# Copyright (c) 2012-2015, NVIDIA CORPORATION. All rights reserved. # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # * Neither the name of NVIDIA CORPORATION nor the names of its # contributors may be used to endorse or promote products derived # from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR # PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY # OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. cmake_minimum_required(VERSION 2.6) project( GLUTAnimation ) find_package(OpenGL REQUIRED ) find_package(GLUT) find_package(GLEW REQUIRED ) if (GLUT_FOUND) set( SCENIX_COMMON_BASE "${SCENIX_HOME}/samples/common" ) set( GLUTANIMATION_SOURCES src/main.cpp src/AnimatedScene.cpp ) set (GLUTANIMATION_HEADERS AnimatedScene.h ) include_directories( "." ) include_directories( "inc" ) include_directories( ${GLEW_INCLUDE_DIRS} ) include_directories( ${GLUT_INCLUDE_DIR} ) add_definitions( ${GLEW_DEFINITIONS} ) add_executable( GLUTAnimation ${GLUTANIMATION_SOURCES} ${GLUTANIMATION_HEADERS} ) target_link_libraries( GLUTAnimation ${OPENGL_gl_LIBRARY} ${GLEW_LIBRARY} DPSgCore DPSgGL DPSgRdrRiXGL DPSgIO DPSgUIManipulator DPSgUIGLUT DPSgGenerator ) CopyGLEW( GLUTAnimation "${DP_BINARY_PATH}" ) set_target_properties( GLUTAnimation PROPERTIES FOLDER "Apps") else() message("FreeGLUT not found, disabling GLUTAnimation") endif()