--- uid: Uno.Workshop.Counter.XAML.MVVM --- # Counter App using XAML and MVVM [Download the complete XAML + MVVM sample](https://github.com/unoplatform/Uno.Samples/tree/master/reference/Counter/XAML-MVVM) [!INCLUDE [Intro](includes/include-intro.md)] In this tutorial you will learn how to: - Create a new Project with Uno Platform using Visual Studio Template Wizard or the **dotnet new** command - Add elements to the XAML file to define the layout of the application - Add code to the C# file to implement the application logic using the Model-View-ViewModel (MVVM) pattern - Use data binding to connect the UI to the application logic To complete this tutorial you don't need any prior knowledge of the Uno Platform, XAML, or C#. [!INCLUDE [VS](includes/include-create.md)] ## [Visual Studio](#tab/vs) > [!NOTE] > If you don't have the **Uno Platform Extension for Visual Studio** installed, follow [these instructions](xref:Uno.GetStarted.vs2022). - Launch **Visual Studio** and click on **Create new project** on the Start Window. Alternatively, if you're already in Visual Studio, click **New, Project** from the **File** menu. - Type `Uno Platform` in the search box - Click **Uno Platform App**, then **Next** - Name the project `Counter` and click **Create** At this point you'll enter the **Uno Platform Template Wizard**, giving you options to customize the generated application. For this tutorial, we're only going to configure the markup language and the presentation framework. - Select **Blank** in **Presets** selection - Select the **Presentation** tab and choose **MVVM** - Select the **Markup** tab and choose **XAML** Before completing the wizard, take a look through each of the sections and see what other options are available. You can always come back and create a new project with different options later. For more information on all the template options, see [Using the Uno Platform Template](xref:Uno.GettingStarted.UsingWizard). - Click **Create** to complete the wizard The template will create a solution with a single cross-platform project, named `Counter`, ready to run. ### [Rider](#tab/rider) > [!NOTE] > If you don't have the **Uno Platform Extension for Rider** installed, follow [these instructions](xref:Uno.GetStarted.Rider). - Launch **Rider** and click on **New Solution** on the Start Window - From the left menu, under the **Uno Platform** section, select **Uno Platform App** At this point, you'll see options for creating a new Uno app, allowing you to customize the generated application. For this tutorial, we will only configure the presentation framework. - Name the project `Counter` - Select **Blank** in **Presets** selection - Select the **Presentation** tab and choose **MVVM** - Select the Markup tab and choose **XAML Markup** - Click **Create** to complete the creation The template will create a solution with a single cross-platform project, named `Counter`, ready to run. ### [VS Code](#tab/vscode) > [!NOTE] > If you don't have the **Uno Platform Extension for VS Code** installed, follow [these instructions](xref:Uno.GetStarted.vscode). - Launch The Live Wizard by visiting the [Uno Platform Live Wizard](https://new.platform.uno/) - Name the project `Counter` and click **Start** - Select **Blank** in **Presets** selection - Select the **Presentation** tab and choose **MVVM** - Select the Markup tab and choose **XAML Markup** - Click **Create** to complete the wizard - Copy the `dotnet new` command and run it from a terminal where you want your solution to be located. - This will create a new folder called **Counter** containing the new application. - Next, open the project using Visual Studio Code. In the terminal type the following: ```bash code ./Counter ``` - Visual Studio Code might ask to restore the NuGet packages. Allow it to restore them if asked. - Once the solution has been loaded, in the status bar at the bottom left of VS Code, `Counter.sln` is selected by default. Select `Counter.csproj` to load the project instead. ![Counter.csproj selection in Visual Studio Code](Assets/vscode-csproj-dotnet10.0.png) ## [Command Line](#tab/cli) > [!NOTE] > If you don't have the Uno Platform dotnet new templates installed, follow [dotnet new templates for Uno Platform](xref:Uno.GetStarted.dotnet-new). From the command line, run the following command: ```dotnetcli dotnet new unoapp -preset blank -presentation mvvm -markup xaml -o Counter ``` This will create a new folder called **Counter** containing the new application. If you want to discover all the options available in the **unoapp** template, run the following command: ```dotnetcli dotnet new unoapp -h ``` Also, for more information on all the template options, see [Using the Uno Platform Template](xref:Uno.GettingStarted.UsingWizard). --- [!INCLUDE [Counter Solution](includes/include-solution.md)] ![Counter Solution](Assets/counter-solution-xaml.png) [!INCLUDE [Main Window](includes/include-mainwindow.md)] [!INCLUDE [Main Page - XAML](includes/include-mainpage-xaml.md)] [!INCLUDE [Main Page - Layout](includes/include-mainpage-layout.md)] [!INCLUDE [Main Page - Image](includes/include-image-xaml.md)] [!INCLUDE [Main Page - Change Layout](includes/include-mainpage-change-layout.md)] [!INCLUDE [Main Page - Other Elements](includes/include-elements-xaml.md)] [!INCLUDE [View Model](includes/include-mvvm.md)] ## Data Binding Now that we have the **`MainViewModel`** class, we can update the **`MainPage`** to use data binding to connect the UI to the application logic. - Add a **`DataContext`** element to the **`Page`** element in the **MainPage.xaml** file, between the first `StackPanel` and the `Page` element. ```xml ``` - Update the **`TextBlock`** by removing the **`Text`** attribute, replacing it with two **`Run`** elements, and binding the **`Text`** property of the second **`Run`** element to the **`Count`** property of the **`MainViewModel`**. ```xml ``` - Update the **`TextBox`** by binding the **`Text`** property to the **`Step`** property of the **MainViewModel**. The **`Mode`** of the binding is set to **`TwoWay`** so that the **`Step`** property is updated when the user changes the value in the **`TextBox`**. ```xml ``` - Update the **`Button`** by adding a **`Command`** attribute that is bound to the **`IncrementCommand`** property of the **`MainViewModel`**. ```xml