OPEN 3D ENGINE LICENSING The default license for Open 3D Engine is the Apache License, Version 2.0 (see LICENSE_APACHE2.TXT); you may elect at your option to use the Open 3D Engine under the MIT License (see LICENSE_MIT.TXT). Contributions must be made under both licenses. THIRD PARTY COMPONENTS Open 3D Engine requires the use of (and in some cases makes available to you) software and assets that have been developed by third parties and are subject to separate license terms (such as code licensed under other open source licenses). It is your responsibility to comply with the applicable licenses. Information on third party materials, and the applicable license terms, are referenced in or included with the materials, such as in separate LICENSE.txt files accompanying the materials. Third party components with license-identification SPDX tags are logged in the 3P repository at https://github.com/o3de/3p-package-source. For more information on applying SPDX tags to O3DE components properly, see https://www.o3de.org/docs/user-guide/build/packages/#o3de-package-structure. Please note that certain materials are subject to "copyleft" licenses, which require distribution of source code, including: - Qt Toolkit https://github.com/qtproject/, which is subject to the GNU Lesser General Public License version 3 (with certain exceptions). A copy of the source code for Qt Toolkit may be found at https://github.com/o3de/qt5/tree/5.15.1-o3de - The AWS Python SDK uses Chardet https://chardet.github.io/, which is subject to the GNU Lesser General Public License version 2.1. A copy of the source code may be found at https://github.com/chardet/chardet.