# F-Zero recompilation project Generated locally from your ROM by snesrecomp. ## Build the generated source Install CMake, Ninja, and a C compiler. On Windows, run: ```powershell .\build.ps1 ``` On macOS or Linux, run `sh build.sh`. The result is a static library named `snesrecomp_game`. It contains the automatically discovered recompiled code. The original ROM is not copied into this project. ## Continue the port An arbitrary SNES game still needs game-specific function boundaries, indirect-dispatch configuration, and a host application before it is a playable native port. Add those declarations under `config/`, regenerate the source, and integrate the library with the runner under `snesrecomp/runner`. `generated/` is derived from copyrighted ROM data. Do not redistribute it unless you have permission.