# Rising Zan: The Samurai Gunman Recompiled Static recompilation of **Rising Zan: The Samurai Gunman** (USA, SLUS-00829) built on [psxrecomp](https://github.com/mstan/psxrecomp) and [recomp-ui](https://github.com/mstan/recomp-ui). ## Repository name note This repository is named **Rising-Zan-The-Samurai-Gundam-Recomp**, but the game contained within it is **Rising Zan: The Samurai Gunman** — the 1999 Taito beat-'em-up, USA release. The repository URL was not renamed per your instruction; the mismatch is noted here so users are not confused. ## Legal You must own the original game. Disc images under `disc/` are gitignored and must never be committed. Retail BIOS dumps are not redistributed; OpenBIOS is used for Generate unless you supply your own SCPH locally. ## Quick start (dev) ```bash git clone --recurse-submodules \ https://github.com/omegakatana92/Rising-Zan-The-Samurai-Gundam-Recomp.git cd Rising-Zan-The-Samurai-Gundam-Recomp cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DPSX_SDL_BACKEND=SDL2 cmake --build build --target psx-runtime ``` ## Status - Boot EXE: `SLUS_008.29` (extracted from `Rising Zan - The Samurai Gunman (USA).cue`) - Serial: `SLUS-00829`, Volume ID: `RISING_ZAN` - Load address: `0x80010000`, Entry PC: `0x80012B48` - Text size: `0x00080800`, Stack base: `0x801FFFF0` - Seeds: 695 (first-pass JAL scan) - OpenBIOS: enabled by default - SDL backend: SDL2 (Windows) - See `docs/BUILDING.md` for full instructions.