//============================================================================= // Sprite_Character メソッド拡張 //============================================================================= var _Sprite_Character_Update = Sprite_Character.prototype.update; Sprite_Character.prototype.update = function() { _Sprite_Character_Update.call(this); //==追加分:START== if(this._character instanceof Game_Event && this._character.eventId() > 0 && $dataMap.events[this._character.eventId()].meta && $dataMap.events[this._character.eventId()].meta.rotate){ this.rotation = Number($dataMap.events[this._character.eventId()].meta.rotate) * Math.PI / 180; if($dataMap.events[this._character.eventId()].meta.completionX){ this.x += Number($dataMap.events[this._character.eventId()].meta.completionX); } if($dataMap.events[this._character.eventId()].meta.completionY){ this.y += Number($dataMap.events[this._character.eventId()].meta.completionY); } } //==追加分:END== };