# Real Robots: Final Attack Recomp Static recompilation project for **Real Robots: Final Attack (Japan)** on the original PlayStation, built with **PSXRecomp** and **recomp-ui**. > **Important:** This repository does not contain the original game, disc images, BIOS files, extracted game executables, generated game code, compiled executables, or other copyrighted game assets. You must provide your own legally obtained copy of the game. ## Game information | Field | Value | |---|---| | Title | Real Robots: Final Attack | | Platform | PlayStation | | Region | Japan | | Serial | `SLPS-01125` | | Boot executable | `SLPS_011.25` | | Players | 2 | | Disc count | 1 | ## Framework This project uses **PSXRecomp**, the PlayStation static recompilation framework, together with **recomp-ui**. Special thanks and full credit to **mstan** for creating and developing **PSXRecomp**, the PlayStation static recompilation tool and framework that makes this project possible. Current framework: https://github.com/RetroPortingToolKit/psxrecomp Additional thanks to the PSXRecomp contributors, RetroPortingToolKit, and recomp-ui contributors. ## Getting started Clone the repository and initialize its submodules: ```bash git clone --recursive https://github.com/omegakatana92/Real-Robots-Final-Attack-Recomp.git cd Real-Robots-Final-Attack-Recomp git submodule update --init --recursive ``` Provide your own legally obtained **Real Robots: Final Attack (Japan)** disc dump locally. The expected disc uses serial `SLPS-01125` and boot executable `SLPS_011.25`. Generated and extracted files remain local and are intentionally excluded from this repository. ## Repository safety policy The public repository intentionally excludes `.bin`, `.cue`, `.iso`, `.chd`, `.img`, `.pbp`, ROMs, BIOS dumps, `.exe`, `.dll`, the extracted `SLPS_011.25`, build output, `disc/`, `generated/`, `saves/`, and original audio, FMV, textures, models, artwork, or other game assets. Only safe project source/configuration, metadata, seed/symbol information, documentation, and framework submodule references are intended for publication. ## Project status Status should be tracked separately as **Buildable**, **UI Functional**, **Bootable**, **Playable**, and **Complete**. A successful build alone does not establish that the game is fully playable or complete. ## Legal Real Robots: Final Attack and its associated intellectual property belong to their respective rights holders. This is an unofficial fan and technical research project and is not affiliated with or endorsed by the game's rights holders, mstan, RetroPortingToolKit, or other referenced projects.