# ttfx Terminal text effects as a single static binary. Pipe text in, pick an effect: ```sh ls -la | ttfx decrypt cat banner.txt | ttfx beams fortune | ttfx --random-effect git log --oneline -10 | ttfx matrix ``` the decrypt effect resolving the Omarchy logo ## Credit where it's due **This is a port of [TerminalTextEffects](https://github.com/ChrisBuilds/terminaltexteffects) (TTE) by [ChrisBuilds](https://github.com/ChrisBuilds).** Every effect, the animation engine, and the command-line interface are their design — this project translates that work to Rust and adds nothing of its own to the art. If you like what you see here, star the original. TTE is MIT licensed and so is this port; the original copyright is preserved in [LICENSE](LICENSE) and [NOTICE](NOTICE). Please file *effect* ideas upstream, where they belong. ## Why a port TTE is a Python package. That's the right call for a library, but for a shell toy that lives in your prompt pipeline it means an interpreter, an install step, and ~65 ms of import before the first frame. ttfx is one dependency-free binary that starts in under a millisecond. That difference is the whole reason this exists, and it compounds: once running, ttfx renders every effect hundreds of times faster than Python TTE. Time to render each whole animation at 200×50 cells (46 lines of 190 characters), pacing disabled so this measures throughput rather than `sleep()`: | Effect | Frames | Python TTE | ttfx | Faster | |---|---:|---:|---:|---:| | beams | 754 | 7,193 ms | 8.2 ms | **876×** | | binarypath | 2,003 | 19,489 ms | 57.3 ms | **340×** | | blackhole | 1,814 | 11,714 ms | 39.8 ms | **294×** | | bouncyballs | 9,169 | 8,665 ms | 19.7 ms | **439×** | | bubbles | 12,207 | 12,991 ms | 25.6 ms | **506×** | | burn | 3,178 | 8,276 ms | 11.1 ms | **746×** | | colorshift | 528 | 6,614 ms | 13.7 ms | **482×** | | crumble | 1,958 | 8,343 ms | 34.3 ms | **243×** | | decrypt | 5,506 | 10,134 ms | 11.7 ms | **868×** | | errorcorrect | 5,252 | 7,232 ms | 11.5 ms | **626×** | | expand | 314 | 3,651 ms | 11.9 ms | **306×** | | fireworks | 1,503 | 16,502 ms | 42.4 ms | **389×** | | highlight | 129 | 1,418 ms | 2.5 ms | **559×** | | laseretch | 14,490 | 18,051 ms | 26.4 ms | **683×** | | matrix ¹ | 2,315 | — | — | — | | middleout | 245 | 2,549 ms | 7.1 ms | **360×** | | orbittingvolley | 1,169 | 1,967 ms | 10.6 ms | **186×** | | overflow | 313 | 2,723 ms | 9.9 ms | **276×** | | pour | 7,252 | 6,783 ms | 12.0 ms | **567×** | | print | 10,065 | 8,020 ms | 5.8 ms | **1,387×** | | rain | 4,853 | 5,166 ms | 13.4 ms | **384×** | | randomsequence | 207 | 1,223 ms | 2.8 ms | **443×** | | rings | 1,580 | 13,003 ms | 73.8 ms | **176×** | | scattered | 438 | 4,055 ms | 15.1 ms | **269×** | | slice | 400 | 2,703 ms | 5.8 ms | **464×** | | slide | 375 | 2,643 ms | 8.3 ms | **317×** | | smoke | 645 | 4,016 ms | 5.8 ms | **694×** | | spotlights | 832 | 9,848 ms | 27.7 ms | **355×** | | spray | 718 | 3,364 ms | 19.4 ms | **174×** | | swarm | 5,242 | 16,675 ms | 69.8 ms | **239×** | | sweep | 220 | 1,663 ms | 3.3 ms | **508×** | | synthgrid | 687 | 2,602 ms | 5.2 ms | **497×** | | thunderstorm ¹ | 1,083 | — | — | — | | unstable | 552 | 5,014 ms | 22.4 ms | **223×** | | vhstape | 727 | 6,872 ms | 17.8 ms | **387×** | | waves | 635 | 10,656 ms | 11.7 ms | **914×** | | wipe | 138 | 1,346 ms | 2.4 ms | **552×** | **ttfx is 423× faster than Python TTE** (geometric mean over the 35 effects that run to completion; median 439×, range 174×–1,387×). Starting up to draw a single character takes 0.8 ms against 66 ms. ¹ `matrix` and `thunderstorm` run for a fixed wall-clock duration, so Python and ttfx finish at the same moment; what ttfx buys there is a far higher frame rate inside that window. Measured on an AMD Ryzen 9 9955HX with ttfx 0.5.0 against TerminalTextEffects 0.15.0 on CPython 3.14.7, both pinned to two cores, output to `/dev/null`: ttfx best of five runs, Python best of two. Reproduce it with `tools/fx/speed.py --python` (see `tools/fx/speed.py --help` for installing Python TTE). For energy rather than speed, `python3 tools/tests/bench_energy.py [effect ...]` reports the joules one paced run costs, read from the CPU's RAPL counters (Linux, needs root to read them). ## The effects All 37, each animating the Omarchy logo. Every frame below came out of the Rust binary — and is byte-identical to what the Python original produces from the same input and seed. | | | |:---:|:---:| | beams
beams
Create beams which travel over the canvas illuminating the characters behind them | binarypath
binarypath
Binary representations of each character move towards the home coordinate of the character | | blackhole
blackhole
Characters are consumed by a black hole and explode outwards | bouncyballs
bouncyballs
Characters are bouncy balls falling from the top of the canvas | | bubbles
bubbles
Characters are formed into bubbles that float down and pop | burn
burn
Burns vertically in the canvas | | colorshift
colorshift
Display a gradient that shifts colors across the terminal | crumble
crumble
Characters lose color and crumble into dust, vacuumed up, and reformed | | decrypt
decrypt
Display a movie style decryption effect | errorcorrect
errorcorrect
Some characters start in the wrong position and are corrected in sequence | | expand
expand
Expands the text from a single point | fireworks
fireworks
Characters launch and explode like fireworks and fall into place | | highlight
highlight
Run a specular highlight across the text | laseretch
laseretch
A laser etches characters onto the terminal | | matrix
matrix
Matrix digital rain effect | middleout
middleout
Text expands in a single row or column in the middle of the canvas then out | | orbittingvolley
orbittingvolley
Four launchers orbit the canvas firing volleys of characters inward to build the input text from the center out | overflow
overflow
Input text overflows and scrolls the terminal in a random order until eventually appearing ordered | | pour
pour
Pours the characters into position from the given direction | print
print
Lines are printed one at a time following a print head. Print head performs line feed, carriage return | | rain
rain
Rain characters from the top of the canvas | randomsequence
randomsequence
Prints the input data in a random sequence | | rings
rings
Characters are dispersed and form into spinning rings | scattered
scattered
Text is scattered across the canvas and moves into position | | slice
slice
Slices the input in half and slides it into place from opposite directions | slide
slide
Slide characters into view from outside the terminal | | smoke
smoke
Smoke floods the canvas colorizing any characters it crosses | spotlights
spotlights
Spotlights search the text area, illuminating characters, before converging in the center and expanding | | spray
spray
Draws the characters spawning at varying rates from a single point | swarm
swarm
Characters are grouped into swarms and move around the terminal before settling into position | | sweep
sweep
Sweep across the canvas to reveal uncolored text, reverse sweep to color the text | synthgrid
synthgrid
Create a grid which fills with characters dissolving into the final text | | thunderstorm
thunderstorm
Create a thunderstorm in the terminal | unstable
unstable
Spawn characters jumbled, explode them to the edge of the canvas, then reassemble them in the correct layout | | vhstape
vhstape
Lines of characters glitch left and right and lose detail like an old VHS tape | waves
waves
Waves travel across the terminal leaving behind the characters | | wipe
wipe
Wipes the text across the terminal to reveal characters | | Every effect takes its own options — `ttfx --help`. A few of the GIFs above shorten a timed phase so the loop stays watchable (`matrix --rain-time 3`, `thunderstorm --storm-time 3`, `vhstape --total-glitch-time 250`, `spotlights --search-duration 80`, `errorcorrect --error-pairs 0.5`); everything else is stock. On VT-compatible terminals, output automatically sends only changed cells. It keeps the same effects and frame pacing, while avoiding repeated terminal painting and compositor texture uploads for unchanged parts of the canvas. Redirected output and parity dumps retain their full frames. Runs containing wide or zero-width cells fall back to full output. The optional screen comparison test requires `pyte`: `python3 tools/tests/differential_output.py target/release/ttfx`. It compares rendered frames, styles and cursor positions for both engines. ## Fidelity This is a *parity port*, not a reimplementation-in-spirit. Given the same input, config, and random draws, ttfx produces **byte-identical frames** to the Python original — verified mechanically in CI against a pinned upstream checkout (v0.15.0), not by eyeballing. | Suite | Checks | What it proves | |---|---|---| | `tools/parity/run_suite.sh` | 354 | every effect's frame stream, byte for byte, across configs and seeds | | `tools/parity/tty_compare.sh` | 41 | the full terminal byte stream — canvas prep, cursor moves, teardown | | `tools/tests/cli_corpus.sh` | 19 | exit codes and stdout/stderr routing | | `tools/tests/*_behavior.py` | pty | what only a real terminal shows: resize restarts, signal teardown | | `cargo test` | goldens + traces | easing/geometry/gradient values and engine state machines | `./bin/test` runs the lot, which is all CI does. Making that possible meant reproducing upstream's quirks deliberately, not "fixing" them: Python's banker's rounding, gradients built from integer floor division rather than float interpolation, a bezier arc-length approximation that drops its final segment, and looping scenes that report themselves complete on every tick. They're catalogued in [`plan.md`](plan.md); the places where Python's unordered iteration had to be pinned down are in [`docs/ordering-inventory.md`](docs/ordering-inventory.md). **Two deliberate differences.** Random number generation is not bit-compatible with CPython — ttfx uses xoshiro256++, so `--seed` is reproducible within ttfx but won't match Python's Mersenne Twister. (The parity harness swaps a shared PRNG into both sides, which is what makes frame comparison possible at all.) And Python plugin effects aren't supported, since there's no interpreter to load them. ## Usage ``` | ttfx [terminal options] [effect options] ttfx --help # all 37 effects and the terminal options ttfx --help # options for one effect ttfx --random-effect # surprise me (--include-effects / --exclude-effects to filter) ttfx --print-completion bash|zsh ``` Terminal options (canvas size and anchoring, color handling, frame rate, text wrapping) go before the effect name; effect options after it. Option names and defaults match `tte`, so existing invocations work with the binary name swapped. ## Building ```sh cargo build --release cargo build --release --target x86_64-unknown-linux-musl # static, ~3.3 MB ``` `./bin/test` runs every suite. It needs python3, and the parity half needs a copy of upstream, which it clones at the pinned commit on first run: ```sh ./tools/parity/fetch_reference.sh # what bin/test calls; safe to run by hand ``` Upstream is not vendored here — the harness fetches it, because it's their code. ## Scope Linux and macOS. Built for [Omarchy](https://omarchy.org) originally; nothing targets a specific libc, and CI runs the tests and CLI corpus on both platforms. The byte-exact parity suites stay pinned to Linux/glibc — Apple's libm rounds a few transcendentals a last-ulp differently, which quantization hides in real frames but a bit-exact comparison would surface. ## License MIT — see [LICENSE](LICENSE), which carries both this project's copyright and the original TerminalTextEffects copyright, and [NOTICE](NOTICE) for the attribution in full.