// The renderer's HTTP face: what the API, its only client, may ask of it. // // GET /healthz 200 while it can render, 503 otherwise // GET /signature 200 {"signature": "<64 lowercase hex>", // "attribution": ""} // GET /style/{theme}?language= // 200 application/json, the style behind a tile in that // theme and language, its labels as a live map draws them; // no language is English alone; // 400 for another theme, or a language outside the label // languages; 503 when it cannot render or has no style. // It takes no place in the queue, and waits for no draw // POST /render 200 image/webp, a 1024x1024 tile, with X-Map-Signature; // 400 for a body of the wrong shape; 503 when the queue is // full, the render passes its deadline, or it cannot render // // The credit is the one the web draws beside its own maps, shared by both // themes; the API hands it to clients that draw these tiles, and it stays out of // the signature because it is drawn beside a tile, never into one. // // Reachable only inside the stack and taking no credential: it is a private // service on the flagship and an unexposed one in the bundle. import { createServer, type IncomingMessage, type Server } from "node:http"; import { parsePayload, parseStyleRequest, PayloadError, type LabelLanguage, type Theme, type TilePayload, } from "./payload"; // The most draws the API's default deadline, `MAP_RENDERER_TIMEOUT`'s 90 s, // covers at the slowest cold tile `scripts/measure-map-renderer.mjs` measured // on the flagship's plan - counted with the one being drawn, so the last place // in a full queue is answered inside the deadline by construction. A first // view asking for more is answered 503 past it, which shows water. export const QUEUE_LIMIT = 55; // Many times a tile's body, which is six short keys at most. const MAX_BODY_BYTES = 4 * 1024; export interface Renderer { /** Whether a tile could be drawn now. */ isHealthy(): boolean; /** One tile, or a thrown error. */ draw(payload: TilePayload): Promise; /** The style behind such a tile, or a thrown error. */ style(theme: Theme, language?: LabelLanguage): Promise; } export interface RendererServerOptions { renderer: Renderer; signature: string; /** The basemap's credit, which whoever shows a tile owes beside it. */ attribution: string; queueLimit?: number; log?: (message: string) => void; } class BodyError extends Error {} function readBody(request: IncomingMessage): Promise { return new Promise((resolve, reject) => { const chunks: Buffer[] = []; let size = 0; request.on("data", (chunk: Buffer) => { size += chunk.length; if (size > MAX_BODY_BYTES) { reject(new BodyError("The body is too large")); request.destroy(); return; } chunks.push(chunk); }); request.on("end", () => resolve(Buffer.concat(chunks).toString("utf8"))); request.on("error", reject); }); } export function createRendererServer({ renderer, signature, attribution, queueLimit = QUEUE_LIMIT, log = () => {}, }: RendererServerOptions): Server { // Draws are taken strictly in turn: MapLibre Native renders one tile at a // time per map, and on half a CPU a second at once would only make both late. let admitted = 0; let turn: Promise = Promise.resolve(); const signatureBody = JSON.stringify({ signature, attribution }); return createServer(async (request, response) => { const send = ( status: number, body: string | Buffer, type = "application/json", headers: Record = {}, ) => { if (response.headersSent || response.destroyed) return; response.writeHead(status, { "Content-Type": type, "Content-Length": Buffer.byteLength(body), "Cache-Control": "no-store", ...headers, }); response.end(body); }; const fail = (status: number, detail: string, headers = {}) => send(status, JSON.stringify({ detail }), "application/json", headers); const { pathname, searchParams } = new URL( request.url ?? "/", "http://renderer", ); const route = `${request.method} ${pathname}`; if (route === "GET /healthz") { return renderer.isHealthy() ? send(200, JSON.stringify({ status: "ok" })) : fail(503, "The renderer cannot draw yet"); } if (route === "GET /signature") return send(200, signatureBody); if (pathname === "/healthz" || pathname === "/signature") { return fail(405, "Method not allowed", { Allow: "GET" }); } const styleTheme = /^\/style\/([^/]+)$/.exec(pathname)?.[1]; if (styleTheme !== undefined) { if (request.method !== "GET") { return fail(405, "Method not allowed", { Allow: "GET" }); } let asked: ReturnType; try { asked = parseStyleRequest(styleTheme, searchParams.get("language")); } catch (error) { return fail(400, (error as PayloadError).message); } if (!renderer.isHealthy()) { return fail(503, "The renderer cannot draw yet"); } try { const style = await renderer.style(asked.theme, asked.language); return send(200, JSON.stringify(style)); } catch (error) { log(`Could not load a style: ${(error as Error).message}`); return fail(503, "The style could not be loaded"); } } if (pathname !== "/render") return fail(404, "Not found"); if (request.method !== "POST") { return fail(405, "Method not allowed", { Allow: "POST" }); } const type = request.headers["content-type"]?.split(";")[0].trim(); if (type !== "application/json") { return fail(400, "The body must be application/json"); } let payload: TilePayload; try { payload = parsePayload(JSON.parse(await readBody(request))); } catch (error) { if (error instanceof PayloadError || error instanceof BodyError) { return fail(400, error.message); } if (error instanceof SyntaxError) return fail(400, "The body is not JSON"); log(`Could not read a body: ${(error as Error).message}`); return fail(400, "The body could not be read"); } if (!renderer.isHealthy()) return fail(503, "The renderer cannot draw yet"); if (admitted >= queueLimit) { return fail(503, "The renderer's queue is full", { "Retry-After": "5" }); } // A client that has gone - the API gave up on its deadline - is owed // nothing, and drawing for it would only make everyone behind it later. let gone = false; response.on("close", () => { if (!response.writableFinished) gone = true; }); admitted += 1; const queued = performance.now(); const tile = `${payload.theme} ${payload.z}/${payload.x}/${payload.y}` + (payload.language ? ` in ${payload.language}` : ""); const drawn = turn.then(async () => { if (gone) return null; const started = performance.now(); const image = await renderer.draw(payload); log( `drew a tile, ${tile}, in ` + `${Math.round(performance.now() - started)} ms, after ` + `${Math.round(started - queued)} ms in the queue`, ); return image; }); turn = drawn.catch(() => {}); try { const image = await drawn; if (image) { send(200, image, "image/webp", { "X-Map-Signature": signature }); } } catch (error) { log(`Could not draw the tile ${tile}: ${(error as Error).message}`); fail(503, "The tile could not be drawn"); } finally { admitted -= 1; } }); }