# RayStorm Recompiled Static recompilation of **RayStorm** (USA, SLUS-00482) built on [psxrecomp](https://github.com/mstan/psxrecomp) and [recomp-ui](https://github.com/mstan/recomp-ui). ## Repository name note This repository is named **Rayforce-Recomp**, but the project contained within it is **RayStorm** (the 1998 Taito shoot-'em-up, USA release). The repository URL was not renamed per your instruction; the mismatch is noted here so users are not confused. ## Legal You must own the original game. Disc images under `disc/` are gitignored and must never be committed. Retail BIOS dumps are not redistributed; OpenBIOS is used for Generate unless you supply your own SCPH locally. ## Quick start (dev) ```bash git clone --recurse-submodules https://github.com/omegakatana92/Rayforce-Recomp.git cd Rayforce-Recomp cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DPSX_SDL_BACKEND=SDL2 cmake --build build --target psx-runtime ``` ## Status - Boot EXE: `SLUS_004.82` (extracted from `RayStorm (USA).cue`) - Serial: `SLUS-00482` - Load address: `0x80010000`, Entry PC: `0x80010008` - Text size: `0x000AD800`, Stack base: `0x801FFFF0` - Seeds: 1053 (first-pass JAL scan) - OpenBIOS: enabled by default - SDL backend: SDL2 (Windows) - See `docs/BUILDING.md` for full instructions.