketLauncher DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] 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(0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer 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[INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hProjectile : 0xc3c (0xc3c) [INT] DT_WeaponFlareGun_Revenge DT_WeaponFlareGun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 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[FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] 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m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flChargeBeginTime : 0xc28 (0xc28) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_fLastExtinguishTime : 0xc3c (0xc3c) [FLOAT] DT_WeaponFlareGun DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flChargeBeginTime : 0xc28 (0xc28) [FLOAT] DT_TFFlameRocket DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponFlameThrower DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iWeaponState : 0xc28 (0xc28) [INT] m_bCritFire : 0xc2c (0xc2c) [INT] m_bHitTarget : 0xc2d (0xc2d) [INT] m_flChargeBeginTime : 0xc38 (0xc38) [FLOAT] DT_LocalFlameThrower m_iActiveFlames : 0xc30 (0xc30) [INT] m_iDamagingFlames : 0xc34 (0xc34) [INT] m_hFlameManager : 0xc40 (0xc40) [INT] m_bHasHalloweenSpell : 0xc44 (0xc44) [INT] LocalFlameThrowerData : 0x0 (0x0) [TABLE] DT_TFWeaponFists DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] 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0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponFireAxe DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponFlameBall DT_WeaponFlameThrower DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) 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[TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 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DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponStickBomb DT_TFWeaponBreakableMelee DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bBroken : 0xc32 (0xc32) [INT] baseclass : 0x0 (0x0) [TABLE] m_iDetonated : 0xc34 (0xc34) [INT] DT_TFWeaponBreakableSign DT_TFWeaponBreakableMelee DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bBroken : 0xc32 (0xc32) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBottle DT_TFWeaponBreakableMelee DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bBroken : 0xc32 (0xc32) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBreakableMelee DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bBroken : 0xc32 (0xc32) [INT] DT_TFWeaponBonesaw DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectileBall_Ornament DT_TFProjectile_StunBall DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_StunBall DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBat_Giftwrap DT_TFWeaponBat_Wood DT_TFWeaponBat DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBat_Wood DT_TFWeaponBat DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBat_Fish DT_TFWeaponBat DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBat DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] DT_TFWeaponBaseMerasmusGrenade DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBaseMelee DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] DT_TFViewModel DT_BaseViewModel m_nModelIndex : 0x80 (0x80) [INT] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nSequence : 0x7e8 (0x7e8) [INT] m_nViewModelIndex : 0x8a4 (0x8a4) [INT] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_fEffects : 0x6c (0x6c) [INT] m_nAnimationParity : 0x8b4 (0x8b4) [INT] m_hWeapon : 0x8c4 (0x8c4) [INT] m_hOwner : 0x8a8 (0x8a8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_flPoseParameter[0] : 0x64c (0x64c) [FLOAT] m_flPoseParameter : 0x0 (0x0) [ARRAY] baseclass : 0x0 (0x0) [TABLE] DT_RobotDispenser DT_ObjectDispenser DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_iState : 0xfb0 (0xfb0) [INT] m_iAmmoMetal : 0xfb4 (0xfb4) [INT] m_iMiniBombCounter : 0xfb8 (0xfb8) [INT] healing_array_element : 0x0 (0x0) [INT] "healing_array" : 0x0 (0x0) [ARRAY] baseclass : 0x0 (0x0) [TABLE] DT_TFRobotDestruction_Robot DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xdb0 (0xdb0) [INT] m_iMaxHealth : 0xdb4 (0xdb4) [INT] m_eType : 0xe14 (0xe14) [INT] DT_TFReviveMarker DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOwner : 0x894 (0x894) [INT] m_iHealth : 0x8a0 (0x8a0) [INT] m_iMaxHealth : 0x8a4 (0x8a4) [INT] m_nRevives : 0x89c (0x89c) [INT] DT_TFPumpkinBomb DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_EnergyRing DT_TFBaseProjectile DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8a0 (0x8a0) [VECTOR3] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_BallOfFire DT_TFProjectile_Rocket DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bCritical : 0x8b4 (0x8b4) [INT] baseclass : 0x0 (0x0) [TABLE] m_vecInitialVelocity : 0x8dc (0x8dc) [VECTOR3] m_vecSpawnOrigin : 0x8d0 (0x8d0) [VECTOR3] DT_TFBaseProjectile DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8a0 (0x8a0) [VECTOR3] m_hLauncher : 0x8b0 (0x8b0) [INT] DT_TFPointManager DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nRandomSeed : 0x5d4 (0x5d4) [INT] m_unNextPointIndex : 0x650 (0x650) [INT] m_nSpawnTime m_nSpawnTime : 0x5d8 (0x5d8) [TABLE] DT_BaseObjectUpgrade DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_MannVsMachineStats DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iCurrentWaveIdx : 0x594 (0x594) [INT] m_iServerWaveID : 0x598 (0x598) [INT] DT_CMannVsMachineWaveStats nCreditsDropped : 0x4 (0x544) [INT] nCreditsAcquired : 0x8 (0x548) [INT] nCreditsBonus : 0xc (0x54c) [INT] nPlayerDeaths : 0x10 (0x550) [INT] nBuyBacks : 0x14 (0x554) [INT] m_runningTotalWaveStats : 0x540 (0x540) [TABLE] DT_CMannVsMachineWaveStats nCreditsDropped : 0x4 (0x560) [INT] nCreditsAcquired : 0x8 (0x564) [INT] nCreditsBonus : 0xc (0x568) [INT] nPlayerDeaths : 0x10 (0x56c) [INT] nBuyBacks : 0x14 (0x570) [INT] m_previousWaveStats : 0x55c (0x55c) [TABLE] DT_CMannVsMachineWaveStats nCreditsDropped : 0x4 (0x57c) [INT] nCreditsAcquired : 0x8 (0x580) [INT] nCreditsBonus : 0xc (0x584) [INT] nPlayerDeaths : 0x10 (0x588) [INT] nBuyBacks : 0x14 (0x58c) [INT] m_currentWaveStats : 0x578 (0x578) [TABLE] m_iCurrencyCollectedForRespec : 0x5f0 (0x5f0) [INT] m_nRespecsAwardedInWave : 0x5f4 (0x5f4) [INT] DT_TFRobotDestructionLogic m_nMaxPoints : 0x544 (0x544) [INT] m_nBlueScore : 0x554 (0x554) [INT] m_nRedScore : 0x558 (0x558) [INT] m_nBlueTargetPoints : 0x55c (0x55c) [INT] m_nRedTargetPoints : 0x560 (0x560) [INT] m_flBlueTeamRespawnScale : 0x564 (0x564) [FLOAT] m_flRedTeamRespawnScale : 0x568 (0x568) [FLOAT] m_flBlueFinaleEndTime : 0x54c (0x54c) [FLOAT] m_flRedFinaleEndTime : 0x550 (0x550) [FLOAT] m_flFinaleLength : 0x548 (0x548) [FLOAT] m_szResFile : 0x56c (0x56c) [STRING] m_eWinningMethod m_eWinningMethod : 0x670 (0x670) [TABLE] m_flCountdownEndTime : 0x680 (0x680) [FLOAT] DT_TFRobotDestruction_RobotGroup m_pszHudIcon : 0x548 (0x548) [STRING] m_iTeamNum : 0x544 (0x544) [INT] m_nGroupNumber : 0x64c (0x64c) [INT] m_nState : 0x650 (0x650) [INT] m_flRespawnStartTime : 0x654 (0x654) [FLOAT] m_flRespawnEndTime : 0x658 (0x658) [FLOAT] m_flLastAttackedTime : 0x65c (0x65c) [FLOAT] DT_TFRobotDestructionRobotSpawn DT_TFPlayerDestructionLogic DT_TFRobotDestructionLogic m_nMaxPoints : 0x544 (0x544) [INT] m_nBlueScore : 0x554 (0x554) [INT] m_nRedScore : 0x558 (0x558) [INT] m_nBlueTargetPoints : 0x55c (0x55c) [INT] m_nRedTargetPoints : 0x560 (0x560) [INT] m_flBlueTeamRespawnScale : 0x564 (0x564) [FLOAT] m_flRedTeamRespawnScale : 0x568 (0x568) [FLOAT] m_flBlueFinaleEndTime : 0x54c (0x54c) [FLOAT] m_flRedFinaleEndTime : 0x550 (0x550) [FLOAT] m_flFinaleLength : 0x548 (0x548) [FLOAT] m_szResFile : 0x56c (0x56c) [STRING] m_eWinningMethod m_eWinningMethod : 0x670 (0x670) [TABLE] m_flCountdownEndTime : 0x680 (0x680) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hRedTeamLeader : 0x684 (0x684) [INT] m_hBlueTeamLeader : 0x688 (0x688) [INT] m_iszCountdownImage : 0x68d (0x68d) [STRING] m_bUsingCountdownImage : 0x68c (0x68c) [INT] DT_PlayerDestructionDispenser DT_ObjectDispenser DT_BaseObject DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x938 (0x938) [TABLE] m_blinktoggle : 0xae8 (0xae8) [INT] m_viewtarget : 0x8fc (0x8fc) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc54 (0xc54) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xd9c (0xd9c) [INT] m_hMyWeapons m_hMyWeapons : 0xcdc (0xcdc) [TABLE] m_bGlowEnabled : 0xda1 (0xda1) [INT] baseclass : 0x0 (0x0) [TABLE] m_iHealth : 0xf2c (0xf2c) [INT] m_iMaxHealth : 0xf30 (0xf30) [INT] m_bHasSapper : 0xf24 (0xf24) [INT] m_iObjectType : 0xf28 (0xf28) [INT] m_bBuilding : 0xf35 (0xf35) [INT] m_bPlacing : 0xf37 (0xf37) [INT] m_bCarried : 0xf3a (0xf3a) [INT] m_bCarryDeploy : 0xf3b (0xf3b) [INT] m_bMiniBuilding : 0xf3d (0xf3d) [INT] m_flPercentageConstructed : 0xf40 (0xf40) [FLOAT] m_fObjectFlags : 0xf08 (0xf08) [INT] m_hBuiltOnEntity : 0xf44 (0xf44) [INT] m_bDisabled : 0xf38 (0xf38) [INT] m_hBuilder : 0xf18 (0xf18) [INT] m_vecBuildMaxs : 0xf50 (0xf50) [VECTOR3] m_vecBuildMins : 0xf5c (0xf5c) [VECTOR3] m_iDesiredBuildRotations : 0xf68 (0xf68) [INT] m_bServerOverridePlacement : 0xf74 (0xf74) [INT] m_iUpgradeLevel : 0xee4 (0xee4) [INT] m_iUpgradeMetal : 0xeec (0xeec) [INT] m_iUpgradeMetalRequired : 0xef4 (0xef4) [INT] m_iHighestUpgradeLevel : 0xef0 (0xef0) [INT] m_iObjectMode : 0xf48 (0xf48) [INT] m_bDisposableBuilding : 0xf3e (0xf3e) [INT] m_bWasMapPlaced : 0xf94 (0xf94) [INT] m_bPlasmaDisable : 0xf4c (0xf4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_iState : 0xfb0 (0xfb0) [INT] m_iAmmoMetal : 0xfb4 (0xfb4) [INT] m_iMiniBombCounter : 0xfb8 (0xfb8) [INT] healing_array_element : 0x0 (0x0) [INT] "healing_array" : 0x0 (0x0) [ARRAY] baseclass : 0x0 (0x0) [TABLE] DT_TFMinigameLogic m_hActiveMinigame : 0x540 (0x540) [INT] DT_TFHalloweenMinigame_FallingPlatforms DT_TFHalloweenMinigame DT_TFMinigame m_nMinigameTeamScore m_nMinigameTeamScore : 0x64c (0x64c) [TABLE] m_nMaxScoreForMiniGame : 0x648 (0x648) [INT] m_pszHudResFile : 0x544 (0x544) [STRING] m_eScoringType : 0x65c (0x65c) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFHalloweenMinigame DT_TFMinigame m_nMinigameTeamScore m_nMinigameTeamScore : 0x64c (0x64c) [TABLE] m_nMaxScoreForMiniGame : 0x648 (0x648) [INT] m_pszHudResFile : 0x544 (0x544) [STRING] m_eScoringType : 0x65c (0x65c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFMinigame m_nMinigameTeamScore m_nMinigameTeamScore : 0x64c (0x64c) [TABLE] m_nMaxScoreForMiniGame : 0x648 (0x648) [INT] m_pszHudResFile : 0x544 (0x544) [STRING] m_eScoringType : 0x65c (0x65c) [INT] DT_TFWearableVM DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] DT_TFPowerupBottle DT_TFWearable DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisguiseWearable : 0xa48 (0xa48) [INT] m_hWeaponAssociatedWith : 0xa4c (0xa4c) [INT] baseclass : 0x0 (0x0) [TABLE] m_bActive : 0xa6a (0xa6a) [INT] m_usNumCharges : 0xa6b (0xa6b) [INT] DT_TFItem DT_DynamicProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT] baseclass : 0x0 (0x0) [TABLE] DT_HalloweenSoulPack DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hTarget : 0x540 (0x540) [INT] m_vecPreCurvePos : 0x548 (0x548) [VECTOR3] m_vecStartCurvePos : 0x554 (0x554) [VECTOR3] m_flDuration : 0x560 (0x560) [FLOAT] DT_TFGenericBomb DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_BonusRoundLogic _ST_m_aBonusPlayerRoll_33 _LPT_m_aBonusPlayerRoll_33 lengthprop33 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_aBonusPlayerRoll : 0x0 (0x0) [TABLE] m_hBonusWinner : 0x570 (0x570) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x5a4) [INT] m_iEntityLevel : 0x2c (0x5ac) [INT] m_iItemIDHigh : 0x38 (0x5b8) [INT] m_iItemIDLow : 0x3c (0x5bc) [INT] m_iAccountID : 0x40 (0x5c0) [INT] m_iEntityQuality : 0x28 (0x5a8) [INT] m_bInitialized : 0x9c (0x61c) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x664) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x62c) [TABLE] m_iTeamNumber : 0x98 (0x618) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x648) [TABLE] m_Item : 0x580 (0x580) [TABLE] DT_TFGameRulesProxy DT_TeamplayRoundBasedRulesProxy DT_GameRulesProxy baseclass : 0x0 (0x0) [TABLE] DT_TeamplayRoundBasedRules m_iRoundState : 0x30 (0x30) [INT] m_bInWaitingForPlayers : 0x40 (0x40) [INT] m_iWinningTeam : 0x38 (0x38) [INT] m_bInOvertime : 0x34 (0x34) [INT] m_bInSetup : 0x35 (0x35) [INT] m_bSwitchedTeamsThisRound : 0x36 (0x36) [INT] m_bAwaitingReadyRestart : 0x41 (0x41) [INT] m_flRestartRoundTime : 0x44 (0x44) [FLOAT] m_flMapResetTime : 0x48 (0x48) [FLOAT] m_nRoundsPlayed : 0x110 (0x110) [INT] m_flNextRespawnWave m_flNextRespawnWave : 0x4c (0x4c) [TABLE] m_TeamRespawnWaveTimes m_TeamRespawnWaveTimes : 0x11c (0x11c) [TABLE] m_bTeamReady m_bTeamReady : 0xcc (0xcc) [TABLE] m_bStopWatch : 0xec (0xec) [INT] m_bMultipleTrains : 0xed (0xed) [INT] m_bPlayerReady m_bPlayerReady : 0xee (0xee) [TABLE] m_bCheatsEnabledDuringLevel : 0x10f (0x10f) [INT] m_flCountdownTime : 0x114 (0x114) [FLOAT] m_flStateTransitionTime : 0x118 (0x118) [FLOAT] teamplayroundbased_gamerules_data : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFGameRules m_nGameType : 0x1d8 (0x1d8) [INT] m_nStopWatchState : 0x1dc (0x1dc) [INT] m_pszTeamGoalStringRed : 0x1e0 (0x1e0) [STRING] m_pszTeamGoalStringBlue : 0x2e0 (0x2e0) [STRING] m_flCapturePointEnableTime : 0x3e0 (0x3e0) [FLOAT] m_nHudType : 0x3e8 (0x3e8) [INT] m_bIsInTraining : 0x3ec (0x3ec) [INT] m_bAllowTrainingAchievements : 0x3ed (0x3ed) [INT] m_bIsWaitingForTrainingContinue : 0x3ee (0x3ee) [INT] m_bIsTrainingHUDVisible : 0x3ef (0x3ef) [INT] m_bIsInItemTestingMode : 0x3f0 (0x3f0) [INT] m_hBonusLogic : 0x400 (0x400) [INT] m_bPlayingKoth : 0x404 (0x404) [INT] m_bPlayingMedieval : 0x407 (0x407) [INT] m_bPlayingHybrid_CTF_CP : 0x408 (0x408) [INT] m_bPlayingSpecialDeliveryMode : 0x409 (0x409) [INT] m_bPlayingRobotDestructionMode : 0x406 (0x406) [INT] m_hRedKothTimer : 0x420 (0x420) [INT] m_hBlueKothTimer : 0x424 (0x424) [INT] m_nMapHolidayType : 0x428 (0x428) [INT] m_itHandle : 0x720 (0x720) [INT] m_bPlayingMannVsMachine : 0x40a (0x40a) [INT] m_hBirthdayPlayer : 0x724 (0x724) [INT] m_nBossHealth : 0x714 (0x714) [INT] m_nMaxBossHealth : 0x718 (0x718) [INT] m_fBossNormalizedTravelDistance : 0x71c (0x71c) [INT] m_bMannVsMachineAlarmStatus : 0x40b (0x40b) [INT] m_bHaveMinPlayersToEnableReady : 0x40c (0x40c) [INT] m_bBountyModeEnabled : 0x40d (0x40d) [INT] m_nHalloweenEffect : 0x728 (0x728) [INT] m_fHalloweenEffectStartTime : 0x72c (0x72c) [FLOAT] m_fHalloweenEffectDuration : 0x730 (0x730) [FLOAT] m_halloweenScenario : 0x734 (0x734) [INT] m_bHelltowerPlayersInHell : 0x419 (0x419) [INT] m_bIsUsingSpells : 0x41a (0x41a) [INT] m_bCompetitiveMode : 0x40e (0x40e) [INT] m_nMatchGroupType : 0x414 (0x414) [INT] m_bMatchEnded : 0x418 (0x418) [INT] m_bPowerupMode : 0x405 (0x405) [INT] m_pszCustomUpgradesFile : 0x42c (0x42c) [STRING] m_bTruceActive : 0x41b (0x41b) [INT] m_bShowMatchSummary : 0x530 (0x530) [INT] "m_bShowCompetitiveMatchSummary" : 0x530 (0x530) [INT] m_bTeamsSwitched : 0x41c (0x41c) [INT] m_bMapHasMatchSummaryStage : 0x531 (0x531) [INT] m_bPlayersAreOnMatchSummaryStage : 0x532 (0x532) [INT] m_bStopWatchWinner : 0x533 (0x533) [INT] m_ePlayerWantsRematch m_ePlayerWantsRematch : 0x534 (0x534) [TABLE] m_eRematchState : 0x5bc (0x5bc) [INT] m_nNextMapVoteOptions m_nNextMapVoteOptions : 0x5c0 (0x5c0) [TABLE] tf_gamerules_data : 0x0 (0x0) [TABLE] DT_TFFlameManager DT_TFPointManager DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nRandomSeed : 0x5d4 (0x5d4) [INT] m_unNextPointIndex : 0x650 (0x650) [INT] m_nSpawnTime m_nSpawnTime : 0x5d8 (0x5d8) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hWeapon : 0x69c (0x69c) [INT] m_hAttacker : 0x6a0 (0x6a0) [INT] m_flSpreadDegree : 0x6a4 (0x6a4) [FLOAT] m_flRedirectedFlameSizeMult : 0x6a8 (0x6a8) [FLOAT] m_flFlameStartSizeMult : 0x6ac (0x6ac) [FLOAT] m_flFlameEndSizeMult : 0x6b0 (0x6b0) [FLOAT] m_flFlameIgnorePlayerVelocity : 0x6b4 (0x6b4) [FLOAT] m_flFlameReflectionAdditionalLifeTime : 0x6b8 (0x6b8) [FLOAT] m_flFlameReflectionDamageReduction : 0x6bc (0x6bc) [FLOAT] m_iMaxFlameReflectionCount : 0x6c0 (0x6c0) [INT] m_nShouldReflect : 0x6c4 (0x6c4) [INT] m_flFlameSpeed : 0x6c8 (0x6c8) [FLOAT] m_flFlameLifeTime : 0x6cc (0x6cc) [FLOAT] m_flRandomLifeTimeOffset : 0x6d0 (0x6d0) [FLOAT] m_flFlameGravity : 0x6d4 (0x6d4) [FLOAT] m_flFlameDrag : 0x6d8 (0x6d8) [FLOAT] m_flFlameUp : 0x6dc (0x6dc) [FLOAT] m_bIsFiring : 0x6e0 (0x6e0) [INT] DT_TFDroppedWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x8bc) [INT] m_iEntityLevel : 0x2c (0x8c4) [INT] m_iItemIDHigh : 0x38 (0x8d0) [INT] m_iItemIDLow : 0x3c (0x8d4) [INT] m_iAccountID : 0x40 (0x8d8) [INT] m_iEntityQuality : 0x28 (0x8c0) [INT] m_bInitialized : 0x9c (0x934) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x97c) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x944) [TABLE] m_iTeamNumber : 0x98 (0x930) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x960) [TABLE] m_Item : 0x898 (0x898) [TABLE] m_flChargeLevel : 0x980 (0x980) [FLOAT] DT_TFProjectile_SpellKartBats DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellKartOrb DT_TFProjectile_SpellFireball DT_TFProjectile_Rocket DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bCritical : 0x8b4 (0x8b4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFHellZap DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellLightningOrb DT_TFProjectile_SpellFireball DT_TFProjectile_Rocket DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bCritical : 0x8b4 (0x8b4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] SpellTransposeTeleport DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellMeteorShower DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellSpawnBoss DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellMirv DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellPumpkin DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellSpawnHorde DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellSpawnZombie DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellBats DT_TFProjectile_Jar DT_TFProjectile_Pipebomb DT_TFWeaponBaseGrenadeProj DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x8bc (0x8bc) [VECTOR3] m_bCritical : 0x8d8 (0x8d8) [INT] m_iDeflected : 0x8cc (0x8cc) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_hDeflectOwner : 0x8d0 (0x8d0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bTouched : 0x8d9 (0x8d9) [INT] m_iType : 0x8dc (0x8dc) [INT] m_hLauncher : 0x8c8 (0x8c8) [INT] m_bDefensiveBomb : 0x8f0 (0x8f0) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_TFProjectile_SpellFireball DT_TFProjectile_Rocket DT_TFBaseRocket DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_vInitialVelocity : 0x898 (0x898) [VECTOR3] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_iDeflected : 0x8a4 (0x8a4) [INT] m_hLauncher : 0x8b0 (0x8b0) [INT] baseclass : 0x0 (0x0) [TABLE] m_bCritical : 0x8b4 (0x8b4) [INT] baseclass : 0x0 (0x0) [TABLE] DT_TFWeaponSpellBook DT_TFWeaponThrowable DT_TFWeaponJar DT_TFWeaponBaseGun DT_TFWeaponBase DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] baseclass : 0x0 (0x0) [TABLE] m_bLowered : 0xb28 (0xb28) [INT] m_iReloadMode : 0xb0c (0xb0c) [INT] m_bResetParity : 0xbcc (0xbcc) [INT] m_bReloadedThroughAnimEvent : 0xbe4 (0xbe4) [INT] m_bDisguiseWeapon : 0xbf0 (0xbf0) [INT] DT_LocalTFWeaponData m_flLastCritCheckTime : 0xb38 (0xb38) [FLOAT] m_flReloadPriorNextFire : 0xb10 (0xb10) [FLOAT] m_flLastFireTime : 0xbf4 (0xbf4) [FLOAT] m_flEffectBarRegenTime : 0xb04 (0xb04) [FLOAT] m_flObservedCritChance : 0xc00 (0xc00) [FLOAT] LocalActiveTFWeaponData : 0x0 (0x0) [TABLE] DT_TFWeaponDataNonLocal NonLocalTFWeaponData : 0x0 (0x0) [TABLE] m_flEnergy : 0xbe8 (0xbe8) [FLOAT] m_hExtraWearable : 0xbf8 (0xbf8) [INT] m_hExtraWearableViewModel : 0xbfc (0xbfc) [INT] m_bBeingRepurposedForTaunt : 0xc04 (0xc04) [INT] m_nKillComboClass : 0xc08 (0xc08) [INT] m_nKillComboCount : 0xc0c (0xc0c) [INT] m_flInspectAnimEndTime : 0xc10 (0xc10) [FLOAT] m_nInspectStage : 0xc14 (0xc14) [INT] m_iConsecutiveShots : 0xbec (0xbec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flChargeBeginTime : 0xc30 (0xc30) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_iSelectedSpellIndex : 0xc4c (0xc4c) [INT] m_iSpellCharges : 0xc50 (0xc50) [INT] m_flTimeNextSpell : 0xc48 (0xc48) [FLOAT] m_bFiredAttack : 0xc54 (0xc54) [INT] DT_Hightower_TeleportVortex DT_TeleportVortex DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_iState : 0x8a0 (0x8a0) [INT] baseclass : 0x0 (0x0) [TABLE] m_iState : 0x8a0 (0x8a0) [INT] DT_TeleportVortex DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_iState : 0x8a0 (0x8a0) [INT] DT_CHalloweenGiftPickup DT_CHalloweenPickup DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hTargetPlayer : 0x8a0 (0x8a0) [INT] DT_CBonusDuckPickup DT_CHalloweenPickup DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bSpecial : 0x8a8 (0x8a8) [INT] DT_CHalloweenPickup DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_CaptureFlagReturnIcon DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_CaptureFlag DT_TFItem DT_DynamicProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseHitboxesForRenderBox : 0x891 (0x891) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDisabled : 0x8bc (0x8bc) [INT] m_bVisibleWhenDisabled : 0x8bd (0x8bd) [INT] m_nType : 0x8c0 (0x8c0) [INT] m_nFlagStatus : 0x8c4 (0x8c4) [INT] m_flResetTime : 0x8c8 (0x8c8) [FLOAT] m_flNeutralTime : 0x8d0 (0x8d0) [FLOAT] m_flMaxResetTime : 0x8cc (0x8cc) [FLOAT] m_hPrevOwner : 0x8d4 (0x8d4) [INT] m_szModel : 0x8e1 (0x8e1) [STRING] m_szHudIcon : 0x9e5 (0x9e5) [STRING] m_szPaperEffect : 0xae9 (0xae9) [STRING] m_szTrailEffect : 0xbed (0xbed) [STRING] m_nUseTrailEffect : 0xcf4 (0xcf4) [INT] m_nPointValue : 0x8d8 (0x8d8) [INT] m_flAutoCapTime : 0x8dc (0x8dc) [FLOAT] m_bGlowEnabled : 0x8e0 (0x8e0) [INT] m_flTimeToSetPoisonous : 0xd18 (0xd18) [FLOAT] DT_CBonusPack DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_HandleTest DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_Handle : 0x540 (0x540) [INT] m_bSendHandle : 0x544 (0x544) [INT] DT_TeamRoundTimer m_bTimerPaused : 0x53d (0x53d) [INT] m_flTimeRemaining : 0x540 (0x540) [FLOAT] m_flTimerEndTime : 0x544 (0x544) [FLOAT] m_nTimerMaxLength : 0x554 (0x554) [INT] m_bIsDisabled : 0x548 (0x548) [INT] m_bShowInHUD : 0x549 (0x549) [INT] m_nTimerLength : 0x54c (0x54c) [INT] m_nTimerInitialLength : 0x550 (0x550) [INT] m_bAutoCountdown : 0x558 (0x558) [INT] m_nSetupTimeLength : 0x55c (0x55c) [INT] m_nState : 0x560 (0x560) [INT] m_bStartPaused : 0x564 (0x564) [INT] m_bShowTimeRemaining : 0x565 (0x565) [INT] m_bInCaptureWatchState : 0x566 (0x566) [INT] m_bStopWatchTimer : 0x56c (0x56c) [INT] m_flTotalTime : 0x568 (0x568) [FLOAT] DT_TeamplayRoundBasedRulesProxy DT_GameRulesProxy baseclass : 0x0 (0x0) [TABLE] DT_TeamplayRoundBasedRules m_iRoundState : 0x30 (0x30) [INT] m_bInWaitingForPlayers : 0x40 (0x40) [INT] m_iWinningTeam : 0x38 (0x38) [INT] m_bInOvertime : 0x34 (0x34) [INT] m_bInSetup : 0x35 (0x35) [INT] m_bSwitchedTeamsThisRound : 0x36 (0x36) [INT] m_bAwaitingReadyRestart : 0x41 (0x41) [INT] m_flRestartRoundTime : 0x44 (0x44) [FLOAT] m_flMapResetTime : 0x48 (0x48) [FLOAT] m_nRoundsPlayed : 0x110 (0x110) [INT] m_flNextRespawnWave m_flNextRespawnWave : 0x4c (0x4c) [TABLE] m_TeamRespawnWaveTimes m_TeamRespawnWaveTimes : 0x11c (0x11c) [TABLE] m_bTeamReady m_bTeamReady : 0xcc (0xcc) [TABLE] m_bStopWatch : 0xec (0xec) [INT] m_bMultipleTrains : 0xed (0xed) [INT] m_bPlayerReady m_bPlayerReady : 0xee (0xee) [TABLE] m_bCheatsEnabledDuringLevel : 0x10f (0x10f) [INT] m_flCountdownTime : 0x114 (0x114) [FLOAT] m_flStateTransitionTime : 0x118 (0x118) [FLOAT] teamplayroundbased_gamerules_data : 0x0 (0x0) [TABLE] DT_SpriteTrail DT_Sprite DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hAttachedToEntity : 0x550 (0x550) [INT] m_nAttachment : 0x554 (0x554) [INT] m_flScaleTime : 0x570 (0x570) [FLOAT] m_flSpriteScale : 0x56c (0x56c) [FLOAT] m_flSpriteFramerate : 0x558 (0x558) [FLOAT] m_flGlowProxySize : 0x578 (0x578) [FLOAT] m_flHDRColorScale : 0x57c (0x57c) [FLOAT] m_flFrame : 0x55c (0x55c) [FLOAT] m_flBrightnessTime : 0x568 (0x568) [FLOAT] m_nBrightness : 0x564 (0x564) [INT] m_bWorldSpaceScale : 0x574 (0x574) [INT] baseclass : 0x0 (0x0) [TABLE] m_flLifeTime : 0x1dd4 (0x1dd4) [FLOAT] m_flStartWidth : 0x1dd8 (0x1dd8) [FLOAT] m_flEndWidth : 0x1ddc (0x1ddc) [FLOAT] m_flStartWidthVariance : 0x1de0 (0x1de0) [FLOAT] m_flTextureRes : 0x1de4 (0x1de4) [FLOAT] m_flMinFadeLength : 0x1de8 (0x1de8) [FLOAT] m_vecSkyboxOrigin : 0x1dec (0x1dec) [VECTOR3] m_flSkyboxScale : 0x1df8 (0x1df8) [FLOAT] DT_SpriteOriented DT_Sprite DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hAttachedToEntity : 0x550 (0x550) [INT] m_nAttachment : 0x554 (0x554) [INT] m_flScaleTime : 0x570 (0x570) [FLOAT] m_flSpriteScale : 0x56c (0x56c) [FLOAT] m_flSpriteFramerate : 0x558 (0x558) [FLOAT] m_flGlowProxySize : 0x578 (0x578) [FLOAT] m_flHDRColorScale : 0x57c (0x57c) [FLOAT] m_flFrame : 0x55c (0x55c) [FLOAT] m_flBrightnessTime : 0x568 (0x568) [FLOAT] m_nBrightness : 0x564 (0x564) [INT] m_bWorldSpaceScale : 0x574 (0x574) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Sprite DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hAttachedToEntity : 0x550 (0x550) [INT] m_nAttachment : 0x554 (0x554) [INT] m_flScaleTime : 0x570 (0x570) [FLOAT] m_flSpriteScale : 0x56c (0x56c) [FLOAT] m_flSpriteFramerate : 0x558 (0x558) [FLOAT] m_flGlowProxySize : 0x578 (0x578) [FLOAT] m_flHDRColorScale : 0x57c (0x57c) [FLOAT] m_flFrame : 0x55c (0x55c) [FLOAT] m_flBrightnessTime : 0x568 (0x568) [FLOAT] m_nBrightness : 0x564 (0x564) [INT] m_bWorldSpaceScale : 0x574 (0x574) [INT] DT_PoseController DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hProps m_hProps : 0x540 (0x540) [TABLE] m_chPoseIndex m_chPoseIndex : 0x550 (0x550) [TABLE] m_bPoseValueParity : 0x554 (0x554) [INT] m_fPoseValue : 0x558 (0x558) [FLOAT] m_fInterpolationTime : 0x55c (0x55c) [FLOAT] m_bInterpolationWrap : 0x560 (0x560) [INT] m_fCycleFrequency : 0x564 (0x564) [FLOAT] m_nFModType : 0x568 (0x568) [INT] m_fFModTimeOffset : 0x56c (0x56c) [FLOAT] m_fFModRate : 0x570 (0x570) [FLOAT] m_fFModAmplitude : 0x574 (0x574) [FLOAT] DT_GameRulesProxy DT_InfoLadderDismount DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_FuncLadder DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecPlayerMountPositionTop : 0x560 (0x560) [VECTOR3] m_vecPlayerMountPositionBottom : 0x56c (0x56c) [VECTOR3] m_vecLadderDir : 0x540 (0x540) [VECTOR3] m_bFakeLadder : 0x579 (0x579) [INT] DT_DetailController m_flFadeStartDist : 0x540 (0x540) [FLOAT] m_flFadeEndDist : 0x544 (0x544) [FLOAT] DT_TFWearableItem DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WearableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_BaseAttributableItem DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] DT_Beam m_nBeamType : 0x55c (0x55c) [INT] m_nBeamFlags : 0x560 (0x560) [INT] m_nNumBeamEnts : 0x550 (0x550) [INT] m_hAttachEntity m_hAttachEntity : 0x564 (0x564) [TABLE] m_nAttachIndex m_nAttachIndex : 0x58c (0x58c) [TABLE] m_nHaloIndex : 0x558 (0x558) [INT] m_fHaloScale : 0x5c0 (0x5c0) [FLOAT] m_fWidth : 0x5b4 (0x5b4) [FLOAT] m_fEndWidth : 0x5b8 (0x5b8) [FLOAT] m_fFadeLength : 0x5bc (0x5bc) [FLOAT] m_fAmplitude : 0x5c4 (0x5c4) [FLOAT] m_fStartFrame : 0x5c8 (0x5c8) [FLOAT] m_fSpeed : 0x5cc (0x5cc) [FLOAT] m_flFrameRate : 0x540 (0x540) [FLOAT] m_flHDRColorScale : 0x544 (0x544) [FLOAT] m_clrRender : 0x4c (0x4c) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_flFrame : 0x5d4 (0x5d4) [FLOAT] m_vecEndPos : 0x5d8 (0x5d8) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_nMinDXLevel : 0x5d0 (0x5d0) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] moveparent : 0x1ac (0x1ac) [INT] DT_BeamPredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] beampredictable_id : 0x0 (0x0) [TABLE] DT_BaseViewModel m_nModelIndex : 0x80 (0x80) [INT] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nSequence : 0x7e8 (0x7e8) [INT] m_nViewModelIndex : 0x8a4 (0x8a4) [INT] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_fEffects : 0x6c (0x6c) [INT] m_nAnimationParity : 0x8b4 (0x8b4) [INT] m_hWeapon : 0x8c4 (0x8c4) [INT] m_hOwner : 0x8a8 (0x8a8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_flPoseParameter[0] : 0x64c (0x64c) [FLOAT] m_flPoseParameter : 0x0 (0x0) [ARRAY] DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_BaseGrenade DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x894 (0x894) [INT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x8ac (0x8ac) [FLOAT] m_DmgRadius : 0x89c (0x89c) [FLOAT] m_bIsLive : 0x899 (0x899) [INT] m_hThrower : 0x8b4 (0x8b4) [INT] m_vecVelocity : 0x110 (0x110) [VECTOR3] m_fFlags : 0x36c (0x36c) [INT] DT_BaseCombatWeapon DT_EconEntity DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSequence : 0x7e8 (0x7e8) [INT] m_nForceBone : 0x588 (0x588) [INT] m_vecForce : 0x57c (0x57c) [VECTOR3] m_nSkin : 0x548 (0x548) [INT] m_nBody : 0x54c (0x54c) [INT] m_nHitboxSet : 0x550 (0x550) [INT] m_flModelScale : 0x648 (0x648) [FLOAT] m_flModelWidthScale : 0x648 (0x648) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x64c (0x64c) [TABLE] m_flPlaybackRate : 0x570 (0x570) [FLOAT] m_flEncodedController m_flEncodedController : 0x768 (0x768) [TABLE] m_bClientSideAnimation : 0x7b8 (0x7b8) [INT] m_bClientSideFrameReset : 0x5b8 (0x5b8) [INT] m_nNewSequenceParity : 0x7bc (0x7bc) [INT] m_nResetEventsParity : 0x7c0 (0x7c0) [INT] m_nMuzzleFlashParity : 0x874 (0x874) [INT] m_hLightingOrigin : 0x86c (0x86c) [INT] m_hLightingOriginRelative : 0x870 (0x870) [INT] DT_ServerAnimationData m_flCycle : 0x7f0 (0x7f0) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5f0 (0x5f0) [FLOAT] m_fadeMaxDist : 0x5f4 (0x5f4) [FLOAT] m_flFadeScale : 0x5f8 (0x5f8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_AttributeContainer m_hOuter : 0x38 (0x8dc) [INT] m_ProviderType : 0x40 (0x8e4) [INT] m_iReapplyProvisionParity : 0x34 (0x8d8) [INT] DT_ScriptCreatedItem m_iItemDefinitionIndex : 0x24 (0x84) [INT] m_iEntityLevel : 0x2c (0x8c) [INT] m_iItemIDHigh : 0x38 (0x98) [INT] m_iItemIDLow : 0x3c (0x9c) [INT] m_iAccountID : 0x40 (0xa0) [INT] m_iEntityQuality : 0x28 (0x88) [INT] m_bInitialized : 0x9c (0xfc) [INT] m_bOnlyIterateItemViewAttributes : 0xe4 (0x144) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xac) [TABLE] m_AttributeList : 0xac (0x10c) [TABLE] m_iTeamNumber : 0x98 (0xf8) [INT] DT_AttributeList _ST_m_Attributes_20 _LPT_m_Attributes_20 lengthprop20 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_Attributes : 0x0 (0xc8) [TABLE] m_NetworkedDynamicAttributesForDemos : 0xc8 (0x128) [TABLE] m_Item : 0x60 (0x904) [TABLE] m_AttributeManager : 0x8a4 (0x8a4) [TABLE] m_bValidatedAttachedEntity : 0x9ec (0x9ec) [INT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0xa90 (0xa90) [INT] m_iClip2 : 0xa94 (0xa94) [INT] m_iPrimaryAmmoType : 0xa88 (0xa88) [INT] m_iSecondaryAmmoType : 0xa8c (0xa8c) [INT] m_nViewModelIndex : 0xa48 (0xa48) [INT] m_bFlipViewModel : 0xac0 (0xac0) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0xa4c (0xa4c) [FLOAT] m_flNextSecondaryAttack : 0xa50 (0xa50) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0xa54 (0xa54) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0xa5c (0xa5c) [INT] m_iWorldModelIndex : 0xa60 (0xa60) [INT] m_iState : 0xa80 (0xa80) [INT] m_hOwner : 0xa38 (0xa38) [INT] DT_VoteController DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_vecOrigin : 0x354 (0x354) [VECTOR3] m_angRotation : 0x360 (0x360) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_iTeamNum : 0xa0 (0xa0) [INT] m_CollisionGroup : 0x370 (0x370) [INT] m_flElasticity : 0x264 (0x264) [FLOAT] m_flShadowCastDistance : 0x268 (0x268) [FLOAT] m_hOwnerEntity : 0x4f4 (0x4f4) [INT] m_hEffectEntity : 0x4f8 (0x4f8) [INT] moveparent : 0x1ac (0x1ac) [INT] m_iParentAttachment : 0x196 (0x196) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x1c0) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1cc) [VECTOR3] m_vecMins : 0x20 (0x1d8) [VECTOR3] m_vecMaxs : 0x2c (0x1e4) [VECTOR3] m_nSolidType : 0x41 (0x1f9) [INT] m_usSolidFlags : 0x3c (0x1f4) [INT] m_nSurroundType : 0x40 (0x1f8) [INT] m_triggerBloat : 0x42 (0x1fa) [INT] m_bUniformTriggerBloat : 0x43 (0x1fb) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1fc) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x208) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x214) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x220) [VECTOR3] m_Collision : 0x1b8 (0x1b8) [TABLE] m_iTextureFrameIndex : 0x4e8 (0x4e8) [INT] DT_PredictableId m_PredictableID : 0xa4 (0xa4) [INT] m_bIsPlayerSimulated : 0x4e4 (0x4e4) [INT] predictable_id : 0x0 (0x0) [TABLE] m_bSimulatedEveryTick : 0x4e5 (0x4e5) [INT] m_bAnimatedEveryTick : 0x4e6 (0x4e6) [INT] m_bAlternateSorting : 0x4e7 (0x4e7) [INT] m_nModelIndexOverrides m_nModelIndexOverrides : 0x84 (0x84) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iActiveIssueIndex : 0x548 (0x548) [INT] m_nVoteIdx : 0x570 (0x570) [INT] m_iOnlyTeamToVote : 0x54c (0x54c) [INT] m_nVoteOptionCount m_nVoteOptionCount : 0x550 (0x550) [TABLE] m_nPotentialVotes : 0x568 (0x568) [INT] m_bIsYesNoVote : 0x56e (0x56e) [INT]