state("Muddy Heights 2") {} startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Muddy Heights 2"; } init { vars.Helper.TryLoad = (Func<dynamic, bool>)(mono => { vars.Helper["level"] = mono.Make<int>("GameManager", "instance", "currentLevel"); vars.Helper["wasFired"] = mono.Make<bool>("GameManager", "instance", "wasFired"); vars.Helper["numPoops"] = mono.Make<int>("GameManager", "instance", "numPoops"); return true; }); } split { return old.level != current.level; } start { return (current.level == 0) && (current.wasFired == true) && (current.numPoops == 5); }