--- uid: Uno.Development.Overview --- # Developing with Uno Platform Write applications once in XAML and/or C# and deploy them to [any target platform](getting-started/requirements.md). ## About Uno * [What is Uno Platform?](xref:Uno.Documentation.Intro) * [How does Uno Platform work?](xref:Uno.Development.HowItWorks) * [Supported target platforms](xref:Uno.GettingStarted.Requirements) * [Supported .NET versions by platform](xref:Uno.Development.NetVersionSupport) ## Mastering the basics The WinUI application API which Uno Platform uses is extensively documented by Microsoft. We've [selected some articles from Microsoft](winui-doc-links.md) which will jump-start your Uno Platform development. Here are some articles which cover the basics of cross-platform Uno development: * [The structure of an Uno Platform codebase](uno-app-solution-structure.md) * Platform-specific code: [C#](platform-specific-csharp.md) and [XAML](platform-specific-xaml.md) * [Best practices for developing Uno Platform applications](best-practices-uno.md) ## WinUI features These articles cover general WinUI features in Uno Platform, discussing what's supported and which platform-specific constraints exist. * [Accessibility](features/working-with-accessibility.md) * [Assets in shared code](features/working-with-assets.md) * [Custom fonts](features/custom-fonts.md) * [Shapes & Brushes](features/shapes-and-brushes.md) * [Handling user input](features/pointers-keyboard-and-other-user-inputs.md) * [Using Fluent styles in legacy apps](features/using-winui2.md) ## WinUI controls Uno Platform provides support for a large number of WinUI controls, panels, and visual primitives - see [a complete list](implemented-views.md) in the Reference documentation. The 'WinUI controls' section in the Table of Contents on the left covers platform-specific constraints and extensions for selected controls. ## WinRT features (non-visual APIs) Uno Platform supports a number of non-visual APIs from Windows Runtime namespaces on non-Windows platforms, like [clipboard management](features/windows-applicationmodel-datatransfer.md) and [sensor access](features/windows-devices-sensors.md). [!include[Inline table of contents](includes/winrt-features-inline-toc.md)] ## Features unique to Uno * [VisibleBoundsPadding - manage 'safe' area on notched devices](features/VisibleBoundsPadding.md) * [ElevatedView - apply a shadow effect on all platforms](features/ElevatedView.md) * [Uno.Material - Material Design on all platforms](external/uno.themes/doc/material-getting-started.md) * [Uno.Cupertino](external/uno.themes/doc/cupertino-getting-started.md) ## Core functionality * [Enable and configure logging](logging.md) * [Configure build telemetry](uno-toolchain-telemetry.md) * [Add native views to the visual tree](native-views.md) * [Enable native control styles (Android and iOS)](native-styles.md) ## Common development tasks * [Migrating single-platform UWP code](howto-migrate-existing-code.md) * [Creating a cross-targeted library](migrating-libraries.md) * [Upgrading from older Uno.UI releases](migrating-from-previous-releases.md) ## Debugging Uno Platform applications * [Hot Reload](xref:Uno.Features.HotReload) * [Troubleshooting build errors](uno-builds-troubleshooting.md) * [Debugging C# on WASM](debugging-wasm.md)