# Omega Boost Recomp **Status: Complete / Playable** This project is a recompilation of **Omega Boost**, the 1999 PlayStation 3D action shooter developed by **Polyphony Digital** and published by **Sony Computer Entertainment**. The game has been successfully recompiled into a native application and is **complete and playable**. ## About **Omega Boost** is a high-speed 3D action shooter for the original PlayStation. The game puts the player in control of the Omega Boost mech in a mission to travel through time and stop the creation of a computer virus threatening humanity. This project uses **mstan's PSXRecomp tool** to recompile the original PlayStation game into native source code that can be built and run as a standalone application. The difficult work of developing the PSXRecomp technology is thanks to **mstan and the PSXRecomp project**. This repository focuses on the **game-specific recompilation project and source code**. ## Features * Complete and playable game * Native PlayStation recompilation * 3D action/shooter gameplay * Single-player campaign * Recompiled using PSXRecomp * Game-specific source code and project files * No original game disc image included * No copyrighted game data distributed ## Project Status **Complete / Playable** The recompilation has reached a complete playable state. The primary goal of the project has been achieved: **Omega Boost can be compiled and run as a native application while retaining its original gameplay experience.** ## Game Information * **Title:** Omega Boost * **Platform:** PlayStation * **Developer:** Polyphony Digital * **Publisher:** Sony Computer Entertainment * **Genre:** 3D Action / Shooter * **Mode:** Single Player * **Japanese Release:** April 22, 1999 * **North American Release:** August 31, 1999 * **European Release:** September 14, 1999 The game was released in all three major PlayStation regions. ## Credits * **mstan** — PSXRecomp tool and recompilation technology * **Polyphony Digital** — Original developer * **Sony Computer Entertainment** — Original publisher * **Omega Boost** — Original game and intellectual property * **Omega Katana** — Recompilation project and source-code release ## Requirements You may need legally obtained original game data to regenerate or build certain portions of the project. You are responsible for obtaining any required original PlayStation game data legally. ## Important Notice This repository **does not distribute the original Omega Boost game files**. The following are **not included**: * Original ROM files * `.BIN` files * `.CUE` files * PlayStation disc images * Original copyrighted game assets * Original game executable * Original game data intended for distribution Any required original game data must be obtained separately from a legally owned copy of the game. ## Building From Source Clone this repository and follow the build instructions provided by the project. The exact build process may depend on the platform and development environment being used. The purpose of this repository is to provide the **recompiled source code and project files**, rather than redistribute the original game. ## Project Goals The goals of this project are: * Preserve Omega Boost through recompilation * Provide the recompiled source code * Allow others to build the project * Enable research and experimentation * Maintain the original gameplay experience * Encourage community contributions * Improve compatibility and stability where possible * Make the project available for future preservation work ## Legal / Copyright **Omega Boost**, its characters, mecha, artwork, music, sound effects, FMV, trademarks, and other original game content remain the property of their respective copyright holders. This project is **not affiliated with or endorsed by Sony Computer Entertainment or Polyphony Digital**. This repository does not claim ownership of the original Omega Boost game or its intellectual property. No original game disc images, ROMs, BIN/CUE files, or other copyrighted game data are distributed by this repository. This project is provided for purposes such as **software preservation, research, education, interoperability, and experimentation**. Please obtain and use any original game data in accordance with applicable laws and the rights of the copyright holders.