# Ace Combat 3: Electrosphere Recompiled [](https://github.com/RetroPortingToolKit/AceCombat3ElectrosphereRecomp/releases) [](https://github.com/RetroPortingToolKit/AceCombat3ElectrosphereRecomp/releases/latest) [](https://github.com/RetroPortingToolKit/AceCombat3ElectrosphereRecomp/releases/latest) Static recompilation of **Ace Combat 3: Electrosphere** built on [psxrecomp](https://github.com/mstan/psxrecomp) and [recomp-ui](https://github.com/RetroPortingToolKit/recomp-ui). Ace Combat 3: Electrosphere (Japan) | | | |---|---| | Players | 1 | | Region | Japan | | Publisher | Namco | | Year | 1999 | Scaffolded with the New Project Layout. See `psxrecomp/docs/GAME_PROJECT_SETUP.md` for the full flow. ## Retro Launcher You can run this title **standalone** (release zip + the built-in recomp-ui Generate & Build flow), or manage installs, updates, ROM/BIOS wiring, and queued builds more intuitively with **[Retro Launcher](https://github.com/RetroPortingToolKit/Retro-Launcher)** — the Retro Compilation Manager hub for self-compiling recomps. [Downloads](https://github.com/RetroPortingToolKit/Retro-Launcher/releases) · [Full README & features](https://github.com/RetroPortingToolKit/Retro-Launcher#readme)
R.A.I.D. — Retro AI Development · a Discord for AI-assisted retro reverse-engineering, decomp & recomp