/** @file src/config_lutris.h */ #pragma once #include "config_playnite.h" #include #include #include namespace config { struct lutris_t { bool enabled = true; bool auto_sync = true; bool autosync_remove_uninstalled = true; bool include_steam = false; std::vector exclude_games; std::vector exclude_games_meta; }; extern lutris_t lutris; lutris_t parse_lutris(std::unordered_map &vars); lutris_t normalize_lutris_policy(lutris_t value, bool linux_host); void apply_lutris(std::unordered_map &vars); } // namespace config